Difference between revisions of "Wind Mage (3.5e Class)"

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m (Class Features: Adding a couple more invocations)
(Class Features: Adding more invocations)
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'''{{Anchor|Bonus Language}}''': A wind mage knows Auran, the language of air-type beings, which he learns upon taking his first level in wind mage. Auran is a free language for a wind mage; he knows it in addition to his regular allotment of languages and it doesn't take up a language slot.
 
'''{{Anchor|Bonus Language}}''': A wind mage knows Auran, the language of air-type beings, which he learns upon taking his first level in wind mage. Auran is a free language for a wind mage; he knows it in addition to his regular allotment of languages and it doesn't take up a language slot.
  
'''''{{Anchor|Wind Bullet}}'' {{Sp}}''': As a standard action, a wind mage can launch a bullet-like pulse of pressurized air which deals 1d4 damage per class level as a ranged touch attack. In addition to the damage, a ''wind bullet'' causes a creature it strikes to stumble backwards 5 feet, provoking an [[SRD:Attack of Opportunity|attack of opportunity]] from all creatures except for the wind mage himself in the process, unless augmented with an essence that says otherwise. The bullets of air have a range increment of 60 feet. There is no save against the damage or the pushback. The pushback force is not strong enough to cause damage if it would push a victim into a wall (though it's perfectly capable of pushing someone off a cliff). [[SRD:Spell Resistance|Spell resistance]] applies to each bullet separately. ''Wind Bullet'' counts as ''eldritch blast'' for the purpose of prerequisites.
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'''''{{Anchor|Wind Bullet}}'' {{Sp}}''': As a standard action, a wind mage can launch a bullet-like pulse of pressurized air which deals 1d4 damage per class level as a ranged touch attack. In addition to the damage, a ''wind bullet'' causes a creature it strikes to stumble backwards 5 feet, provoking an [[SRD:Attack of Opportunity|attack of opportunity]] from all creatures except for the wind mage himself in the process, unless augmented with an essence that says otherwise. The bullets of air have a range increment of 60 feet. There is no save against the damage or the pushback. The pushback force is not strong enough to cause damage if it would push a victim into a wall (though it's perfectly capable of pushing someone off a cliff), nor is it strong enough to knock a creature [[SRD:Prone|prone]]. [[SRD:Spell Resistance|Spell resistance]] applies to each bullet separately. ''Wind Bullet'' counts as ''eldritch blast'' for the purpose of prerequisites.
  
 
'''{{Anchor|Air Focus}}''': Levels in wind mage are added to the caster level, initiator level, or manifester level of any air spells, maneuvers, and powers you know. This does not grant additional spells, maneuvers, or powers known. In addition, all air spells and powers are considered to be on your class list for the purpose of creating and activating magic items, such as wands.
 
'''{{Anchor|Air Focus}}''': Levels in wind mage are added to the caster level, initiator level, or manifester level of any air spells, maneuvers, and powers you know. This does not grant additional spells, maneuvers, or powers known. In addition, all air spells and powers are considered to be on your class list for the purpose of creating and activating magic items, such as wands.
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'''{{Anchor|Invocations}}:''' The wind mage receives several spell-like abilities identical in nature to the warlock's<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref> invocations. He may use these invocations at will, though he must still pay any relevant gold and experience costs, and they are affected by arcane spell failure in medium and heavy armor and with shields. Invocations do not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. Invocations come in three types: shapes, which alter the shape and spread of his [[#Wind Bullet|''Wind Bullet'']] class feature; essences, which augment his ''wind bullet'' feature with a rider effect; and eldritch gales, which duplicate spells or have other, sometimes longstanding effects.   
 
'''{{Anchor|Invocations}}:''' The wind mage receives several spell-like abilities identical in nature to the warlock's<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref> invocations. He may use these invocations at will, though he must still pay any relevant gold and experience costs, and they are affected by arcane spell failure in medium and heavy armor and with shields. Invocations do not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. Invocations come in three types: shapes, which alter the shape and spread of his [[#Wind Bullet|''Wind Bullet'']] class feature; essences, which augment his ''wind bullet'' feature with a rider effect; and eldritch gales, which duplicate spells or have other, sometimes longstanding effects.   
  
