Open main menu

Dungeons and Dragons Wiki β

Changes

User:The-Marksman/Sandbox

1,491 bytes removed, 9 March
no edit summary
{{author
|author_name=The-Marksman
|date_created=June 2019
|status=Just fluff left
|editing=
|balance=Very High
}}
===Becoming an Enchantress===__TOC__
''(This class is a mix and heavily adapted combination of the prestige classes 'Thrallherd' found on pages 153 of the Expanded Psionics Handbook and 'The Mindbender' found on pages 54 of the Complete Arcane book.)''===Frequently Asked Questions===
XI know that Final Fantasy is a very popular franchise, so there may be questions or concerns about how this class came together, and I want to do my best to preemptively answer as many questions as possible. Below are the things I could think of ahead of time that may come up as questions. If you have any further questions, please feel free to leave a signed comment below and I'll do my best to answer it.
{| class="dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
! Alignment:
| Any nongood
|-
! Skills:
| {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Psionics) 7 ranks, {{Property Link|Skill|SRD:Bluff Skill|Bluff}} 4 Ranks, {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} 4 Ranks
|-
! Feats:
| [[SRD:Psionic Endowment|Psionic Endowment]]
|-
! Special:
| Able to manifest ''[[SRD:Psionic Charm|Psionic Charm]]'' power.
|}
{| ===Esper and Tier Names=== Some summoned monsters have different names in the American localization compared to the original Japanese version. After some research, I found that the original Japanese names are more consistently used, in more titles across the franchise. Although I grew up with the American localization names, I chose to use the more frequently seen original Japanese names in this class="zebra d20". Below are the summoned monsters that had different names that I had to decide between.|+Valigarmanda = Tritoch<divbr/>{{Anchor|Table: Enchantress}}Midgardsormr = Terrato<br/div>Hit Die: d4|-! rowspanCatoblepas ="2" | LevelShoat<br/>! rowspanLakshmi ="2" | [[BAB|BaseStarlet<br/>Attack Bonus]]! colspanCait Sith ="3" | [[SRD:Saving Throw|Saving Throw]]sStray<br/>! rowspan="2" | Special! rowspan="2" | [[#Manifesting|Manifesting]]As far as the naming convention for the summoned monsters and tiers; I decided I wanted to pay homage to all of the various names that the creatures have been called over the years. I found the terms Esper, Ediolon, Guardian Force, Aeon, Avatar and Astral. I had broken up the summoned monsters into 5 tiers, and they needed a name as a whole, so I decided to use all these names so they would all be represented in the class.|-! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]To begin, I named the summoned monsters as a whole Espers for two reasons. Firstly, it was the first term used for these creatures in the Final Fantasy series, originating from Final Fantasy VI. Although the entities were introduced earlier in Final Fantasy III, IV, and V, they were simply referred to as 'summoned monsters'. Secondly, having personally spent more hours playing Final Fantasy IV than any other game in the series, the name Espers holds sentimental value for me.|- |1st|| class=With the tiers, I wanted Aeon to be the last tier so that I could make the level 20 capstone ability be called "leftFinal Aeon" | +0 || +0 || +0 || +2| class="left" | [[#Telepathy|Telepathy]]to reference the story from Final Fantasy X. Guardian Forces felt fitting as an introductory-sounding tier. Ediolon, [[#Natural Charm|Natural Charm]] | class="left" | +1 level one of existing manifesting class |- |the more commonly used in the franchise, found its place in the 2nd|| class="tier, where many popular summoned monsters are. That just left" | +1 || +0 || +0 || +3| class="left" | [[#Compelling Alure|Compelling Alure]]Avatars and Astrals. I went back and forth on this for a while, [[#Charming Demeanor|Charming Demeanor]]| class="left" | +1 level but what I landed on was that when I think of existing manifesting class|- |3rd|| class="left" | +1 || +1 || +1 || +3| class="left" | [[#Natural Suggestion|Natural Suggestion]]the word Avatar (other than the movie and cartoon), [[#Elude Enchantment|Elude Enchantment]]| class="left" | +1 level I think about the Avatar of existing manifesting class|a deity which is like their right- |hand man, so to speak. So, I placed it in the 4th||class="left" | +2 || +1 || +1 || +4| class="left" | [[#Versatile Enchantment|Versatile Enchantment]]tier, [[#Slippery Mind|Slippery Mind]]leaving Astral as the 3rd tier.| class="left" | +1 level of existing manifesting class|- |5th||class="left" | +2 || +1 || +1 || +4| class="left" | [[#Enchanted|Enchanted]] | class="left" | &minus;|- |6th||classTier Organization="left" | +3 || +2 || +2 || +5| class="left" | [[#Natural Charm (Mass)|Natural Charm (Mass)]], [[#Persistent Enchantment|Persistent Enchantment]]| class="left" | +1 level of existing manifesting class|- |7th||class=Ranking summoned monsters into tiers is inherently subjective, inviting potential disagreements. To address questions like "left''Why is this Esper in that tier?''" | +3 || +2 || +2 || +5| class=or "left''How come X Esper is more powerful than Y Esper?''" | [[#Natural Dominate|Natural Dominate]]I'll provide explanations for some of my decisions.  | class="left" | +1 level I feel like the majority of existing manifesting class|the first tier and the last tier are pretty self- evident, I dont think there will be very many disputes there. I went with the ones I perceived as the least powerful in the first tier and the most powerful in the last tier.|8th||class="left" | +4 || +2 || +2 || +6| class="left" | [[#Irresistable Enchantment|Irresistable Enchantment]]| class="left" | +1 level I also organized the Espers among the tiers to try to ensure a diverse distribution of attacks/styles, trying to avoid a concentration of similar Espers on a single tier while leaving other tiers without that type. Some of existing manifesting classthe different ways that I organized them were: |- |9th||class="left" | +4 || +3 || +3 || +6* I wanted Leviathan and Asura to be on the same tier to reflect their story in Final Fantasy IV. But I didnt feel they were on Bahamut's level, so I placed them a tier under Bahamut and also, they provide some name recognition and power for the Avatar tier.