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==High Summoner==
{{author
|author_name=The-Marksman
|date_created=Concept: April 2019 , Bulk of work: 2023-2024
|status=In Progress
|editing=Please discuss changes before editing
{| class="zebra d20" style="width: 90%
|+
<div>{{Anchor|Table: The High Summoner}}</div>
Hit Die: d4
|-
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
|1st|| class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Summon Esper|Summon Esper (Guardian Forces)]] 3/day,<br>[[#Spell Focus (Conjuration)|Spell Focus (Conjuration)]]
|5||3||—||—2||—||—||—||—||—||—
|-
|2nd|| class="left" | +1 || +0 || +0 || +3
| class="left" | [[#Augment Summoning|Augment Summoning]]
|63||4||—||—||—0||—||—||—||—||—
|-
|3rd|| class="left" | +1 || +1 || +1 || +3
| class="left" | [[#Divine Grace|Divine Grace]], [[#Lesser Telepathic Bond|Lesser Telepathic Bond]] |6||5||—||—3||1||—||—||—||—||—
|-
|4th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Overdrive|Overdrive]]
|6||6||3||—||—2||0||—||—||—||—
|-
|5th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Summon Esper|Summon Esper (Ediolons)]] 3/day
|63||63||4||—||—||—1||—||—||—||—
|-
|6th||class="left" | +3 || +2 || +2 || +5
| class="left" | [[#Extended Summoning|Extended Summoning]]
|6||6||53||3||—||—2||—||—||—||—
|-
|7th||class="left" | +3 || +2 || +2 || +5
| class="left" | [[#Improved Ally|Improved Ally]]
|63||63||62||4||—||—||—0||—||—||—
|-
|8th||class="left" | +4 || +2 || +2 || +6
| class="left" | [[#Summon Esper|Summon Esper (AvatarsAstrals)]] 2/day|63||6||6||53||3||—||—1||—||—||—
|-
|9th||class="left" | +4 || +3 || +3 || +6
| class="left" | [[#Contingent Conjuration|Contingent Conjuration]]
|63||63||63||6||4||—||—2||—||—||—
|-
|10th||class="left" | +5 || +3 || +3 || +7
| class="left" | [[#Grand Summoning|Grand Summoning]]
|63||6||6||6||53||3||2||0||—||—
|-
|11th||class="left" | +5 || +3 || +3 || +7
| class="left" |
|63||63||63||63||6||4||—||—1||—||—
|-
|12th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" | [[#Summon Esper|Summon Esper (AeonsAvatars)]] 2/day|63||63||6||6||6||53||3||2||—||—
|-
|13th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" |
|63||63||63||63||62||6||4||—||—0||—
|-
|14th||class="left" | +7/+2 || +4 || +4 || +9
| class="left" |
|64||63||63||6||6||6||53||3||1||—
|-
|15th||class="left" | +7/+2 || +5 || +5 || +9
| class="left" | [[#Summon Esper|Summon Esper (AstralsAeons)]] 1/day|64||64||63||63||6||6||6||43||2||—
|-
|16th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" |
|64||64||64||63||63||6||6||5||32||0
|-
|17th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" |
|64||64||64||64||63||6||6||6||43||1
|-
|18th||class="left" | +9/+4 || +6 || +6 || +11
| class="left" |
|64||64||64||64||64||6||6||6||53||32
|-
|19th||class="left" | +9/+4 || +6 || +6 || +11
| class="left" |
|64||64||64||64||64||64||6||6||6||43
|-
|20th||class="left" | +10/+5 || +6 || +6 || +12
| class="left" | [[#Astral GenesisFinal Aeon|Astral GenesisFinal Aeon]]|64||64||64||64||64||64||6||6||6||64
|}
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
====Class Features====
All of the following are class features of the High Summoner. '''Weapon and Armor Proficiency:''' Summoners are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]]. They are not proficient with any type of [[SRD:Armor|armor]] or [[SRD:Shield Proficiency|shields]].
'''{{Anchor|Spells}}Weapon and Armor Proficiency:''' A Summoner casts divine spells which High Summoners are drawn from the proficient with all [[UserSRD:The-Marksman/Sandbox7Simple Weapon Proficiency|Summoner spell listsimple weapons]]. When a Summoner gains access to a new level of spells, she automatically knows all of the spells for that level on the Summoner's spell list. She can cast They are not proficient with any spell she knows without preparing it ahead type of time, the way a wizard [[SRD:Armor|armor]] or a cleric must. Essentially, her spell list is the same as her spells known list[[SRD:Shield Proficiency|shields]].