At 1st level, he can select one invocation known, and an additional invocation at 2nd and every odd level. At first, he may only select from least invocations. At level 7, you may select from least or lesser invocations. At level 13, you may select from least, lesser, or greater invocations.  Finally, at level 19th and beyond, you may select from least, lesser, greater, or final invocations. At every even level, you may choose to switch out one of your invocations known for another, so long as the invocation swapped is the same or lower level invocation as the original. You may only swap out one invocation at each even level. Any saving throws are [[Charisma]]-based. Essences which force a save against an effect only need one save each round, regardless of how many times you hit. Wind mages choose their invocations from the following list<sup>1</sup>.
+
At 1st level, he can select one invocation known, and an additional invocation at 2nd and every odd level. At first, he may only select from least invocations. At level 7, he may select from least or lesser invocations. At level 13, he may select from least, lesser, or greater invocations.  Finally, at level 19th and beyond, he may select from least, lesser, greater, or final invocations. At every even level, he may choose to switch out one of his invocations known for another, so long as the invocation swapped is the same or lower level invocation as the original. He may only swap out one invocation at each even level. Any saving throws are [[Charisma]]-based. Essences which force a save against an effect only need one save each round, regardless of how many times you hit. Wind mages choose their invocations from the following list<sup>1</sup>.
  
 
Least &mdash; ''all-seeing eye''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''baleful utterance''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, [[Bane of Balance (3.5e Invocation)|''bane of balance'']], ''beguiling influence''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''breath of the night''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>2</sup>, ''dark one's own luck''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''drain incarnum''<ref name="moi">[[Publication:Magic of Incarnum|Magic of Incarnum]]</ref>, ''eldritch spear''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''entropic warding''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''frightful blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''hammer blast''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''hideous blow''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''leaps and bounds''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>2</sup>, ''miasmic cloud''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''otherworldly whispers''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref><sup>2</sup>, ''repelling blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>3</sup>, ''see the unseen''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''walk unseen''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, [[Wind Grab (3.5e Invocation)|''wind grab'']]
 
Least &mdash; ''all-seeing eye''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''baleful utterance''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, [[Bane of Balance (3.5e Invocation)|''bane of balance'']], ''beguiling influence''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''breath of the night''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>2</sup>, ''dark one's own luck''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''drain incarnum''<ref name="moi">[[Publication:Magic of Incarnum|Magic of Incarnum]]</ref>, ''eldritch spear''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''entropic warding''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''frightful blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''hammer blast''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''hideous blow''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''leaps and bounds''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>2</sup>, ''miasmic cloud''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''otherworldly whispers''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref><sup>2</sup>, ''repelling blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>3</sup>, ''see the unseen''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''walk unseen''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, [[Wind Grab (3.5e Invocation)|''wind grab'']]
  
Lesser &mdash; [[Baleful Wind (3.5e Invocation)|''baleful wind'']], ''beshadowed blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''bewitching blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''charm''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''curse of despair''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''eldritch chain''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''fell flight''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>2</sup>, ''flee the scene''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''hindering blast''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref><sup>4</sup>, ''relentless dispelling''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''steal incarnum''<ref name="moi">[[Publication:Magic of Incarnum|Magic of Incarnum]]</ref>, ''voidsense''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''voracious dispelling''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''witchwood step''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref><sup>2</sup>
+
Lesser &mdash; [[Baleful Wind (3.5e Invocation)|''baleful wind'']], ''beshadowed blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''bewitching blast''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''charm''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''curse of despair''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''eldritch chain''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''fell flight''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>2</sup>, ''flee the scene''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''hindering blast''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref><sup>4</sup>, ''relentless dispelling''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''steal incarnum''<ref name="moi">[[Publication:Magic of Incarnum|Magic of Incarnum]]</ref>, ''voidsense''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''voracious dispelling''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, [[Wind Blast (3.5e Invocation)|''wind blast'']], ''witchwood step''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref><sup>2</sup>
  
