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'''Weapon and Armor ProficiencyTier 2:''' An Enchantress gains no proficiency with any weapons or armor.Brothers<br/>'''Tier 3:''' Midgardsormr<br/>'''Tier 4:''' Titan<br/>
Some readers may wonder why a specific summoned monster or their favorite one isn't featured in this class. If you include Spin-Offs like Ivalice, Dimensions, Dissidia, Crystal Chornicles, Record Keeper, etc, there are almost 100 unique summoned creatures in the Final Fantasy franchise, including all of them in one class isn''{{Anchor|Natural Suggestion}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'t practical. '' Beginning at 3rd level, an Enchantress adds ''[[SRD:Psionic Suggestion|Psionic Suggestion]]'So I' ve tried to her powers known (if she doesn't know it already)focus almost exclusively on those seen in the main series. A number of times per day equal to her class level, an Enchantress can manifest ''Psionic Suggestion'' at a reduced power point cost. The cost of 'Even with the number I'Psionic Suggestionve included, I'' is reduced to 1 power pointve already substantially exceeded the typical count found in any one Final Fantasy game. In addition, anytime she uses this effect the range Below is 100 feet, the casting time is reduced to a move action and the duration is increased to 24 hours. The effects list of summoned monsters not selected for this power are still restricted by the Enchantress' manifester level (see [[#Natural Charm|Natural Charm]])class, along with my general rationale for their exclusion.
If there is a particular Esper that you're particularly fond of and want to be able to use it, I''{{Anchor|Elude Enchantment}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level an Enchantress is so accustomed m not opposed to how charms a player working with their DM and compulsions work coming up with a stat block and overdrive for the Esper and how that power feels that she gains a bonus on any saves she makes against any charm or compulsion effects (including against telepathy powers used against her) equal to her class levelthen just slotting it into whatever tier you both agree is balanced. In additionAlternatively, any ally within 30 feet of the Enchantress gets a bonus on all saves against all enchantment spellsI would also challenge you to wait, powers and effects equal to 1/2 her class level (beginning at +1 at level 3)consider using it as your Final Aeon.
* '''{{Anchor|Versatile Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 4th levelRaiden, Bahamut Fury, Neo Bahamut, anytime an Enchantress manifests the ''[[SRDBahamut Zero:Psionic Charm|Psionic Charm]]'' or ''[[SRD:Psionic Dominate|Psionic Dominate]]'' powers she does not need to spend the additional points to use either of Im sure these ones will be among the powers on creatures of other typesmost pointed out. Using the ability on a creature I didnt want multiples of another type in any given summon, and I see these as alternate forms of itself does not increase the DC of the power since no extra points need Odin & Bahamut respectively and I wanted to be spent. She can still spend extra power points on use the ability as normal which would effect the power normally, she just is no longer required to do so to effect creatures of other types if she so choosesoriginals for nostalgia's sake.
* '''{{Anchor|Slippery Mind}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])Eden, Ark, Doomtrain, Atomos:''' This ability represents the Enchantress’ ability I did initially look into all of these, but they are so large that it wouldnt be practical to wriggle free from magical effects that would otherwise control or [[SRD:Compulsion Subschool|compel]] herbe able to summon them in many locations / situations. If an Enchantress of 4th level or higher is affected by an enchantment spell or effect With Eden, Ark and fails her [[SRD:Saving Throw|saving throw]]Doomtrain in particular, she can attempt it again 1 round later at the same [[SRD:DC|DC]]. She gets only this one extra chance I also didnt want to succeed on her saving throwuse anything that would appear as too technological that may clash with a game's setting.
* '''{{Anchor|Enchanted}} Maduin, Zoneseek, Quetzalli ([[SRD:Special Abilities Overview#Supernatural|Su]]Palidor):''' At 5th level an Enchantress power with charms and compulsions grows significantly. Anytime she manifests ''[[SRD:Psionic Charm|Psionic Charm]]'' at a reduced power point costThese were originally on the list to be used in middle/lower tiers, she can also choose to make but the duration combination of her ''Psionic Charm'' ability permanent for this casting. She must declare before casting whether or not she intends to increase the duration to permanent, and she may have a number difficulty finding high resolution images of creatures under this effect equal to 1/2 her class level. Meaning when she gains this ability at 5th level she may have 2 creatures at any time under this effectthem, and gains a 3rd creature at 6th level and their limited appearances in so on, up few games ultimately led to a maximum of 5 at 10th level. If an Enchantress chooses to use ''Psionic Charm'' on another creature and tries to make that effect permanent when she is already at her maximum, the previous victim under her influence the longest is immediately freed from the effect regardless of the success or failure of the save for the new attempted creatureme cutting them.