To cast a '''{{Anchor|Spells}}:''' A High Summoner spell, a Summoner must have a casts divine spells which are drawn from the [[SRDUser:CharismaThe-Marksman/Sandbox7|CharismaHigh Summoner spell list]] score equal to at least 10 + the spell level. The Difficulty Class for When a saving throw against High Summoner gains access to a Summoner’s spell is 10 + new level of spells, she automatically knows all of the spell spells for that level + on the Summoner’s [[SRD:Charisma|Charisma]] modifierHigh Summoner's spell list. Like other spellcastersShe can cast any spell she knows without preparing it ahead of time, the way a Summoner can cast only wizard or a certain number of spells of each spell level per daycleric must. Her base daily Essentially, her spell allotment list is given on Table: The Summoner. In addition, she receives bonus the same as her spells per day if she has a high [[SRD:Charisma|Charisma]] scoreknown list.
Unlike To cast a High Summoner spell, a High Summoner must have a [[SRD:WizardCharisma|wizardCharisma]] or score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a [[SRD:Cleric|cleric]]High Summoner’s spell is 10 + the spell level + the High Summoner’s Charisma modifier. Like other spellcasters, a High Summoner need not prepare her can cast only a certain number of spells in advanceof each spell level per day. She can cast any Her base daily spell she knows at any timeallotment is given on Table: The High Summoner. In addition, assuming she has not yet used up her receives bonus spells per day for that spell level. She does not have to decide ahead of time which spells she’ll castif she has a high Charisma score.
'''{{AnchorUnlike a [[SRD:Wizard|Summon Esper}} (wizard]] or a [[SRD:Special Abilities Overview#SupernaturalCleric|Sucleric]]):''' Starting at 1st level, a High Summoner learns her signature ability, the ability to summon powerful, special monsters called Espers, to aid need not prepare her spells in battleadvance. These Espers come in 5 strength tiers ranging from weakest to strongest: Guardian Forces, Ediolons, Avatars, Aeons, and then the most powerful, Astrals. Summoners learn to summon Guardian Forces She can cast any spell she knows at level 1any time, Ediolons at 5th level, Avatars at 8th level, Aeons at 12th level and Astrals at 15th level. Each tier of Esper can be summoned a specific number of times assuming she has not yet used up her spells per dayfor that spell level. A Summoner may summon one of the Guardian Forces and Ediolons 3/day, one She does not have to decide ahead of the Avatars and Aeons 2/day, and a Summoner may call on an Astral only once per daytime which spells she’ll cast.
Summoning an '''{{Anchor|Summon Esper is }} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 1st level, a full-round action that provokes an attack of opportunity. The casting time of this High Summoner learns her signature ability cannot be reduced by any means including by spells such as haste or metamagic feats such as quicken spell or quicken spell-like , the abilityto summon powerful outsiders called Espers, to aid her in battle. The amount of energy it takes These Espers come in 5 strength tiers ranging from weakest to keep an Esper on strongest: Guardian Forces, Ediolons, Astrals, Avatars and then the material plane causes the Summoner to be unable most powerful, Aeons. High Summoners learn to attacksummon Guardian Forces at 1st level, cast new spellsEdiolons at 5th level, concentrate on other spellsAstrals at 8th level, or do anything else requiring attentionAvatars at 12th level and Aeons at 15th level. The only action such a character Each tier of Esper can take is be summoned a single move action specific number of times per turnday. A High Summoner may summon one of the Guardian Forces and Ediolons 3/day, for as long as one of the Esper is presentAstrals and Avatars 2/day, and a Summoner may call on an Aeon only once per day.
All Espers do 4d8 + str damage with their natural attacksSummoning an Esper is a full-round action that provokes an attack of opportunity. As the Summoner's mastery grows, so too does the potency The casting time of the summoned allies, making them increasingly formidable in combatthis ability cannot be reduced by any means including by spells such as [[SRD:Haste|haste]] or metamagic feats such as [[SRD:Quicken_Spell|quicken spell]] or quicken spell-like ability. The amount of energy it takes to keep an Esper is empowered by on the presence of material plane causes the High Summonerto be unable to attack or make attacks of opportunity, and anytime the Summoner and the Esper are within 1 mile of each cast new spells, concentrate on other. The Esper gains a spells, or do anything else requiring attention, although she does not lose her Dexterity bonus to damage on all attacks (physical or magical, including over drives) that is affected by the Summoner's proficiency in summoning, which is represented by AC. She may only take a ''"scaling factor"'' tied to single move action each round while the Esper's tier level. This scaling factor is 3X the Summoner's level for Guardian Forces, 4X Summoner's level for Ediolons, 5X Summoner's level for Avatars and Aeons and 6X Summoner's level for Astrals, including the Final Esper created by the Summoner's Astral Genesis feature at level 20present.