Greater &mdash; ''devour magic''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''eldritch cone''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''painful slumber of ages''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''path of shadow''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>4</sup>, ''retributive invisibility''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>4</sup>, ''windborne message''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>5</sup>
+
Greater &mdash; ''devour magic''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''eldritch cone''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, [[Hurricane Barrier (3.5e Invocation)|''hurricane barrier'']], ''painful slumber of ages''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''path of shadow''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>4</sup>, ''retributive invisibility''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>4</sup>, [[Windborne Message (3.5e Invocation)|''windborne message'']]<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref><sup>5</sup>
  
Final &mdash; ''binding blast''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''caster's lament''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''dark discorporation''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''dark foresight''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''eldritch doom''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>,  
+
Final &mdash; ''binding blast''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''caster's lament''<ref name="cm">[[Publication:Complete Mage|Complete Mage]]</ref>, ''dark discorporation''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''dark foresight''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, ''eldritch doom''<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref>, [[Eldritch Riverflow (3.5e Invocation)|''eldritch riverflow'']]
  
 
1. Some invocations taken from official materials work differently for the wind mage than they do for the warlock. Where differences exist, they will be pointed out in footnotes like this one.<br/>
 
1. Some invocations taken from official materials work differently for the wind mage than they do for the warlock. Where differences exist, they will be pointed out in footnotes like this one.<br/>

Revision as of 20:28, 17 October 2015


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A mage who uses wind as his weapon of choice, manipulating it through invocations. 20 0 Moderate Poor Good Good Invocations Full


Wind Mage

Air. We hardly notice it, but it's all around us. When it's calm, its presence is benign, but stir it up to violence, and it'll throw everything all over the place. The Wind Mage is a student of manipulation of the air, and he can use it to assault and overcome his enemies.

Making a Wind Mage

Wind Mages are perhaps a little lacking in attack power, but they make up for that through their excellence at controlling the battlefield. A wind mage can use his mastery over wind to put his opponents precisely where he wants them, or just launch them into a deep pit or repeatedly slam them into a wall until they're nothing but bloody paste.

Abilities: Charisma is paramount for a wind mage, as it governs his invocations. Dexterity is extremely helpful for Armor Class, since the wind mage isn't exactly able to use anything more protective than light armor, but it's even more important for ranged attack rolls, like Wind Bullet, since the Wind Mage's AC is absolutely fine thanks to his Tornado Cloak. Constitution is always useful for extra hit points, and the wind mage finds it extra-important since his Fortitude save is poor. Strength is also useful if the wind mage cares to try his hand at melee combat — a role that he's not horrible in, though he's not superb, either.

Races: Any.

Alignment: Any, though wind mages lean a little towards chaos on average.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Moderate.

Table: The Wind Mage

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Invocations
Known
Fort Ref Will
1st +0 +0 +2 +2 Wind Bullet, Air Focus, Tornado Cloak, Invocations (Least) 1
2nd +1 +0 +3 +3 <-any class features gained at this level-> 2
3rd +2 +1 +3 +3 <-any class features gained at this level-> 3
4th +3 +1 +4 +4 <-any class features gained at this level-> 3
5th +3 +1 +4 +4 <-any class features gained at this level-> 4
6th +4 +2 +5 +5 <-any class features gained at this level-> 4
7th +5 +2 +5 +5 Invocations (Lesser) 5
8th +6/+1 +2 +6 +6 <-any class features gained at this level-> 5
9th +6/+1 +3 +6 +6 <-any class features gained at this level-> 6
10th +7/+2 +3 +7 +7 <-any class features gained at this level-> 6
11th +8/+3 +3 +7 +7 <-any class features gained at this level-> 7
12th +9/+4 +4 +8 +8 <-any class features gained at this level-> 7
13th +9/+4 +4 +8 +8 Invocations (Greater) 8
14th +10/+5 +4 +9 +9 <-any class features gained at this level-> 8
15th +11/+6/+1 +5 +9 +9 <-any class features gained at this level-> 9
16th +12/+7/+2 +5 +10 +9 <-any class features gained at this level-> 9
17th +12/+7/+2 +5 +10 +10 <-any class features gained at this level-> 10
18th +13/+8/+3 +6 +11 +11 <-any class features gained at this level-> 10
19th +14/+9/+4 +6 +11 +11 Invocations (Final) 11
20th +15/+10/+5 +6 +12 +12 <-any class features gained at this level-> 11