| class="left" | [[#Natural Suggestion (Mass)|Natural Suggestion (Mass)]]| class="left" | +* The Mist Dragon was available to Rydia at the start of Final Fantasy IV, so I didnt want it to be too high up, but it felt more powerful than tier 1 level of existing manifesting class, so I moved it to tier 2.|- |10th||class="left" | +5 || +3 || +3 || +7| class="left" | [[#Enraptured|Enraptured]]* I intentionally grouped Shiva, Ifrit, and Ramuh on the same tier due to their recurring story connections across the franchise. These iconic Espers, are commonly acquired early in the game and are placed in the 2nd tier to reflect their usual availability. Additionally, given their Ice/Fire/Lightning themes, I purposefully positioned Valigarmanda in the tier following them, [[#Charm Resistance|Charm Resistance]]as it is tri-elemental.| class="left" | &minus;|- class="noalt"* I made it so that the player will get a new mount option on every tier except Aeon. | colspan="42" class="skill" |'''Class Skills ([[Skill PointsTier 1:''' Chocobo <br/>'''Tier 2:6]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''Unicorn <br/>{{Property Link|Skill|SRD'''Tier 3:Autohypnosis Skill|Autohypnosis}} ''' Syldra ([[SRD:Wisdom|Wis]]aquatic), <br/>{{Property Link|Skill|SRD'''Tier 4:Bluff Skill|Bluff}} ''' Ixion ([[SRD:Charisma|Cha]]2 person),<br/>{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]){{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} * I had a total of 6 restorative Espers and 5 tiers. So, I organized them, ensuring each tier had only one restorative or curative Esper, except one tier. It's worth noting that in the lore of Final Fantasy VI, Lakshmi ([[SRD:Charisma|Cha]]formerly known as Starlet)is established as a more potent healer than Sraphim,and I adhered to that lore.{{Property Link|Skill|SRD'''Tier 1:Gather Information Skill|Gather Information}} ([[SRD''' Kirin<br/>'''Tier 2:Charisma|Cha]]),''' Unicorn<br/>{{Property Link|Skill|SRD'''Tier 3:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),''' Sraphim<br/>{{Property Link|Skill|SRD'''Tier 4:Knowledge Skill|Knowledge}} ''' Lakshmi and Asura (PsionicsAsura's effects are randomized, hense why I stacked this tier) ([[SRD<br/> '''Tier 5:Intelligence|Int]]),''' Phoenix<br/> {{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),I also tried to somewhat separate the thematic Espers between tiers as well.{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]){{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD* Electrical Attack Espers:Charisma|Cha]]),|}
====Class Features===='''Tier 2:''' Ramuh<br/>'''Tier 3:''' Quezacotl<br/>'''Tier 4:''' Ixion<br/>
All of the following are [[SRD* Earth Attack Espers:Class|class]] features of the Enchantress.
'''Weapon and Armor ProficiencyTier 2:''' An Enchantress gains no proficiency with any weapons or armor.Brothers<br/>'''Tier 3:''' Midgardsormr<br/>'''Tier 4:''' Titan<br/>
'''[[SRD* Fire Attack Espers:Powers|Powers]] Known:''' At every level, an Enchantress gains additional [[SRD:Power Points|power points]] per day and access to new [[SRD:Powers|powers]] as if she had also gained a level in whatever manifesting [[SRD:Class|class]] she belonged to before she became an Enchantress. She does not, however, gain any other benefit a character of that class would have gained (bonus [[SRD:Feats|feats]], metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds her Enchantress levels to the level of whatever manifesting class the character has, then determines [[SRD:Power Points|power points]] per day, [[SRD:Powers|powers]] known, and [[SRD:Manifester Level|manifester level]] accordingly.
If a character had more than one manifesting class before she became an Enchantress, she must decide to which class she adds the new level of Enchantress for the purpose of determining [[SRD'''Tier 1:Power Points|power points]] per day, [[SRD''' Bomb<br/>'''Tier 2:Powers|powers]] known, and [[SRD''' Ifrit<br/>'''Tier 3:Manifester Level|manifester level]].''' Cerberus<br/>
'''{{Anchor|Telepathy}} ([[SRD* Ones with dark themes:Special Abilities Overview#Supernatural|Su]]):''' Beginning at first level an Enchantress unlocks one of the most essential and foundational building blocks of her craft, obtaining the ability to communicate telepathically with any creature within 100 feet that has a language. In addition, an Enchantress can read the surface thoughts of a living creature within 100 feet at any time. This is a mind-affecting ability that requires a standard action to use. The Enchantress must be able to see the target; a successful Will save (DC 10 + Enchantress' class level + Enchantress' Charisma modifier) negates the effect. Creatures of animal intelligence (Int 1 or 2) have only simple, instinctual thoughts.
Maintaining the effect requires concentration; the maximum duration is 10 minutes + 2 minutes per class level. This ability can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or '''Tier 3:''' Cerberus<br/>'''Tier 4:''' Hades<br/>'''Tier 5 feet of wood or dirt blocks it. This effect is the equivalent of a 2nd level spell. :''' Diablos<br/>
'''{{Anchor|Natural Charm}} ([[SRD* Then a loose association between humanoid shaped characters wielding manufactured weapons:Special Abilities Overview#Supernatural|Su]]):''' A number of times per day equal to her class level, an Enchantress can manifest ''Psionic Charm'' at a reduced power point cost. The cost of ''Psionic Charm'' is reduced by a number of points equal to her Enchantress class level, to a minimum of 1 power point (reduced after augmentations). In addition, anytime she uses this effect the range is increased to 100 feet and the casting time is reduced to a move action. The effects of this power are still restricted by the Enchantress' manifester level.
