Publication:Complete Arcane
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Feats[edit]
Name | Page Number | Description |
---|---|---|
Arcane Defense | 73 | Choose a school of magic, such as illusion. You can resist spells from that school better than normal. |
Arcane Mastery | 73 | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. |
Arcane Preparation | 73 | You can prepare an arcane spell ahead of time, just as a wizard does. |
Automatic Quicken Spell | 191 | You can cast any of your lesser spells with a moment's thought. |
Automatic Silent Spell | 191 | You can cast any of your lesser spells silently. |
Automatic Still Spell | 191 | You can cast any of your lesser spells without gestures. |
Battle Caster | 75 | Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. |
Black Lore of Moil | 75 | Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent. |
Born of the Three Thunders | 76 | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. |
Chain Spell | 76 | You can cast spells that arc to other targets in addition to your primary target. |
Collegiate Wizard | 181 | You have undergone extensive training in a formal school for wizards. |
Communicator | 76 | You possess a magical understanding of the essence of language. |
Cooperative Spell | 76 | You can cast spells to greater effect in conjunction with the same spell cast by another individual. |
Craft Contingent Spell | 77 | You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. |
Delay Spell | 77 | You can cast spells that take effect after a short delay of your choosing. |
Double Wand Wielder | 77 | You can activate two wands at the same time. |
Draconic Breath | 77 | You can convert your arcane spells into a breath weapon. |
Draconic Claw | 77 | You develop the natural weapons of your draconic ancestors. |
Draconic Flight | 77 | The secret of draconic flight is revealed to you, granting you the ability to fly occasionally. |
Draconic Heritage | 77 | You have greater connection with your distant draconic bloodline. |
Draconic Legacy | 78 | You have realized greater arcane power through your draconic heritage. |
Draconic Power | 78 | You have greater power manipulating the energies of your heritage. |
Draconic Presence | 78 | When you use your magic, your mere presence can terrify those around you. |
Draconic Resistance | 78 | Your bloodline hardens your body against the energy type of your progenitor. |
Draconic Skin | 78 | Your skin takes on the sheen, luster, and hardness of your draconic parentage. |
Energy Admixture | 78 | You can modify a spell that uses one type of energy to add an equal amount of another energy type. |
Energy Substitution | 79 | You can modify an energy-based spell to use another type of energy instead. |
Enhance Spell | 191 | You can increase the power limit of your damage-dealing spells. |
Epic Spell Focus | 192 | Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal. |
Epic Spell Penetration | 192 | Your spells are tremendously potent, breaking through spell resistance with ease. |
Explosive Spell | 79 | You can cast spells that blast creatures off their feet. |
Extra Edge | 79 | Your ability to deal spell damage is particularly striking. |
Extra Invocation | 79 | You learn an additional invocation. |
Extra Slot | 79 | You can cast an additional spell. |
Extra Spell | 79 | You learn an additional spell. |
Extra Spell Secret | 80 | You learn an additional spell secret. |
Fortify Spell | 80 | You cast spells that more easily penetrate spell resistance. |
Guardian Spirit | 80 | Your watchful spirit is more capable than normal. |
Heighten Spell-Like Ability | 80 | You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. |
Improved Combat Casting | 192 | You heighten your ability to cast spells while threatened without fear of being attacked. |
Innate Spell | 80 | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. |
Insightful | 80 | You possess a magical understanding of the workings of arcane detection. |
Lord of the Uttercold | 80 | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. |
Mage Slayer | 81 | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. |
Master Staff | 192 | You can activate a staff without using a charge. |
Master Wand | 192 | You can activate a wand without using a charge. |
Maximize Spell-Like Ability | 81 | You can use a spell-like ability at its maximum effect. |
Necropolis Born | 81 | You possess a magical understanding of the essence of mortal dread. |
Night Haunt | 81 | You possess a magical understanding of the workings of the unseen. |
Nonlethal Substitution | 81 | You can modify an energy spell to deal nonlethal damage. |
Obtain Familiar | 81 | You gain a familiar. |
Persistent Spell | 81 | You can make a spell last all day. |
Pierce Magical Concealment | 81 | You ignore the miss chance provided by certain magical effects. |
Pierce Magical Protection | 82 | You can overcome the magical protections of your enemies. |
Practiced Spellcaster | 82 | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. |
Precocious Apprentice | 181 | Your master has shown you the basics of a spell beyond the normal limits of your experience and training. |
Ranged Spell Specialization | 82 | You deal more damage with ranged touch attack spells. |
Reckless Wand Wielder | 82 | You can increase the effectiveness of spells cast from a wand. |
Repeat Spell | 82 | You can cast a spell that repeats on the following round. |
Sanctum Spell | 82 | Your spells are especially potent on home ground. |
Sculpt Spell | 83 | You can alter the area of your spells. |
Soul of the North | 83 | You possess a magical understanding of the nature of cold. |
Spell Hand | 83 | You possess a magical understanding of the manipulation of force. |
Split Ray | 83 | Your ray spells can affect an additional target. |
Sudden Empower | 83 | You can cast a spell to greater effect without special preparation. |
Sudden Extend | 83 | You can make a spell last longer than normal without special preparation. |
Sudden Maximize | 83 | You can cast a spell to maximum effect without special preparation. |
Sudden Quicken | 83 | You can cast a spell with a moment's thought without special preparation. |
Sudden Silent | 83 | You can cast a spell silently without special preparation. |
Sudden Still | 83 | You can cast a spell without gestures or special preparation. |
Sudden Widen | 83 | You can increase a spell's area without special preparation. |
Touch Spell Specialization | 83 | You deal extra damage with touch spells. |
Transdimensional Spell | 84 | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area. |
Twin Spell | 84 | You can simultaneously cast a single spell twice. |
Wandstrike | 84 | You can channel the magical energy of a wand through your melee attacks. |
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Facts about "Complete Arcane"
Abbreviation | CAr + |
Author | Richard Baker + |
ISBN | 0-7869-3435-2 + |
Item Code | 179250000 + |
Media Type | Hardcover + |
Page Count | 192 + |
Publication Date | November 2004 + |
Publisher | Wizards of the Coast + |
System | Dungeons and Dragons 3.5e + |
Title | Complete Arcane + |