* '''{{Anchor|Natural Charm (Mass)}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Moogle, Mini Mog, Boko:''' Anytime an Enchantress manifests her Natural Charm power at a reduced power point cost she may also spend 1 additional power point to effect one additional target The silliness of the animation thematics didnt match with the theme and energy I was going for this manifesting, and may add up to 1 additional target per with the Summoner class level in this way. The save DC reduces by 1 for each 2 targets added. No two targets effected by this manifesting can be more than 30 feet from Also, with Boko, there is never any other effected target. This ability cannot be used Chocobo in the same casting as her Enchanted ability. These additional power points spent must be calculated into her maximum she can spend ''before'' the total cost is reduced (meaning she cannot spend her maximum power points on augmentations, reduce the cost franchise with those kinds of attack powers and then spend extra I didnt want to do this)set a president for that with the normal Chocobo summon.
* '''{{Anchor|Persistent Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Pandemona, Madeen:''' Beginning at 6th levelFound both of these interesting, the potency of an Enchantress' charm and compulsion powers are so powerful that it lingers but both only appeared in 1 game. I was afraid anyone who hasnt played the victims mindone game they came from wouldnt be familiar with them. Any creature Note that successfully saves against any of Kujata also falls into this category, but I was able to find an Enchantress' charm or compulsion powers must save again 1 round later (as if she had manifested the power again) at the beginning of the round before anyone's actionsexceptional image for Kujata, and FF7 is one of the victim gains a +4 bonus on most popular in the savefranchise which ultimately led to me using Kujata.
* '''{{Anchor|Natural Dominate}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Remora, Moomba:''' An Enchantress adds ''[[SRD:Psionic Dominate|Psionic Dominate]]'' to her powers known (if she doesn't know it already). Once per day, an Enchantress can manifest ''Psionic Dominate'' at Lack of appearances in more than one game and having such a reduced power point cost to 1 power point for this manafesting. In additionsmall role in the game they did appear in, anytime she uses this effect coupled with the casting time is reduced lack of high-quality images to use, didnt make it a move action, the duration is increased to 24 hours without having to spend the 2 power points (however you can still spend the 4 power points to increase the duration priority to 1 day per manifester level). In addition, the total power points spent ''after'' augmentations is reduced by her Enchantress class level. The effects of this power are still restricted by the Enchantress' manifester level (see [[#Natural Charm|Natural Charm]])try and fit them in.
* '''{{Anchor|Irresistable Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Bismarck:''' The charms and compulsions of an Enchantress are so strong that starting at 8th levelThis one actual WAS initially included in the list, but during the project's later stages when defining each Esper's mechanics, practical considerations arose. Summoning Bismarck would require large aquatic environments, any targets of her charm or compulsion powers (or telepathy) do not gain a bonus on their saves due the Esper would need to being currently threatened or attacked by float/fly, potentially stretching the Enchantress or her alliessuspension of disbelief. In additionAdditionally, subjects of her compulsion effects do not get a bonus on saves due to being forced its sheer size, even a slightly scaled-down version would be too large for many dungeons or situations. Scaling it down further to take an action against their nature. Such creatures still get a save as normal under both of these circumstances, but there is no bonus on the savefit would diminish its impressiveness and grandeur.
* '''{{Anchor|Natural Suggestion (Mass)}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Crusader:''' Starting at 9th levelHad originally intended to use him as an Aeon in my original sketch out of the class, anytime an Enchantress manifests her Natural Suggestion power at a reduced power point cost she may also spend 1 additional power point to effect one additional target for this manifesting but when I reviewed Crusader's attack and may add up remembered it's meant to 1 additional target per available manifester level damage the party as well, I didnt want anything in this way. The save DC increases by 1 for each target added in this way. No two targets effected by this manifesting can the class that would be more than 30 feet from any other effected target. An Enchantress' ability viewed as a detriment to add power points is still restricted by her manifester level as previously stated. These additional power points spent must be calculated into her maximum she can spend ''before'' the total cost is reduced (meaning she cannot spend her maximum power points on augmentations, reduce the cost D&D party and then spend extra I also didnt want to do this)alter it and have it stray from the source material.
* '''{{Anchor|Charm Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])Magic Pot:''' A 10th level Enchantress' power over charms Found a decent enough image, but was unsure how to convert his abilities into something useful in D&D. Also, I already had the Goblin summon from Final Fantasy 4 and compulsions is didnt want to have 2 so strong that she gains Power Resistance and Spell Resistance against all charm and compulsion effects used against her. These resistances are equal to 20 + her Charisma modifiersimilar.
