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Ancient Copper Dragon (5e24)

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see Copper Dragon (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY



Ancient Copper Dragon [1][2]
Gargantuan Dragon (Metallic Dragons, Copper Dragons), Chaotic Good
AC: 21Initiative: +1 (11)
HP: 367 (21d20+147)
Speed: 40 ft., Climb 40 ft., Fly 80 ft.
Mod Save Mod Save Mod Save
Str 27 +8 +8 Dex 12 +1 +8 Con 25 +7 +7
Int 20 +5 +5 Wis 17 +3 +10 Cha 22 +6 +6
Skills: Deception +13, Perception +17, Stealth +8
Immunities: Acid
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27
Languages: Common, Draconic
CR: 21 (XP 33,000; PB +7)

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).

Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10+8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5-6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-footwide Line. Failure: 63 (14d8) Acid damage. Success: Half damage

Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Spelcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image, Project Image

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Giggling Magic (1/Round). Charisma Saving Throw: DC 21, one creature the dragon can see within 90 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Mind Jolt (1/Round). The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.

Pounce (1/Round). The dragon moves up to half its Speed, and it makes one Rend attack.

 + 

Additional PropertiesEdit

Habitat: Hill|}}
Treasure: Arcana

End of the SRD v5.2 material

Unofficial Description: Copper Dragon over 800 years old.


Brass Dragon LairEdit

[3] Copper Dragons lair in caves and renovated ruins.

A region with an adult or ancient copper dragon’s lair has the following effects:

Chatty Critters. (summary) beasts can speak with the dragon.

Giggle Fits. (summary) creatures in the area are subject to being Incapacitated by laughter.

If the dragon dies or moves its lair elsewhere, these effects end immediately.


Found in AdventuresEdit

Sources and NotesEdit

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 274. Licensed: CC-BY
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 80.
  3. Monster Manual (5e24) p.80.

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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].