For example, a Psion 7'''Tier 1:''' Goblin<br/Enchantress 10 can manifest >''Psionic Charm'Tier 2:'' normally for 1 power point + augments whenever she wants. However, 10 times per day she can manifest 'Gilgamesh<br/>'Psionic Charm'' as a move action from 100 feet away with a reduced cost. As a 17th level manifester she can spend a maximum of 17 power points on an ability, therefore she may augment Tier 3:''Psionic Charm'Yojimbo<br/>' by choosing to spend up to 16 extra points. If you read the augments for ''[[SRDTier 5:Psionic Charm|Psionic Charm]]'' this means 16 extra points would increase ' Odin / Knights of the DC by +8 and if successful, would cause the duration to increase by 1 day per 4 extra points spent, so the creature would be charmed for 4 days, but the Enchantress using this ability would have the cost reduced by 10 which would mean she only pays 7 total points for this augmentation rather than 17. Round<br/>
Maximum points spent for manifester level must be calculated '''''BEFORE''''' Some Espers were placed by the reduced cost comes in to play. So in this example, she cannot ever spend more than 17 power points on manifesting any power since she is an 17th level manifester. Meaning she cannot spend 27 points of their abilities so that then gets reduced to 17, it must be 17 (her maximum) that then gets reduced to 7was more balanced in the game.
'''{{Anchor|Compelling Alure}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 2nd level* Catoblepas, because of an Enchantress' innate familiarity with charms Carbunkle and compulsions she adds a bonus equal to 1/2 her class level (minimum of +1) to Phantom were placed in the DC to resist any charm or compulsion powers she manifests Avatar tier because thats when their abilities (including her telepathyaoe save vs death, spell turning and etherealness respectively)would be more balanced. Tonberry was originally tier 1, regardless of number of power points spent on but I couldnt justify the ability, to maximum of +5 single target save vs death at 10th level. This bonus stacks with 1, even if the additional DC added by spending more power points on a power and with the [[SRD:Psionic Endowment|Psionic Endowment]] feat and other such feats that would effect the DC of a manifested power. The number of power points an Enchantress can spend on powers are still restricted by the Enchantress' manifester levelsave were easy.
'''{{Anchor|Charming Demeanor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Enchantress is intimately familiar with all interpersonal relations and social interactions and gains a bonus on all [[SRD:Bluff|Bluff]], [[SRD:Diplomacy|Diplomacy]], [[SRD:Gather Information|Gather Information]], [[SRD:Intimidate|Intimidate]] and [[SRD:Sense Motive|Sense Motive]] checks equal to her Enchantress class level. This bonus does not extend to other applications of these skills (i.e. making a bluff check to create a diversion to hide, or feinting in combat).===Unused Espers===
Some readers may wonder why a specific summoned monster or their favorite one isn't featured in this class. If you include Spin-Offs like Ivalice, Dimensions, Dissidia, Crystal Chornicles, Record Keeper, etc, there are almost 100 unique summoned creatures in the Final Fantasy franchise, including all of them in one class isn''{{Anchor|Natural Suggestion}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'t practical. '' Beginning at 3rd level, an Enchantress adds ''[[SRD:Psionic Suggestion|Psionic Suggestion]]'So I' ve tried to her powers known (if she doesn't know it already)focus almost exclusively on those seen in the main series. A number of times per day equal to her class level, an Enchantress can manifest ''Psionic Suggestion'' at a reduced power point cost. The cost of 'Even with the number I'Psionic Suggestionve included, I'' is reduced to 1 power pointve already substantially exceeded the typical count found in any one Final Fantasy game. In addition, anytime she uses this effect the range Below is 100 feet, the casting time is reduced to a move action and the duration is increased to 24 hours. The effects list of summoned monsters not selected for this power are still restricted by the Enchantress' manifester level (see [[#Natural Charm|Natural Charm]])class, along with my general rationale for their exclusion.
If there is a particular Esper that you're particularly fond of and want to be able to use it, I''{{Anchor|Elude Enchantment}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level an Enchantress is so accustomed m not opposed to how charms a player working with their DM and compulsions work coming up with a stat block and overdrive for the Esper and how that power feels that she gains a bonus on any saves she makes against any charm or compulsion effects (including against telepathy powers used against her) equal to her class levelthen just slotting it into whatever tier you both agree is balanced. In additionAlternatively, any ally within 30 feet of the Enchantress gets a bonus on all saves against all enchantment spellsI would also challenge you to wait, powers and effects equal to 1/2 her class level (beginning at +1 at level 3)consider using it as your Final Aeon.
* '''{{Anchor|Versatile Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 4th levelRaiden, Bahamut Fury, Neo Bahamut, anytime an Enchantress manifests the ''[[SRDBahamut Zero:Psionic Charm|Psionic Charm]]'' or ''[[SRD:Psionic Dominate|Psionic Dominate]]'' powers she does not need to spend the additional points to use either of Im sure these ones will be among the powers on creatures of other typesmost pointed out. Using the ability on a creature I didnt want multiples of another type in any given summon, and I see these as alternate forms of itself does not increase the DC of the power since no extra points need Odin & Bahamut respectively and I wanted to be spent. She can still spend extra power points on use the ability as normal which would effect the power normally, she just is no longer required to do so to effect creatures of other types if she so choosesoriginals for nostalgia's sake.