While the Esper is present it moves as directed by the High Summoner on its turn and assists the Summoner to the best of its ability. An Once summoned, an Esper stays for a number of rounds equal to the High Summoner's class level + the High Summoner's [[SRD:Charisma|Charisma]] modifier (minimum of 1 round), until it is dismissed (as a free action) or until its reduced to 10 or less hit points, after which time it disappears. This amount cannot be extended by metamagic feats such as [[SRD:Extend_Spell|extend spell ]] or extend spell-like ability.
Each Esper has one or more Special special attacks and an [[#Overdrive|a unique signature "Overdrive]] " attack listed in their creature description page. When a High Summoner first gains the ability to summon Guardian Forces at 1st level 1, these her Espers will only ever stay as combat allies and use their special attacks or physical attacks when summoned, until the High Summoner gains the ability to use Overdrives at 4th level. (See [[#Overdrive|Overdrive]] for more information).
A High Summoner may only have 1 Esper present at any given time and must dismiss her current Esper (to summon another. A High Summoner may dismiss an existing Esper on the battlefield as a free action) to regain her ability to take other actions than a single move action to be able to take and then in that same turn use a full-round action to summon another. The staggered condition cannot be removed by any means while there is an Esper present. Any attempt to summon an additional Esper while there is one present will simply result in the current Esper being dismissed and then the new a different one being summoned.
{| class="zebra d20" style="width: 99%" style="border: 1px solid black;"
|+ Esper Tiers and Damage Output: Esper’s Damage = Base Damage Dice + (High Summoner’s Level × Scaling Factor)
|-
! Esper Tier !! Atks /<br>Round !!Dmg<br>Dice !! Scale<br>Factor !! Available Espers
|-
| Guardian Forces || 1 || 4d8 || 3 || Bomb, Cactuar, Cait Sith, Chocobo, Cockatrice, Goblin, Kirin, Mindflayer, Siren, Sylph, Tonberry, Unicorn
|-
| Ediolons || 1 || 4d8 || 4 || Brothers, Fenrir, Gilgamesh, GolemIfrit, IxionKujata, Mist Dragon, SirenRamah, SraphimShiva, SyldraTonberry, ValeforUnicorn
|-
| Avatars Astrals || 2 || 4d8 || 5 || BismarckCerberus, CerberusGolem, IfritMidgardsormr, LakshmiQuezacotl, MidgardsormrSraphim, RamahSyldra, ShivaValefor, TitanValigarmanda, TritochYojimbo
|-
| Aeons Avatars || 3 || 4d8 || 5 || Asura, Carbunkle, Catoblepas, Hades, Ixion, Lakshmi, Leviathan, Phantom, Quezacotl, Yojimbo Titan
|-
| Astrals Aeons || 3 || 4d8 || 6 || Alexander, Anima, Bahamut, Diablos, Garuda, Knights of the Round, Magus Sisters, Odin, Pheonix
|}
'''{{Anchor|Spell Focus}} (Conjuration):''' Beginning at 1st level a High Summoner gains [[SRD:Spell_Focus|Spell Focus (Conjuration) ]] as a bonus feat even if she doesn't meet the prerequisites. If she already has Spell Focus (Conjuration) from another source, she may instead select any other feat for which she qualifies.  '''{{Anchor|Augment Summoning}}:''' At 2nd level a High Summoner gains [[SRD:Augment_Summoning|Augment Summoning]] as a bonus feat even if she doesn't meet the prerequisites. If she already has Augment Summoning from another source, she may instead select any other feat for which she qualifies. '''{{Anchor|Lesser Telepathic Bond}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 3rd level, when a High Summoner summons one of her Espers, she immediately establishes a [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]], allowing communication solely between her and the summoned Esper. This connection persists until the Esper is dismissed or is otherwise removed. The bond does not extend to any other entities or allies and terminates when the Esper leaves or is no longer present. Her caster level with effect is equal to her class level.
'''{{Anchor|Augment SummoningOverdrive}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd Starting at 4th level a High Summoner gains Augment Summoning as a bonus feat even if second option they can use when summoning an Esper. Instead of having the Esper stay and be a combat ally, she doesncan instead summon the Esper for this one round only and have the Esper use their "Overdrive" ability and disappear right after. Overdrives are a unique ability specific to each Esper and it is usually extremely helpful ability or very devastating attack. The specifics of each Esper't meet s Overdrive can be found in the prerequisitesEsper's description. If she already has Augment A High Summoner gains new options when they gain the [[#Grand Summoning|Grand Summoning from another source, she may instead select any other feat for which she qualifies]] ability at 10th level.
