Baryonyx (3.5e Monster)
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| Size/Type: | Huge Animal |
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| Hit Dice: | 6d10+18 (55 hp) |
| Initiative: | +4 |
| Speed: | 30 ft. (6 squares), swim 30 ft. |
| Armor Class: | 13 (-2 Huge, +1 Dex), touch 10, flat-footed 12 |
| Base Attack/Grapple: | / |
| Attack: | Bite +20 melee (2d8+15) |
| Full Attack: | Bite +20 melee (2d8+15) |
| Space/Reach: | 30 ft./10 ft. |
| Special Attacks: | Improved grab, swallow whole |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort , Ref , Will |
| Abilities: | Str 27, Dex 12, Con 20, Int 2, Wis 16, Cha 10 |
| Skills: | Spot +4, Listen +2, Swim +8, Hide +8* |
| Feats: | Alertness |
| Environment: | warm swamps, rivers |
| Organization: | solitary or pair |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always Neutral |
| Advancement: | 13-26 HD (huge) |
| Level Adjustment: | — |
COMBATEdit
In combat, a Baryonyx will ambush its foe, most often from water, and attack to bite them to death. Smaller foes it will attempt to swallow whole.
Skills: Baryonyx have a racial bonus of +4 in Spot, +2 in Listen, and +8 in Swim. *While in water only, Baryonyx have a racial bonus of +8 in Hide.
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