* '''{{Anchor|Slippery Mind}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])Eden, Ark, Doomtrain, Atomos:''' This ability represents the Enchantress’ ability I did initially look into all of these, but they are so large that it wouldnt be practical to wriggle free from magical effects that would otherwise control or [[SRD:Compulsion Subschool|compel]] herbe able to summon them in many locations / situations. If an Enchantress of 4th level or higher is affected by an enchantment spell or effect With Eden, Ark and fails her [[SRD:Saving Throw|saving throw]]Doomtrain in particular, she can attempt it again 1 round later at the same [[SRD:DC|DC]]. She gets only this one extra chance I also didnt want to succeed on her saving throwuse anything that would appear as too technological that may clash with a game's setting.
* '''{{Anchor|Enchanted}} Maduin, Zoneseek, Quetzalli ([[SRD:Special Abilities Overview#Supernatural|Su]]Palidor):''' At 5th level an Enchantress power with charms and compulsions grows significantly. Anytime she manifests ''[[SRD:Psionic Charm|Psionic Charm]]'' at a reduced power point costThese were originally on the list to be used in middle/lower tiers, she can also choose to make but the duration combination of her ''Psionic Charm'' ability permanent for this casting. She must declare before casting whether or not she intends to increase the duration to permanent, and she may have a number difficulty finding high resolution images of creatures under this effect equal to 1/2 her class level. Meaning when she gains this ability at 5th level she may have 2 creatures at any time under this effectthem, and gains a 3rd creature at 6th level and their limited appearances in so on, up few games ultimately led to a maximum of 5 at 10th level. If an Enchantress chooses to use ''Psionic Charm'' on another creature and tries to make that effect permanent when she is already at her maximum, the previous victim under her influence the longest is immediately freed from the effect regardless of the success or failure of the save for the new attempted creatureme cutting them.
* '''{{Anchor|Natural Charm (Mass)}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Moogle, Mini Mog, Boko:''' Anytime an Enchantress manifests her Natural Charm power at a reduced power point cost she may also spend 1 additional power point to effect one additional target The silliness of the animation thematics didnt match with the theme and energy I was going for this manifesting, and may add up to 1 additional target per with the Summoner class level in this way. The save DC reduces by 1 for each 2 targets added. No two targets effected by this manifesting can be more than 30 feet from Also, with Boko, there is never any other effected target. This ability cannot be used Chocobo in the same casting as her Enchanted ability. These additional power points spent must be calculated into her maximum she can spend ''before'' the total cost is reduced (meaning she cannot spend her maximum power points on augmentations, reduce the cost franchise with those kinds of attack powers and then spend extra I didnt want to do this)set a president for that with the normal Chocobo summon.
* '''{{Anchor|Persistent Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Pandemona, Madeen:''' Beginning at 6th levelFound both of these interesting, the potency of an Enchantress' charm and compulsion powers are so powerful that it lingers but both only appeared in 1 game. I was afraid anyone who hasnt played the victims mindone game they came from wouldnt be familiar with them. Any creature Note that successfully saves against any of Kujata also falls into this category, but I was able to find an Enchantress' charm or compulsion powers must save again 1 round later (as if she had manifested the power again) at the beginning of the round before anyone's actionsexceptional image for Kujata, and FF7 is one of the victim gains a +4 bonus on most popular in the savefranchise which ultimately led to me using Kujata.
* '''{{Anchor|Natural Dominate}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Remora, Moomba:''' An Enchantress adds ''[[SRD:Psionic Dominate|Psionic Dominate]]'' to her powers known (if she doesn't know it already). Once per day, an Enchantress can manifest ''Psionic Dominate'' at Lack of appearances in more than one game and having such a reduced power point cost to 1 power point for this manafesting. In additionsmall role in the game they did appear in, anytime she uses this effect coupled with the casting time is reduced lack of high-quality images to use, didnt make it a move action, the duration is increased to 24 hours without having to spend the 2 power points (however you can still spend the 4 power points to increase the duration priority to 1 day per manifester level). In addition, the total power points spent ''after'' augmentations is reduced by her Enchantress class level. The effects of this power are still restricted by the Enchantress' manifester level (see [[#Natural Charm|Natural Charm]])try and fit them in.
* '''{{Anchor|Irresistable Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Bismarck:''' The charms and compulsions of an Enchantress are so strong that starting at 8th levelThis one actual WAS initially included in the list, but during the project's later stages when defining each Esper's mechanics, practical considerations arose. Summoning Bismarck would require large aquatic environments, any targets of her charm or compulsion powers (or telepathy) do not gain a bonus on their saves due the Esper would need to being currently threatened or attacked by float/fly, potentially stretching the Enchantress or her alliessuspension of disbelief. In additionAdditionally, subjects of her compulsion effects do not get a bonus on saves due to being forced its sheer size, even a slightly scaled-down version would be too large for many dungeons or situations. Scaling it down further to take an action against their nature. Such creatures still get a save as normal under both of these circumstances, but there is no bonus on the savefit would diminish its impressiveness and grandeur.
* '''{{Anchor|Natural Suggestion (Mass)}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Crusader:''' Starting at 9th levelHad originally intended to use him as an Aeon in my original sketch out of the class, anytime an Enchantress manifests her Natural Suggestion power at a reduced power point cost she may also spend 1 additional power point to effect one additional target for this manifesting but when I reviewed Crusader's attack and may add up remembered it's meant to 1 additional target per available manifester level damage the party as well, I didnt want anything in this way. The save DC increases by 1 for each target added in this way. No two targets effected by this manifesting can the class that would be more than 30 feet from any other effected target. An Enchantress' ability viewed as a detriment to add power points is still restricted by her manifester level as previously stated. These additional power points spent must be calculated into her maximum she can spend ''before'' the total cost is reduced (meaning she cannot spend her maximum power points on augmentations, reduce the cost D&D party and then spend extra I also didnt want to do this)alter it and have it stray from the source material.