Most Overdrive attacks deal 4d8 damage plus a bonus determined by the High Summoner'''{{Anchor|Divine Grace}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd s level, multiplied by a specific "scaling factor." As the High Summoner 's expertise grows, so does the power of her summoned Espers, enhancing their effectiveness in combat. The Esper gains a damage bonus equal to her [[SRD:Charisma|Charisma]] bonus (if any) on all [[SRD:Saving Throw|saving throws]]its Overdrive, influenced by the High Summoner's proficiency in summoning. This proficiency is expressed through a scaling factor, which is 3X the High Summoner's level for Guardian Forces, like 4X for Ediolons, 5X for Astrals and Avatars, and 6X for Aeons, including the Paladin ability of Final Aeon created through the same nameHigh Summoner's Final Aeon feature at level 20.
For example, when a 4th level High Summoner uses a Guardian Force'''{{Anchor|Lesser Telepathic Bond}} s Overdrive it deals 4d8 + ([[SRD:Special Abilities Overview#Supernatural|Su]]):'4 summoner'' Starting at 3rd s level, when x 3 scaling factor) so 4d8 + 12 damage. When a 7th level High Summoner summons one of her Espers, she immediately establishes uses an Ediolons Overdrive it would deal 4d8 + (7 x 4) for 4d8 + 28 damage. When a [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]], allowing communication solely between her and the summoned Esper. This connection persists until the Esper is dismissed, utilizes its Word of Recall spell, or is otherwise removed. The bond doesn15th level High Summoner uses an Aeon't extend to any other entities or allies s Overdrive it would deal 4d8 + (15 X 6) for 4d8 + 90 damage and terminates when the Esper leaves or is no longer present. Her caster level with effect is equal to her class levelso on.
'''{{Anchor|OverdriveExtended Summoning}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 5th At 6th level a Summoner gains a second option they can use when and higher, all spells from the [[SRD:Summoning Subschool|summoning an Esper. Instead of having subschool]] that the Esper be a combat ally for a number of rounds equal to High Summoner casts have their durations doubled, as if the Summoner's class level + her [[SRD:CharismaExtend Spell|CharismaExtend Spell]] modifierfeat had been applied to them. The levels of the summoning spells do not change. However, this ability does stack with the effect of the actual Extend Spell feat, she can instead summon which does change the Esper for this one round only and spell’s level as normal when applied. Espers also have the Esper use their "Overdrive" durations doubled as part of this ability and disappear right after. Overdrives are a unique ability specific to each Esper and it is usually extremely helpful ability or very devastating attack and the specifics , but still may not make use of each Esper's Overdrive can be found in the Esper's descriptionactual Extend Spell feat.
'''{{Anchor|Extended SummoningImproved Ally}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th When an 8th level and higher, all spells from the High Summoner casts a ''[[SRD:Summoning SubschoolPlanar Ally|summoning subschoolplanar ally]] that the Summoner casts have their durations doubled, as if ''spell (including the ''[[SRD:Extend SpellLesser Planar Ally|Extend Spelllesser]] ''and ''[[SRD:FeatsGreater Planar Ally|featgreater]] had been applied to them. The levels of the summoning spells do not change. However''versions), this ability does stack with the effect of the actual she makes a [[SRD:Extend SpellDiplomacy Skill|Extend SpellDiplomacy]] featcheck to convince the creature to aid her for a reduced payment. If the Summoner’s Diplomacy check adjusts the creature’s attitude to helpful the creature will work for 50% of the standard fee, which does change as long as the spell’s level as normal task is one that is not against its nature. The High Summoner’s improved ally class feature only works when appliedthe planar ally shares at least one aspect of alignment with the High Summoner. This ability does not work in conjunction with EspersA High Summoner can have only one such ally at a time, but she may bargain for tasks from other planar allies normally.
'''{{Anchor|Improved AllyContingent Conjuration}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When an 8th An 9th level High Summoner casts can prepare a ''[[SRD:Planar Ally|planar ally]] ''summoning or calling spell (including ahead of time to be triggered by some other event. This functions as described for the ''[[SRD:Lesser Planar AllyContingency|lessercontingency]] ''and ''[[SRD:Greater Planar Ally|greater]] ''versions)spell, she makes a [[SRD:Diplomacy Skill|Diplomacy]] check to convince including having the creature to aid her for a reduced payment. If Summoner cast the Summoner’s [[SRD:Diplomacy Skill|Diplomacy]] check adjusts the creature’s attitude to helpful the creature will work for 50% of the standard fee, as long as the task is one that is not against its naturesummoning or calling spell beforehand. The Summoner’s improved ally [[SRD:Class|class]] feature only works spell is cast instantly when the planar ally shares at least one aspect of [[SRD:Alignment|alignment]] with the Summoner. A Summoner can have only one such ally at a time, but she may bargain for tasks from other planar allies normallytrigger event occurs.