* '''{{Anchor|Enraptured}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):Ragnarok''' At 10th level The concept of a sword as an Enchantress' mastery over charms and compulsions reaches its peak. She can choose Esper didnt feel very right to make the duration of her ''Psionic Dominate'' ability permanent for this castingme. She must declare before casting whether or not she intends to increase the duration to permanentAlso, and she can with only have one creature under this effect at a time. If an Enchantress chooses to use ''Psionic Dominate'' on another creature couple appearances and tries to make that effect permanent, the previously enslaved creature is immediately freed from the effect regardless of the success or failure no amazing images of the save for the new creature. ''[[SRD:Dispel Magic|Dispel Magic]]'' and ''[[SRD:Dispel Magic|Dispel Magic]]'' have no effect on the enraptured creatureit, though I wasn''[[SRD:Break Enchantment|Break Enchantment]]'' frees the victim (treat the Enchantress' manifester level as 5 + her class level for this purpose). An Enchantress may have both her 5 permanently Enchanted creatures and her 1 Enraptured creature at any given timet very compelled to consider it.
* '''CombatFinal Fantasy 13 summons; Hecatoncheir, Brynhildr, Bahamut, Alexander, Odin, Shiva:''' An Enchantress' class levels do While I liked that they did a hybrid selection of classic and new summoned creatures, and the summoning animations were not define her role in “more flash and less substance” like the party. IndeedFFXII summons, she remains whatever kind everything positive about it was completely thrown away by the atrocious and hideous remakes of psion brought her to this class. Howeverthe classic summons, she can use her class abilities to charm or dominate enemy combatants and covertly order them with telepathy to attack their old comrades. Tactical use of this ability could seriously change the flow of any given fight if the enemies most powerful ally becomes an instant enemyfact that everyone was a Transformer. In additionAlso, with her free telepathy she can read see the minds of enemies for free to know exactly what tactics they're going to use or plans they have. She may also learn of an attack they're thinking to use before they use it and can telepathically warn allies in time for them to avoid dangerprevious technological concern from Eden, Ark & Doomtrain.
{| class="zebra d20" style===Enchantress Lore===="border: 1px solid black;"|+ Strength|-! Score !! Esper|-| 4-5 || Sylph|-| 6-7 || Cactuar, Carbuncle|-| 8-9 || Cait Sith, Tonberry, Siren, Seraphim|-| 10-11 || Bomb, Cockatrice, Ramuh, Asura, Lakshmi|-| 12-13 || Mindflayer, Shiva, Goblin, Valefor|-| 14-15 || Kirin, Magus Sisters, Fenrir, Quezacotl|-| 16-17 || Gilgamesh, Kujata, Yojimbo, Catoblepas, Knights of the Round|-| 18-19 || Valigarmanda, Chocobo, Phoenix, Hades, Brothers|-| 20-21 || Ifrit, Syldra, Cerberus, Diablos|-| 22-23 || Unicorn, Golem, Mist Dragon|-| 24-25 || Alexander, Anima, Ixion|-| 26-27 || Leviathan, Odin|-| 28-29 || Midgardsormr, Titan|-| 45 || Bahamut|}
{| class="zebra d20" style="border: 1px solid black;"|+ Knowledge (Psionics)Charisma|-! Score !! DC Esper|-| 6-7 || class="left" Alexander, Golem, Kujata, Goblin|-| 8-9 || Phantom, Midgardsormr, Titan, Brothers| Results-|10- 11 || Cockatrice, Bomb, Tonberry| 15 -|12-13 | class="left" | An Enchantress is a master Knights of manipulation and altering the minds and perceptions of others. She excels at charm and compulsion magic and can even read minds.Round, Cactuar, Valefor, Quezacotl, Fenrir|-| 14-15 || Syldra, Sylph, Mist Dragon, Yojimbo, Cerberus, Ramuh|-| 16-17 || Mindflayer, Catoblepas, Chocobo, Gilgamesh, Valigarmanda|-| 18-19 || Carbuncle, Ifrit, Leviathan|- | 20 -21 || Ixion, Hades, Kirin, Cait Sith, Anima|-|22-23 | class="left" | Enchantress' are adept at avoid charms and compulsions themselvesShiva, Diablos, Unicorn, even wriggling free from enchantments that take hold. Conversely even those who think that they've shrugged off an Enchantress' lure find themselves drawn in moments later.Odin|- | 24-25 || class="left" Siren, Phoenix, Bahamut|-| 26-27 || The power of an Enchantress is so strong that she can enrapture multiple targets with minimal effortSeraphim, and her strongest spells allow her to take away the free will of others indefinitely. Asura|- | 30 28-29 || class="left" The Magus Sisters, Lakshmi| Players who achieve this level of success can also learn about important details about specific Enchantress' in your campaign, <br/>including notable individuals currently working or traveling in a specific area, even possible locations of a specific Enchantress.-
|}
Here's a comparison of each Esper against others in their tier, including the total of their ability scores. Some, like Golem and Phantom, may appear slightly lower as they lack Constitution scores. Knights of the Round may also seem comparatively weaker, reflecting the game'EL 9:'' s emphasis on the volume of individual strikes rather than each Knight being individually extraordinary, such as with Bahamut.