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (geography) (the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha).

Class Features

All of the following are class features of the Wind Mage.

Weapon and Armor Proficiency: Wind mages are proficient with all simple weapons, plus all martial swords, all martial shields, saps, kukris, chakrams, shuriken, and whips. Wind mages are proficient with light armor and shields (except tower shields). Although the wind mage uses spell-like abilities, they are affected by arcane spell failure if wearing anything more than light armor. A wind mage wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure. A multiclass wind mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Bonus Language: A wind mage knows Auran, the language of air-type beings, which he learns upon taking his first level in wind mage. Auran is a free language for a wind mage; he knows it in addition to his regular allotment of languages and it doesn't take up a language slot.

Wind Bullet (Sp): As a standard action, a wind mage can launch a bullet-like pulse of pressurized air which deals 1d4 damage per class level as a ranged touch attack. In addition to the damage, a wind bullet causes a creature it strikes to stumble backwards 5 feet, provoking an attack of opportunity from all creatures except for the wind mage himself in the process, unless augmented with an essence that says otherwise. The bullets of air have a range increment of 60 feet. There is no save against the damage or the pushback. The pushback force is not strong enough to cause damage if it would push a victim into a wall (though it's perfectly capable of pushing someone off a cliff), nor is it strong enough to knock a creature prone. Spell resistance applies to each bullet separately. Wind Bullet counts as eldritch blast for the purpose of prerequisites.

Air Focus: Levels in wind mage are added to the caster level, initiator level, or manifester level of any air spells, maneuvers, and powers you know. This does not grant additional spells, maneuvers, or powers known. In addition, all air spells and powers are considered to be on your class list for the purpose of creating and activating magic items, such as wands.

Tornado Cloak (Su): As an immediate action, a wind mage can conjure up a shroud of high-speed winds to cover him like a cloak. This shroud acts like a full-body suit of armor, granting the wind mage a deflection bonus to AC equal to his class level ×2 by literally blowing incoming attacks off-course. However, this attack interference goes both ways; the tornado cloak blows the wind mage's attacks off-course, too, causing him to take a −8 penalty to attack rolls and a −1 penalty to damage rolls with physical attacks. He also automatically fails to confirm critical hits (even when performing a coup de grace) while his tornado cloak is active (regardless of whether his attack is physical or magical), as the roaring winds surrounding him make it impossible for him to strike with the degree of precision required to score a critical hit. The tornado cloak can be deactivated as an immediate action.

Invocations: The wind mage receives several spell-like abilities identical in nature to the warlock's[1] invocations. He may use these invocations at will, though he must still pay any relevant gold and experience costs, and they are affected by arcane spell failure in medium and heavy armor and with shields. Invocations do not provoke attacks of opportunity. Invocations come in three types: shapes, which alter the shape and spread of his Wind Bullet class feature; essences, which augment his wind bullet feature with a rider effect; and eldritch gales, which duplicate spells or have other, sometimes longstanding effects.

At 1st level, he can select one invocation known, and an additional invocation at 2nd and every odd level. At first, he may only select from least invocations. At level 7, he may select from least or lesser invocations. At level 13, he may select from least, lesser, or greater invocations. Finally, at level 19th and beyond, he may select from least, lesser, greater, or final invocations. At every even level, he may choose to switch out one of his invocations known for another, so long as the invocation swapped is the same or lower level invocation as the original. He may only swap out one invocation at each even level. Any saving throws are Charisma-based. Essences which force a save against an effect only need one save each round, regardless of how many times you hit. Wind mages choose their invocations from the following list1.