'''{{Anchor|Contingent Conjuration}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An 9th level Summoner The conditions needed to bring the spell into effect must be clear, although they can prepare a summoning or calling spell ahead of time to be triggered by some other eventgeneral. This functions as If complicated or convoluted conditions are described for , the ''[[SRD:Contingency|contingency]] ''contingent conjuration may fail when triggered. The conjuration spelloccurs based solely on the stated conditions, including having regardless of whether or not the High Summoner cast still wants it to when the summoning time comes, although all conjurations can be dismissed normally either before triggered or calling spell beforehandonce the summoned creature arrives. A High Summoner can have only one contingent conjuration active at a time. The spell is cast instantly when the trigger event occursThis ability cannot be used for Espers.
The conditions needed to bring '''{{Anchor|Grand Summoning}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a High Summoner masters the spell into effect must be clear, although they can be generalGrand Summoning technique. If complicated or convoluted conditions are describedWhen an Esper is summoned using this option, it immediately activates its Overdrive ability during the contingent conjuration may fail when triggered. The conjuration spell occurs based solely Summoner's current turn upon arrival on the stated conditionsbattlefield. Subsequently, regardless of whether the Esper remains as an ally for the normal duration and takes its first action in the following round. Alternatively, a High Summoner wants can summon an Esper to the battlefield and command it touse its Overdrive ability later during its duration. Regardless of when the Overdrive is triggered, although all conjurations can be dismissed normally. A Summoner can have only an Esper cannot use more than one contingent conjuration active at a timeOverdrive per summoning.
'''{{Anchor|Grand SummoningFinal Aeon}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th 20th level, a High Summoner masters attains the Grand Summoning techniquepeak of her summoning prowess. When summoning an She gains the ability to forge a personalized Aeon tier Esper using this ability, the Esper immediately triggers its Overdrive ability during the Summoner's current turn a formidable entity bestowing upon arrivalit abilities and traits reflective of her own style. Following To achieve this, the Esper remains as an ally for the normal duration, gaining its first action during High Summoner must acquire rare astral materials and forge a bond with a cosmic entity deep in the subsequent roundastral plane. While assisting as Through an allyintense ritual that consumes a significant portion of her life force, she sculpts the entity into her personalized Esper still cannot trigger its Overdrive ability at known as the Summoner's commandFinal Aeon.
'''{{Anchor|Astral Genesis}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th levelUpon completion, a the High Summoner reaches selects traits and attacks from the pinnacle of her powers as a Summonertable below. She becomes able to harness her connection to Once chosen, the astral realm to create a personalized Astral tier Esper, a formidable entity, bestowing upon it abilities traits and traits reflective of her own styleattacks can never be altered. To do thisThe Final Aeon, the Summoner must acquire rarepossessing its unique summoning pool separate from other Aeons, otherworldly materials and venture to the heart of the astral plane. There she must forge a profound bond with an entity of cosmic origin. Undergoing an arduous ritual that expends can be summoned a significant portion number of her life force, she must channel it into the cosmic entity times per day equal to sculpt it into the personalized form of her Charisma modifier and otherwise acts like an Aeon tier Esper, binding its essence to her own.
Upon creation, the Summoner will select traits from the following table. Once completed, the Summoner may summon her personal Esper a number Flames of times per day equal to her Charisma modifier. The personalized Esper acts in all other respects like an Astral Esper. Fury /
{| class="zebra d20"
|+ {{Anchor|Guardian Forces}}|-! style="width: 100%;" colspan="3" | Guardian Forces (0-1st /day}}2nd level spell effects)|-| style="width: 16%;" | '''Name'''| style="width: 42%;" | '''Special Attack in Battle''' | style="width: 42%;" | '''Overdrive'''
|-
! | style="width: 16%;" | Bomb| style="width: 10042%;" colspan| Burning Hands 3/day, Body Blow (overrun), Burn, Grow| style="2width: 42%;" | Guardian ForcesKamikaze explosion for Overdrive fire damage in 15 ft burst
|-
| style="width: 2516%;" | BombCactuar| style="width: 7542%;" | Burning Hands 1,000 needles: 1d4/ 15ft explosioncl to single target (max 5d4)| style="width: 42%;" | 10,000 needles: Overdrive damage in 20 ft cone
|-
| style="width: 2516%;" | CactuarCait Sith| style="width: 7542%;" | 1000 needles d4/cl to single targetCat Scratch Fever: Successful attack causes save VS nauseated for 1d4 rounds| style="width: 42%;" | Cat Rain: Save VS Confusion on multiple targets 15 ft burst for 2 rounds. (Confusion Bard 3)
|-
| style="width: 2516%;" | Cait SithChocobo| style="width: 7542%;" | Cat scratch fever / Save or confusion on multiple enemiesChocobo Kick: -2 attack to gain +2d6 damage, Escape: Burst of speed for 1 round & Mount| style="width: 42%;" | Chocobuckle: Summon Fat Chocobo with in combat & out of combat options.