* '''{{Anchor|Charm Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])Magic Pot:''' A 10th level Enchantress' power over charms Found a decent enough image, but was unsure how to convert his abilities into something useful in D&D. Also, I already had the Goblin summon from Final Fantasy 4 and compulsions is didnt want to have 2 so strong that she gains Power Resistance and Spell Resistance against all charm and compulsion effects used against her. These resistances are equal to 20 + her Charisma modifiersimilar.
* '''{{Anchor|Enraptured}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):Ragnarok''' At 10th level The concept of a sword as an Enchantress' mastery over charms and compulsions reaches its peak. She can choose Esper didnt feel very right to make the duration of her ''Psionic Dominate'' ability permanent for this castingme. She must declare before casting whether or not she intends to increase the duration to permanentAlso, and she can with only have one creature under this effect at a time. If an Enchantress chooses to use ''Psionic Dominate'' on another creature couple appearances and tries to make that effect permanent, the previously enslaved creature is immediately freed from the effect regardless of the success or failure no amazing images of the save for the new creature. ''[[SRD:Dispel Magic|Dispel Magic]]'' and ''[[SRD:Dispel Magic|Dispel Magic]]'' have no effect on the enraptured creatureit, though I wasn''[[SRD:Break Enchantment|Break Enchantment]]'' frees the victim (treat the Enchantress' manifester level as 5 + her class level for this purpose). An Enchantress may have both her 5 permanently Enchanted creatures and her 1 Enraptured creature at any given timet very compelled to consider it.
===Campaign Information===* '''Typhon:''' Classic creature to the series but comes off as more of an antagonist even though he has been summonable a couple times. * '''Angelo:''' Wasnt technically a normal summon. Was associated with Riona.
====Playing an Enchantress====* '''Final Fantasy 12 summons; Zodiark, Adrammelech, Zalera, Mateus, Zeromus, Exodus, Chaos, Famfrit, Ultima, Belais, Hashmal, Cuchulainn, Shemhazai:''' I have never played FFXII to know how to convert these, and also, I did watch these summons on You Tube. Not only are these creatures that have never been summons in any other Final Fantasy game (like others on this list), but I found their animations to be more flash and less substance.
* '''CombatFinal Fantasy 13 summons; Hecatoncheir, Brynhildr, Bahamut, Alexander, Odin, Shiva:''' An Enchantress' class levels do While I liked that they did a hybrid selection of classic and new summoned creatures, and the summoning animations were not define her role in “more flash and less substance” like the party. IndeedFFXII summons, she remains whatever kind everything positive about it was completely thrown away by the atrocious and hideous remakes of psion brought her to this class. Howeverthe classic summons, she can use her class abilities to charm or dominate enemy combatants and covertly order them with telepathy to attack their old comrades. Tactical use of this ability could seriously change the flow of any given fight if the enemies most powerful ally becomes an instant enemyfact that everyone was a Transformer. In additionAlso, with her free telepathy she can read see the minds of enemies for free to know exactly what tactics they're going to use or plans they have. She may also learn of an attack they're thinking to use before they use it and can telepathically warn allies in time for them to avoid dangerprevious technological concern from Eden, Ark & Doomtrain.
'''Advancement:''' Classes that continue to develop an Enchantress' psionic powers would be best to continue to give her advancement in her main Psionics discipline. Alternatively, anything that gives her more of a focus or buff in combat whether that be psionic or martial would help her be an all-around better contributor to the party.
'''Resources:''' Enchantress' do not organize in any meaningful way with one another as a class. If anything, an Enchantress would continue to rely on any existing support through any organizations or arrangements that she had before and the same general support as psions in the world would have. However, Enchantress' that get above a certain level might use her Enchanted or Enraptured abilities to make close friends with someone else who has significant resources and use those instead.===Esper by Ability Scores===
====Enchantress' In case anyone wonders how I came to my decisions about ability scores for the Espers. I made a list in WordPad of the ability scores in these ranges and then tried to place them where it felt they made the most sense. The ones that may stand out as weird to some people may be Unicorn, Ixion and Bahamut. I ranked these ones differently. I tried to get close to the unicorn stats from the Monster Manual for Unicorn and used Celestial Charger as a gauge for Ixion. I also looked at stats for various dragons in the World====Monster Manual for Bahamut. Specifically, that's why his strength and constitution are so much higher.
{{quote|In the dance of mindsAs this process is highly subjective, words wield power beyond measureany specific Esper might very well be moved slightly up or down in any given stat and you could very well be right. A glanceAgreements on these decisions may vary, a phrasebut this is where I landed, an illusion spun – and I feel I'm somewhat close. While I will always listen to charm, deceivefeedback, or bend wills I am not looking to my whim, revealing the true artistry of enchantmentdebate these for any reason. |orig=Lyra Whisperwind, Human Enchantress}}
'''NPC Reactions:''' Most NPCs wouldnt know or think of an Enchantress as anything other than a normal Psion at first glance. Anyone who understands the full extent of her powers would see the Enchantress with a bit of distrust, not being sure if shes reading their mind and private thoughts, or if any positive thoughts they have about the Enchantress are actually their own thoughts.