Least — all-seeing eye[2], baleful utterance[1], bane of balance, beguiling influence[1], breath of the night[1]2, dark one's own luck[1], drain incarnum[3], eldritch spear[1], entropic warding[1], frightful blast[1], hammer blast[2], hideous blow[1], leaps and bounds[1]2, miasmic cloud[1], otherworldly whispers[2]2, repelling blast[1]3, see the unseen[1], walk unseen[1], wind grab

Lesser — baleful wind, beshadowed blast[1], bewitching blast[1], charm[1], curse of despair[1], eldritch chain[1], fell flight[1]2, flee the scene[1], hindering blast[2]4, relentless dispelling[2], steal incarnum[3], voidsense[1], voracious dispelling[1], wind blast, witchwood step[2]2

Greater — devour magic[1], eldritch cone[1], hurricane barrier, painful slumber of ages[2], path of shadow[1]4, retributive invisibility[1]4, windborne message[1]5

Final — binding blast[2], caster's lament[2], dark discorporation[1], dark foresight[1], eldritch doom[1], eldritch riverflow

1. Some invocations taken from official materials work differently for the wind mage than they do for the warlock. Where differences exist, they will be pointed out in footnotes like this one.
2. This invocation gains the [Air] descriptor.
3. For a wind mage, repelling blast[1] is cast as a 2nd-level invocation, gains the [Air] descriptor, and its pushback stacks with the pushback of the basic wind bullet.
4. Why Wizards of the Coast thought it was a good idea to put effects equivalent to a 6th-level spell in the "dark" grade is beyond me. Especially since there are also 6th-level effects in the "greater" grade. This also goes for putting 4th-level effects in the "greater" grade, when they should belong in the "lesser" grade.
5. This is the same invocation as warlock's call[1], except that if the sending is turned back on the wind mage, he suffers 1 spellstrained level instead of 1d10 damage. In addition, this invocation gains the [Air] descriptor.

Epic Wind Mage

Table: The Epic Wind Mage

Hit Die: d6

Level Special Invocations Known
21st <-any improvements to class features gained at this level, including any bonus feats-> 12
22nd <-any improvements to class features gained at this level, including any bonus feats-> 12
23rd <-any improvements to class features gained at this level, including any bonus feats-> 13
24th Bonus Feat 13
25th <-any improvements to class features gained at this level, including any bonus feats-> 14
26th <-any improvements to class features gained at this level, including any bonus feats-> 14
27th <-any improvements to class features gained at this level, including any bonus feats-> 15
28th Bonus Feat 15
29th <-any improvements to class features gained at this level, including any bonus feats-> 16
30th <-any improvements to class features gained at this level, including any bonus feats-> 16

4 + Int modifier skill points per level.

Invocations: The epic wind mage learns a new invocation at each odd-numbered level after 20th. He can choose an invocation from the grades of least, lesser, greater, and final.

Tornado Cloak: The deflection bonus granted by a tornado cloak is equal to the epic wind mage's class level ×2. The penalties for having it active are not reduced any further beyond 20th level.

Bonus Feats: The epic wind mage gains a bonus feat (selected from the list of epic wind mage bonus feats) every 4 levels after 20th.

Epic Wind Mage Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> Wind Mage Starting Package

Weapons: Short sword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceVery High +
AuthorLuigifan18 +
Base Attack Bonus ProgressionModerate +
Class AbilityInvocations +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Concentration +, Craft +, Decipher Script +, Disguise +, Escape Artist +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Tumble + and Use Magic Device +
Skill Points4 +
SummaryA mage who uses wind as his weapon of choice, manipulating it through invocations. +
TitleWind Mage +
Will Save ProgressionGood +