|-
| style="width: 2516%;" | ChocoboCockatrice| style="width: 7542%;" | drops onto 10 ft square dealing 3d4 Poison damage , Baleful Gaze: Gaze VS stun for 1d2 rounds| style="width: 42%;" | Beak Strike: Single target gets multiple saves VS turn to all enemies in 10 ft sq / Overdrive summons Fat Chocobo which provides a portable hole for storage.stone
|-
| style="width: 2516%;" | CockatriceGoblin| style="width: 7542%;" | d4Throw Rock (improvised weapon), Sleep 1/2 cl to single day | style="width: 42%;" | Goblin Punch: Single target and save vs petrifyattack for Overdrive damage
|-
| style="width: 2516%;" | GoblinKirin| style="width: 7542%;" | -Cure Light/Moderate Wounds & Life Guard (bonus on save VS death, energy drain, ability drain)| style="width: 42%;" | Holy Aura: Allies within 30 ft gain fast healing = 1/2 High Summoner Class level for 10 rounds
|-
| style="width: 2516%;" | Mindflayer| style="width: 7542%;" | Improved Grab/Constrict & 1/day Detect Thoughts & Charm Person| style="width: 42%;" | Mind blast single : Single target causing paralysis /Overdrive damage + stun for 1d3 rounds.
|-
| style="width: 2516%;" | SylphSiren| style="width: 7542%;" | Drain single target and give to lowest party member / Drain Entice: (Charm Person), Lunatic Voice: (Lesser Confusion), Sleep| style="width: 42%;" | Silent Voice: Silence all enemies and give evenly to partyin area for 1 minute/High Summoner level.
|-
| style="width: 2516%;" | TonberrySylph| style="width: 7542%;" | karma / death attack vs Osmose: Drain 1d8 hp from enemy to give to 1 opponentally.| style="width: 42%;" | Whisperwind: Drain 2d8 from all enemies in 30 ft cone and divide among party as healing.
|-
| style="width: 25%;" | Unicorn
| style="width: 75%;" | Magic Circle against Evil & Mount / Healing Horn Removes all status effects
|}
|+ {{Anchor|Ediolons: 3/day}}
|-
! style="width: 100%;" colspan="23" | Ediolons(3rd - 4th level spell effects)
|-
| style="width: 2516%;" | Brothers'''Name'''| style="width: 7542%;" | AOE bludgeoning damage w/ Earth thematics '''Special Attack in Battle''' | style="width: 42%;" | '''Overdrive'''
|-
| style="width: 2516%;" | FenrirBrothers| style="width: 7542%;" | Displacement on summoner | style="width: 42%;" | AOE bludgeoning Overdrive damage w/ Displacement on party multiple targetsEarth thematics
|-
| style="width: 2516%;" | GilgameshFenrir| style="width: 7542%;" | Fighter of Displacement on Summoner class level uses one of 4 different weapons which Excalibur2d6/Masamune2d4/Masurama1d8/Excalipoor1d4 / blade barrier| style="width: 42%;" | Displacement on party multiple targets
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| style="width: 2516%;" | GolemGilgamesh| style="width: 7584%;" colspan="2" | -Fighter of Summoner class level uses one of 4 weapons Excalibur2d6 / Masamune2d4 / Masurama 1d8 / Excalipoor 1d4
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| style="width: 2516%;" | IxionIfrit| style="width: 7542%;" | Chain Meteor strike: Ranged attack 1d6/cl circle Fire damage up to 10d6 (Fireball / Lightning attack, slashing physical attack with hornBolt 3rd level)| style="width: 42%;" | Hellfire 20ft AoE Overdrive damage
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| style="width: 2516%;" | Mist DragonKujata| style="width: 7542%;" | Obscuring Mist & Fog Cloud and dragon attacks / Breath weapon| style="width: 42%;" | Tetra-Disaster: Overdrive damage divided into 3 elements.