{| class="zebra d20" style===Enchantress Lore===="border: 1px solid black;"|+ Strength|-! Score !! Esper|-| 4-5 || Sylph|-| 6-7 || Cactuar, Carbuncle|-| 8-9 || Cait Sith, Tonberry, Siren, Seraphim|-| 10-11 || Bomb, Cockatrice, Ramuh, Asura, Lakshmi|-| 12-13 || Mindflayer, Shiva, Goblin, Valefor|-| 14-15 || Kirin, Magus Sisters, Fenrir, Quezacotl|-| 16-17 || Gilgamesh, Kujata, Yojimbo, Catoblepas, Knights of the Round|-| 18-19 || Valigarmanda, Chocobo, Phoenix, Hades, Brothers|-| 20-21 || Ifrit, Syldra, Cerberus, Diablos|-| 22-23 || Unicorn, Golem, Mist Dragon|-| 24-25 || Alexander, Anima, Ixion|-| 26-27 || Leviathan, Odin|-| 28-29 || Midgardsormr, Titan|-| 45 || Bahamut|}
Characters with a lore skill or ranks in Knowledge (Psionics) can research Enchantress' to learn more about them. When a character makes a skill check{| class="zebra d20" style="border: 1px solid black;"|+ Dexterity|-! Score !! Esper|-| 6-7 || Alexander |-| 8-9 || Tonberry, read or paraphrase Catoblepas, Golem|-| 10-11 || Anima, Kujata, Kirin, Yojimbo, Titan|-| 12-13 || Cockatrice, Ramuh, Goblin, Midgardsormr, Bahamut, Knights of the Round, Valigarmanda, Diablos|-| 14-15 || Hades, Brothers, Mindflayer, Ifrit, Syldra, Asura, Odin |-| 16-17 || Sraphim, Magus Sisters, Gilgamesh, Unicorn, Leviathan|-| 18-19 || Ixion, Lakshmi, Cerberus, Mist Dragon, Siren|-| 20-21 || Chocobo, Shiva, Phoenix, Fenrir, Cait Sith, Valefor|-| 22-23 || Bomb, Quezacotl, Phantom|-| 24-25 || Carbuncle|-| 26-27 || Cactuar|-| 28-29 || Sylph|-|} {| class="zebra d20" style="border: 1px solid black;"|+ Constitution|-! Score !! Esper|-| – || Phantom, Golem|-| 6-7 || Sylph|-| 8-9 || Cactuar, Cait Sith, Carbuncle, Ramuh|-| 10-11 || Cockatrice, Sraphim, Siren|-| 12-13 || Mindflayer, Lakshmi, Valefor, Kirin|-| 14-15 || Bomb, Goblin, Fenrir, Magus Sisters|-| 16-17 || Shiva, Chocobo, Kujata, Quezacotl, Hades|-| 18-19 || Valigarmanda, Gilgamesh, Asura, Mist Dragon, Syldra, Catoblepas |-| 20-21 || Knights of the followingRound, Ixion, Unicorn, Yojimbo|-| 22-23 || Brothers, Cerberus, Diablos |-| 24-25 || Ifrit, Leviathan, Anima, Tonberry|-| 26-27 || Phoenix, Alexander, Titan |-| 28-29 || Odin, Midgardsormr|-| 30 || Bahamut|-|} {| class="zebra d20" style="border: 1px solid black;"|+ Intelligence|-! Score !! Esper|-| 4-5 || Cockatrice, Chocobo, Bomb, Midgardsormr|-| 6-7 || Cactuar, Valefor, Cerberus, Fenrir, Quezacotl|-| 8-9 || Catoblepas, Kirin, Kujata, Carbuncle, Golem, Goblin|-| 10-11 || Unicorn, Syldra, Brothers, Gilgamesh, Tonberry, Titan|-| 12-13 || Phantom, Sylph, Alexander, Ixion, Siren, Knights of the Round, Ifrit|-| 14-15 || Shiva, Yojimbo, Cait Sith|-| 16-17 || Phoenix, Mist Dragon, Anima, Sraphim|-| 18-19 || Leviathan, Valigarmanda, Hades, Mindflayer|-| 20-21 || Lakshmi, Bahamut|-| 22-23 || Asura, Diablos|-| 24-25 || Odin|-| 26-27 || The Magus Sisters|-| 28-29 || Ramuh|-|} {| class="zebra d20" style="border: 1px solid black;"|+ Wisdom|-! Score !! Esper|-| 8-9 || Gilgamesh, Brothers|-| 10-11 || Alexander, Titan, Midgardsormr, Bomb, Golem, Goblin|-| 12-13 || Knights of the Round, Valefor, Cait Sith, Fenrir|-| 14-15 || Cockatrice, Tonberry, Ifrit, Chocobo, Phantom, Quezacotl, Syldra |-| 16-17 || Mindflayer, Phoenix, Mist Dragon, Catoblepas, Yojimbo, Kirin|-| 18-19 || Cerberus, Sylph, Shiva, Diablos, The Magus Sisters |-| 20-21 || Cactuar, Carbuncle, Kujata, Unicorn, Valigarmanda, Siren|-| 22-23 || Sraphim, Ixion, Anima, Hades|-| 24-25 || Leviathan, Bahamut, Lakshmi|-| 26-27 || Ramuh, including information from lower DCs.Asura|-| 28-29 || Odin|-|}
{| class="zebra d20" style="border: 1px solid black;"|+ Knowledge (Psionics)Charisma|-! Score !! DC Esper|-| 6-7 || class="left" Alexander, Golem, Kujata, Goblin|-| 8-9 || Phantom, Midgardsormr, Titan, Brothers| Results-|10- 11 || Cockatrice, Bomb, Tonberry| 15 -|12-13 | class="left" | An Enchantress is a master Knights of manipulation and altering the minds and perceptions of others. She excels at charm and compulsion magic and can even read minds.Round, Cactuar, Valefor, Quezacotl, Fenrir|-| 14-15 || Syldra, Sylph, Mist Dragon, Yojimbo, Cerberus, Ramuh|-| 16-17 || Mindflayer, Catoblepas, Chocobo, Gilgamesh, Valigarmanda|-| 18-19 || Carbuncle, Ifrit, Leviathan|- | 