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Alkilith MotM (5e)

Also see: Alkilith MToF (5e)

 5th edition (2014) Pointer  + 

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Alkilith (MotM) (pointer) [1]
Medium Fiend (Demons, Alkiliths), Chaotic Evil
Armor Class: 17 (natural armor)
Hit Points: 168
Speed: 40 ft., climb 40 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con
Skills: Stealth
Damage Resistances: acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immunity: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Abyssal but can't speak
Habitat: Underdark, Urban
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Abyssal Rift.

Amorphous. [2] The alkilith can move through a space as narrow as 1 inch wide without squeezing.

False Appearance.

Foment Confusion.

Magic Resistance. [2] The alkilith has advantage on saving throws against spells and other magical effects.

Spider Climb. [2] The alkilith can climb difficult surfaces, such as upside down on ceilings, without making an ability check.

Unusual Nature.

Actions

Multiattack.

Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (4d6+4) acid damage.

Unofficial Description: Self-aware off-castings of Juiblix, these fungal-like demons form portals to the Abyss.


Sources and NotesEdit

  1. Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e 2014) Wizards of the Coast. ISBN 0786967870. p. 44. Licensed: © Wizards of the Coast.
  2. 2.0 2.1 2.2 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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