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| style="width: 2516%;" | SirenMist Dragon| style="width: 7542%;" | Charm Monster / Silences all enemy casters for 2d4 + 2 roundsFog Cloud and dragon physical attacks| style="width: 42%;" | Breath Weapon 30 ft cone Overdrive damage (& Wind wall 3rd level)
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| style="width: 2516%;" | SraphimRamuh| style="width: 7542%;" | Heal Call Lightning (1d6/ Angel Feathers Cure Moderate Wounds Mass & Heroism Greater on partycl up to 10d6 (Fireball / Lightning Bolt 3rd level)| style="width: 42%;" | Judgement Bolt: 120 ft line Lightning Overdrive damage
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| style="width: 2516%;" | SyldraShiva| style="width: 7542%;" | -Heavenly Strike: Ranged attack 1d6/cl cold damage up to 10d6 (Fireball / Lightning Bolt 3rd level)| style="width: 42%;" | Diamond Dust 30 ft cone 1d6/cl Cold Overdrive damage
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| style="width: 2516%;" | ValeforTonberry| style="width: 7542%;" | AoE Sonic Karma: Deal 1/2 damageback to attacker as ranged touch attack. | style="width: 42%;" | Everyone's Grudge: (Attack save VS death or 2d8 damage)|-| style="width: 16%;" | Unicorn| style="width: 42%;" | Healing Horn, Scent, Flawless Stride & Mount| style="width: 42%;" | Spring of Heroism: +2 attacks, saves and skills for 3 rounds.
|}
 
{| class="zebra d20"
|+ {{Anchor|AvatarsAstrals: 2/day}}|-! style="width: 100%;" colspan="3" | Avatars (5th - 6th level spell effects)
|-
! | style="width: 16%;" | '''Name'''| style="width: 10042%;" colspan| '''Special Attack in Battle''' | style="2width: 42%;" | Avatars'''Overdrive'''
|-
| style="width: 2516%;" | BismarckCerberus| style="width: 7542%;" | Water Breathing Sky Howl: Grants party +2 attack, damage & Water Walking initiative, and +10 ft speed for 3 rounds, enemies take -2 to the same.| style="width: 42%;" | Counter Rockets: 3 fireballs shoot up and come back down dealing 1/ Breach Blast 10ft wide line of water 3 Overdrive fire damageto 10 ft area each. (Flame Strike 5th level)
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| style="width: 2516%;" | CerberusGolem| style="width: 7542%;" | -Megaton Punch: 1d6/cl up to 15d6| style="width: 42%;" | Earth Wall: Party gains DR 10/Magic
|-
| style="width: 2516%;" | IfritMidgardsormr<br>(Terrato)| style="width: 7542%;" | Meteor strike Fireball Earth Aura: 1d6/ Hellfire AoE Fire damagecl up to 10d6| style="width: 42%;" | Abyssal Maw:
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| style="width: 2516%;" | LakshmiQuezacotl| style="width: 7542%;" | Cure Serious Wounds Lightning Bolt 1d6/ Cure Light Wounds Masscl up to 15d6| style="width: 42%;" | Chain Lightning deals Esper damage
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| style="width: 2516%;" | MidgardsormrSraphim| style="width: 7542%;" | -Cure Critical Wounds| style="width: 42%;" | Angel Feathers Cure Moderate Wounds Mass & Hero's Feast effect on party
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| style="width: 2516%;" | RamuhSyldra| style="width: 7542%;" | Judgement Bolt Lightning bolt Water jet ranged touch attach with knockback 1d6/ AoE Lightning damagecl up to 10d6 Water breathing & aquatic mount (3rd level)| style="width: 42%;" | Thunderstorm (wind attack) / Body Slam / Maelstrom
|-
| style="width: 2516%;" | ShivaValefor| style="width: 7542%;" | Heavenly strike Energy Ray: Laser-like beam draws 20 ft line on the ground which explodes for 1d6/ Diamond Dust AoE Cold damagecl up to 15d6| style="width: 42%;" | Energy Blast: Charged ball of energy fired at set square explodes 20 ft radius for
|-
| style="width: 2516%;" | TitanValigarmanda <br>(Tritoch)| style="width: 7542%;" | Huge creature does imp grab, constrict, throw, Thunder Blow / Overdrive Gaia's Wrath earthquake which causes earth themed bludgeoning Freezing Dust: | style="width: 42%;" | Tri-Disaster: Line of Tri-elemental overdrive damage and causes creatures to end prone. divided between 3 energy types
|-
| style="width: 2516%;" | TritochYojimbo| style="width: 7542%;" | line Requires gold payment to attack| style="width: 42%;" | Amount of Tri-elemental damagegold equals attack used
|}
{| class="zebra d20"
|+ {{Anchor|AeonsAvatars: 2/day}}|-! style="width: 100%;" colspan="3" | Aeons (6th - 7th level spell effects)
|-
! | style="width: 16%;" | '''Name'''| style="width: 10042%;" colspan| '''Special Attack in Battle''' | style="2width: 42%;" | Aeons'''Overdrive'''
|-