20 -21 || Ixion, Hades, Kirin, Cait Sith, Anima|-|22-23 | class="left" | Enchantress' are adept at avoid charms and compulsions themselvesShiva, Diablos, Unicorn, even wriggling free from enchantments that take hold. Conversely even those who think that they've shrugged off an Enchantress' lure find themselves drawn in moments later.Odin|- | 24-25 || class="left" Siren, Phoenix, Bahamut|-| 26-27 || The power of an Enchantress is so strong that she can enrapture multiple targets with minimal effortSeraphim, and her strongest spells allow her to take away the free will of others indefinitely. Asura|- | 30 28-29 || class="left" The Magus Sisters, Lakshmi| Players who achieve this level of success can also learn about important details about specific Enchantress' in your campaign, <br/>including notable individuals currently working or traveling in a specific area, even possible locations of a specific Enchantress.-
|}
====Enchantress' in the Game====
'''Sample Encounter:''' *Sample NPC and above quote created primarily ===Esper Ability Scores by Chat GPT*Tier===
Here's a comparison of each Esper against others in their tier, including the total of their ability scores. Some, like Golem and Phantom, may appear slightly lower as they lack Constitution scores. Knights of the Round may also seem comparatively weaker, reflecting the game'EL 9:'' s emphasis on the volume of individual strikes rather than each Knight being individually extraordinary, such as with Bahamut.
'''Lyra Whisperwind'''
'''Medium Humanoid (Human)'''<br/>{| class="zebra d20" style="width: 50%" style="border: 1px solid black;"|+ Guardian Forces|-'''Female Human''' Psion 4/Enchantress 5<br/>! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total'''Hit Dice:''' 9d4 (23) + (9 con) = (45 hp max or 32 hp average)<br/>|-'''Initiative:''' | Bomb || 10 || 22 || 14 || 5<br/>|| 11 || 11 || 73'''Speed:''' 30 ft <br/>|-'''Armor Class:''' Normal | Cactuar || 6 || 26 || 8 || 6 || 20 ( Armor +4, Dex +2, 2 Enhancement, 1 Shield, 1 Natural), Touch || 12 || 78|-| Cait Sith || 8 || 21 || 8 || 15, Flat Foot || 13 || 21 || 86|-| Chocobo || 19 || 20 <br/> '''Base Attack / Grapple:''' +|| 16 || 4 / +4<br/>|| 14 || 16 || 89'''Full Attack:''' Rapier +5 1d6 +1 (+1 (Magic) ), 18|-20 X2 <br/>'''Space / Reach:''' 5 ft / 5 ft<br/>| Cockatrice || 10 || 12 || 10 || 4 || 14 || 13 || 63'''Special Qualities:''' Psionic powers, Telepathy (100ft) Natural Charm, Compelling Allure, Charming Demeanor, Natural Suggestion, Elude Enchantment, Versatile Enchantment, Slippery Mind, Enchanted <br/> |-'''Saves:''' Fort 5, Ref 6, Will | Goblin || 13 || 12 || 14 || 9 || 11<br/>|| 7 || 66|-'''Skills:''' Autohypnosis (Wis): 4 ranks Concentration (Con): 9 ranks Psicraft (Int): 12 ranks Diplomacy (Cha): 3 ranks Knowledge (Psionics): | Kirin || 14 || 11 ranks Bluff: || 17 || 8 ranks Sense Motive: 4 ranks <br/> || 17 || 21 || 88'''Feats:''' Psionic Endowment, Expanded Knowledge, Psionic Meditation, Improved Initiative, Extend Power <br/>|-'''Abilities:''' Str: 10, Dex | Mindflayer || 12 || 14, Con || 12, Int || 18 || 16 || 16, Wis 12, Cha 20<br/>|| 88|-'''CR:''' | Siren || 9<br/>|| 19 || 11 || 13 || 21 || 24 || 97|-'''Treasure:''' Headband of Alluring Charisma +4, Cloak of Resistance +2, Ring of Protection +1, Pearl of Power (1st Level), Wand of Lesser Vigor (25 charges), Amulet of Natural Armor +1, Tent, Bedroll, Traveler's Outfit (Clothing), Rations (10 days), Rope, Hemp (50 ft.), Backpack, Waterskin, Flint and Steel, Grappling Hook, Hammer, Ink (1 oz. vial) and Ink Pen, Parchment (10 sheets), Mirror, Small Steel, Soap (1 lb.), Chalk (| Sylph || 5 pieces), Candles (10), Blanket (Winter), Shovel, Sack, Torch (10), 1 Warhorse named "''Stormswift''" with barding, bit and bridle, saddle, saddlebags, and feed, and 3,125 gold, 11 silver and 4 copper at her residence.<br/> || 28 || 7 || 12 || 18 || 15 || 86|-'''Alignment:''' Lawful Neutral<br/>|}
{| class="zebra d20" style="width: 50%" style="border: 1px solid black;"
|+ Ediolons
|-
! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total
|-
| Brothers || 19 || 14 || 22 || 10 || 11 || 9 || 85
|-
| Fenrir || 15 || 21 || 15 || 7 || 13 || 13 || 84
|-
