Lacertan (3.5e Race)

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Author: the bluez in the dungeon (talk)
Date Created: 18/03/2023
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Agni

The descendants of those mortals that bred with races with affinity with fire and magic.

Personality

Passionate and caring, agni are both in search of new emotional and sensory experiences and of ways to help others overcome the harshnesses of life. They have a very kind and gentle disposition, though they also indulge and revel in passions and emotions, and some reach unrestrained behaviours, sometimes dangerous to themselves and/or to others.

This intense proclivity towards passion burns them like fire, and most of them try to contain it or to redirect it in socially acceptable ways (from work as courtesans, when accepted, or with caring of others, such for healers, or directly communing with the gods as clerics). Some, however, can't contain this intense flame.

Physical Description

They are usually lean and somewhat muscular, though any body size and shape may be found among them. They are almost indistinguishable from humans, save for their red or purple skin, with motifs that remind of flickering flames. They tend to have lustrous black hair and mesmerizing eyes. They are usually quite beautiful according to standards, with voluptuos bodies, well proportioned limbs and a cared for countenance. They have an high body temperature, which helps them against diseases and poisons, as well as granting them their soothing warmth. Their body temperature also helps keeping their skin in perfect shape.

The higher body heat has an unintended consequence: they have a very low spawn rate, even among themselves, due to the difference in body heat killing reproductive cells who are not adapted for different heat conditions.

As such, there are not many agni around, and even less half-agni, especially outside of races with no special heat resistances.

Relations

They are well knowledgeable in the art of conversation and in good manners, as well as in the arts of healing, nurturing and love-making. This makes them appreciated across a great number of cultures, at least if they are not too prude.

They usually live among other humanoids species, especially humans and elves, integrating in their societies, rather than making their own. They are artists, clerics, healers, and specialists in care jobs.

Alignment

Mostly neutral or neutral good.

Lands

They live among other people, especially humans and elves, performing, usually, the role of courtesans, companions, service workers and healers. They live preferably in urbanized area, usually small towns or cities.

Religion

They often pay respect to deities of fire, love and healing.

Language

They know Ignan as an innate language, and Common for the purpose of trading their services with other people.

Names

They have meaingful names, that reminds of nurturing and passion.

Racial Traits

  • Humanoid (Anthro): Similar to lizardfolks, this race of reptlian creatures is akin to some kinds of animals usually called lizards. 
  • Medium: As a Medium creature, a lacertan has no special bonuses or penalties due to its size.
  • Lacertan base land speed is 30 feet. Climb 20 feet. 
  • Decoy Tail (Ex): Lacertans have specialized tails which aren't used for balance nor as weapons. Instead, they have a rare form of defense: they can autotomize their tail, allowing a quick escape against enemies. When targeted by an attack, or another effect that would affect them, as an immediate action, which spends one use for an attack of opportunity, they may suffer 1 point of damage per HD (which can't be prevented in any way) to make a 5-feet step (which doesn't provoke), leaving their tail in their starting square, avoiding completely the attack (unless their new position would still be threathened by the effect). This damage can't force the lacertan to make a Concentration check. Once they use this ability, they may not do so for a week (the time needed for the tail to regrow), or until they benefit from some kind of regeneration effect (such as, notably, a regenerate spell). 
  • Trailblazer: Lacertans are survival experts in their local environment. They choose one among the list of terrains and gain a +2 racial bonus to Balance, Climb, Hide, Jump, Listen, Move Silently, Spot, Survival and Swim when in the chosen terrain. 
  • Warm Solace (Ex): Once per day, an agni may lay with another creature for at least an hour, to give it solace through its body's warmth. The creature is relieved of fear effects, paralysis, long-term effects of cold and frost (except for lethal damage), fatigue and exhaustion, confusion, sickness and nausea. A target which has no such negative conditions gains a +1 morale bonus to attacks, damage, skill and ability checks, saves and spellcaster checks for the entire next day, and can use a swift action to gain instead a +3 morale bonus to a single of those roll, ending the effect on itself. An agni can't lay with itself. Those that lay with an agni share its resistance against cold weather. 
  • Overheat (Ex): Once per day, as a move action which doesn't provoke attacks of opportunity, an agni may increase its body temperature to gain the following benefits: it gets another saving throw against any disease or poison currently affecting it; anyone striking it in melee without a reach weapon suffers non-lethal fire damage equal to its Soothing Warm racial feature, as does anyone struck in melee by the agni with a non-reach weapon; it adds +1 to any die it rolls when inflicting fire damage and a +1 to the DC of any fire effect it produces. This effect lasts for one minute and aftewards the agni loses the ability to use its Soothing Warm, until it rests for 8 hours. 
  • Body Heat: Agni gain a racial +2 against diseases and poisons. 
  • Lover's Arts: Agni gain a racial +2 to Diplomacy and Heal checks, and treat Heal as a class skill always.
  • Automatic Languages: Common, Ignan
  • Bonus Languages: Any, except for secret ones
  • Favored Class: Bard or Cleric
  • Level Adjustment: +0
  • Effective Character Level: 1

Racial Options

Feats

Pathfinder Options

In Pathfinder games, agni have a +2 to Charisma.


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Facts about "Lacertan (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassBard + and Cleric +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability AdjustmentsNone +
RatingUndiscussed +
SizeMedium +
SubtypeAnthro +
SummaryThe descendants of those mortals that bred with races with affinity with fire and magic. +
TitleLacertan +
TypeHumanoid +