| style="width: 2516%;" | Asura| style="width: 7542%;" | | style="width: 42%;" | Mass Cure Critical Wounds / Asura's Boon : Random of Cure Light Serious Wounds, Restoration, Heal, Holy Aura, Mass Cure Critical Wounds, True Resurrection
|-
| style="width: 2516%;" | Carbuncle| style="width: 7542%;" | Reflect: Spell turning up to 7th level spells Turning on Summoner / 1d4+6| style="width: 42%;" | Ruby Light : Spell turning up to 7th level spells Turning on whole party1d4+2 each
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| style="width: 2516%;" | Catoblepas<br>(Shoat)| style="width: 7542%;" | Bull Strength Mass Bull attacks, charge / | style="width: 42%;" | Demon Eye : AoE save or petrify i.e (Circle of death & flesh to stone)
|-
| style="width: 2516%;" | Hades| style="width: 7542%;" | -| style="width: 42%;" | –
|-
| style="width: 2516%;" | LeviathanIxion| style="width: 7542%;" | water jet ranged touch attach Slashing physical attack with knockback horn / tidal wave2 person mount| style="width: 42%;" | Chain Lightning attack
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| style="width: 2516%;" | QuezacotlLakshmi<br>(Starlet)| style="width: 7542%;" | electrical attack single target Pulse of Life: Heal / 30 ft line electrical Cure Critical Wounds Mass (level 6 & 8)| style="width: 42%;" | Alluring Embrace: Heroism Greater (+4 morale on all attackrolls, saves skills and immunity to fear and temp HP=cl 6th level)
|-
| style="width: 2516%;" | Leviathan| style="width: 42%;" | | style="width: 42%;" | Tidal wave|-| style="width: 16%;" | Phantom| style="width: 7542%;" | Has see invis & true seeing see magic auras, and can hit ethereal oppenents / | style="width: 42%;" | Ghostly Veil group invisibility and etherealness|-| style="width: 16%;" | Titan| style="width: 42%;" | Huge creature does imp grab, constrict, throw| style="width: 42%;" | Gaia's Wrath earthquake which causes earth themed bludgeoning damage and causes creatures to end prone.
|-
| style="width: 25%;" | Yojimbo
| style="width: 75%;" | Requires gold payment and amount of gold equals attack used
|}
{| class="zebra d20"
|+ {{Anchor|AstralsAeons: 1/day}}
|-
! style="width: 100%;" colspan="23" | Astrals(8th - 9th level spell effects)
|-
| style="width: 2516%;" | Anima'''Name'''| style="width: 7542%;" | Pain powerful telekinetic strike / Suck opponent into portal where lower half of Anima does 8 attacks with max BAB against target'''Special Attack in Battle''' | style="width: 42%;" | '''Overdrive'''
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| style="width: 2516%;" | BahamutAlexander| style="width: 7542%;" | Mega Flare AoE massive 80 ft cone breath weapon| style="width: 42%;" | –
|-
| style="width: 2516%;" | DiablosAnima| style="width: 7542%;" | Reverse gravity & Pain powerful telekinetic strike| style="width: 42%;" | Suck opponent into portal where lower half of Anima does 50% current health damage to 1 8 attacks with max BAB against target / Does 25% current health damage to 50% of enemy targets
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| style="width: 2516%;" | GarudaBahamut| style="width: 7542%;" | Right Column content| style="width: 42%;" | Mega Flare AoE massive 80 ft cone breath weapon
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| style="width: 2516%;" | Knights of the RoundDiablos| style="width: 42%;" | Reverse gravity & does 50% current health damage to 1 target| style="width: 7542%;" | 13 knights with CR 3/4 Does 16% current health damage to 50% of casters HDenemy targets
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| style="width: 2516%;" | OdinKnights of the Round| style="width: 7542%;" | Zantetsuken 60 ft line Slash attack 13 knights with save VS deathCR 3/4 of casters HD| style="width: 42%;" | Each Knight attacks once each
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| style="width: 2516%;" | The Magus Sisters| style="width: 7542%;" | Cast reflect on each other to bounces spells off bypassing spell resistance / delta | style="width: 42%;" | Delta attack AoE untyped magic damage
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| style="width: 2516%;" | Odin| style="width: 42%;" | –| style="width: 42%;" | Zantetsuken 60 ft line Slash attack with save VS death|-| style="width: 16%;" | Phoenix| style="width: 7542%;" | moderate Moderate fire damage to enemies / | style="width: 42%;" | Flames of Rebirth True Resurrection on all party members and Mass cure critical wounds
|}
 
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