| Gilgamesh || 16 || 16 || 18 || 11 || 9 || 17 || 87
|-
| Ifrit || 20 || 15 || 24 || 13 || 14 || 18 || 104
|-
| Kujata || 16 || 10 || 17 || 8 || 20 || 7 || 78
|-
| Mist Dragon || 22 || 19 || 19 || 16 || 16 || 15 || 107
|-
| Ramah || 11 || 12 || 9 || 29 || 26 || 15 || 102
|-
| Shiva || 12 || 20 || 16 || 14 || 19 || 22 || 103
|-
| Tonberry || 8 || 8 || 25 || 11 || 14 || 11 || 76
|-
| Unicorn || 22 || 17 || 21 || 10 || 21 || 23 || 114
|-
|}
{| class="zebra d20" style="width: 50%" style="border: 1px solid black;"|+ Astrals|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Cerberus || 21 || 19 || 22 || 6 || 18 || 15 || 101|-| Golem || 22 || 9 || – || 9 || 11 || 6 || 57|-| Midgardsormr || 28 || 12 || 29 || 5 || 10 || 8 || 92|-| Quezacotl || 15 || 22 || 17 || 7 || 15 || 13 || 89|-| Sraphim || 9 || 16 || 10 || 17 || 22 || 26 || 100|-| Syldra || 20 || 15 || 19 || 10 || 15 || 14 || 93|-| Valefor || 13 || 21 || 12 || 6 || 12 || 13 || 77|-| Valigarmanda || 18 || 13 || 18 || 18 || 21 || 17 || 105|-| Yojimbo || 17 || 11 || 21 || 15 || 17 || 15 || 96|-|} {| class="zebra d20" style="width:User50%" style="border:The1px solid black;"|+ Avatars|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Asura || 11 || 15 || 18 || 22 || 27 || 27 || 120|-| Carbuncle || 6 || 25 || 9 || 9 || 20 || 18 || 87|-| Catoblepas || 17 || 9 || 19 || 8 || 17 || 16 || 86|-| Hades || 19 || 14 || 17 || 19 || 19 || 20 || 108|-| Ixion || 25 || 18 || 20 || 13 || 22 || 20 || 118|-| Lakshmi || 11 || 18 || 12 || 20 || 25 || 29 || 115|-| Leviathan || 26 || 17 || 24 || 18 || 24 || 19 || 128|-| Phantom || 4 || 23 || – || 12 || 15 || 8 || 62|-Marksman/NavBox}| Titan || 29 || 13 || 27 || 11 || 10 || 9 || 99|-|}
{| class="zebra d20" style="width: 50%" style="border: 1px solid black;"|+ Aeons|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Alexander || 24 || 7 || 27 || 12 || 10 || 6 || 86|-| Anima || 25 || 10 || 25 || 16 || 22 || 21 || 119|-{{3.5e Prestige Classes Breadcrumb}}| Bahamut || 45 || 12 || 30 || 21 || 25 || 25 || 158|-| Diablos || 21 || 13 || 23 || 23 || 19 || 22 || 121|-| Knights of the Round || 17 || 11 || 20 || 13 || 12 || 12 || 83|-| Magus Sisters || 14 || 16 || 15 || 26 || 23 || 28 || 122|-{{Copyright Disclaimer}}| Odin || 27 || 15 || 28 || 24 || 29 || 23 || 146[[Category:3.5e]]|-[[Category:User]]| Phoenix || 19 || 20 || 26 || 16 || 16 || 25 || 122[[Category:Class]]|-[[Category:Prestige Class]]|}
 '''Most Powerful Espers by Ability Score Totals''' Keep in mind while looking at this table, that just because Espers like Unicorn or Shiva are on this list and more powerful Espers like Alexander and Knights of the Round are not, that doesnt mean Shiva or Unicorn are more powerful overall. Unicorn and Shiva only have X hit dice and their overdrives only have a scaling bonus of X4, as where Alexander and Knights of the Round have X hit dice and their overdrives have a scaling bonus of X6. So, ultimately, the tier does far more to decide overall power than the stats do. This is merely meant for comparative purposes. {{Navboxes}| class="zebra d20" style="width: 50%" style="border: 1px solid black;"|+ Espers|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Bahamut || 45 || 12 || 30 || 21 || 25 || 25 || 158|-| Odin || 27 || 15 || 28 || 24 || 29 || 23 || 146|-| Leviathan || 26 || 17 || 24 || 18 || 24 || 19 || 128|-| Phoenix || 19 || 20 || 26 || 16 || 16 || 25 || 122|-| Magus Sisters || 14 || 16 || 15 || 26 || 23 || 28 || 122|-| Diablos || 21 || 13 || 23 || 23 || 19 || 22 || 121|-| Asura || 11 || 15 || 18 || 22 || 27 || 27 || 120|-| Anima || 25 || 10 || 25 || 16 || 22 || 21 || 119|-| Ixion || 25 || 18 || 20 || 13 || 22 || 20 || 118|-| Lakshmi || 11 || 18 || 12 || 20 || 25 || 29 || 115|-| Unicorn || 22 || 17 || 21 || 10 || 21 || 23 || 114|-| Hades || 19 || 14 || 17 || 19 || 19 || 20 || 108|-| Mist Dragon || 22 || 19 || 19 || 16 || 16 || 15 || 107|-| Valigarmanda || 18 || 13 || 18 || 18 || 21 || 17 || 105|-| Ifrit || 20 || 15 || 24 || 13 || 14 || 18 || 104|-| Shiva || 12 || 20 || 16 || 14 || 19 || 22 || 103|-| Ramah || 11 || 12 || 9 || 29 || 26 || 15 || 102|-| Cerberus || 21 || 19 || 22 || 6 || 18 || 15 || 101|-| Sraphim || 9 || 16 || 10 || 17 || 22 || 26 || 100|-|}
4,650
edits