{| class="zebra d20" style="width: 50%" style="border: 1px solid black;"
|+ Ediolons
|-
! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total
|-
| Brothers || 19 || 14 || 22 || 10 || 11 || 9 || 85
|-
| Fenrir || 15 || 21 || 15 || 7 || 13 || 13 || 84
|-
| Gilgamesh || 16 || 16 || 18 || 11 || 9 || 17 || 87
|-
| Ifrit || 20 || 15 || 24 || 13 || 14 || 18 || 104
|-
| Kujata || 16 || 10 || 17 || 8 || 20 || 7 || 78
|-
| Mist Dragon || 22 || 19 || 19 || 16 || 16 || 15 || 107
|-
| Ramah || 11 || 12 || 9 || 29 || 26 || 15 || 102
|-
| Shiva || 12 || 20 || 16 || 14 || 19 || 22 || 103
|-
| Tonberry || 8 || 8 || 25 || 11 || 14 || 11 || 76
|-
| Unicorn || 22 || 17 || 21 || 10 || 21 || 23 || 114
|-
|}
{| class="zebra d20" style="width: 50%" style="border: 1px solid black;"|+ Astrals|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Cerberus || 21 || 19 || 22 || 6 || 18 || 15 || 101|-| Golem || 22 || 9 || – || 9 || 11 || 6 || 57|-| Midgardsormr || 28 || 12 || 29 || 5 || 10 || 8 || 92|-| Quezacotl || 15 || 22 || 17 || 7 || 15 || 13 || 89|-| Sraphim || 9 || 16 || 10 || 17 || 22 || 26 || 100|-| Syldra || 20 || 15 || 19 || 10 || 15 || 14 || 93|-| Valefor || 13 || 21 || 12 || 6 || 12 || 13 || 77|-| Valigarmanda || 18 || 13 || 18 || 18 || 21 || 17 || 105|-| Yojimbo || 17 || 11 || 21 || 15 || 17 || 15 || 96|-|} {| class="zebra d20" style="width:User50%" style="border:The1px solid black;"|+ Avatars|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Asura || 11 || 15 || 18 || 22 || 27 || 27 || 120|-| Carbuncle || 6 || 25 || 9 || 9 || 20 || 18 || 87|-| Catoblepas || 17 || 9 || 19 || 8 || 17 || 16 || 86|-| Hades || 19 || 14 || 17 || 19 || 19 || 20 || 108|-| Ixion || 25 || 18 || 20 || 13 || 22 || 20 || 118|-| Lakshmi || 11 || 18 || 12 || 20 || 25 || 29 || 115|-| Leviathan || 26 || 17 || 24 || 18 || 24 || 19 || 128|-| Phantom || 4 || 23 || – || 12 || 15 || 8 || 62|-Marksman/NavBox}| Titan || 29 || 13 || 27 || 11 || 10 || 9 || 99|-|}
{| class="zebra d20" style="width: 50%" style="border: 1px solid black;"|+ Aeons|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Alexander || 24 || 7 || 27 || 12 || 10 || 6 || 86|-| Anima || 25 || 10 || 25 || 16 || 22 || 21 || 119|-{{3.5e Prestige Classes Breadcrumb}}| Bahamut || 45 || 12 || 30 || 21 || 25 || 25 || 158|-| Diablos || 21 || 13 || 23 || 23 || 19 || 22 || 121|-| Knights of the Round || 17 || 11 || 20 || 13 || 12 || 12 || 83|-| Magus Sisters || 14 || 16 || 15 || 26 || 23 || 28 || 122|-{{Copyright Disclaimer}}| Odin || 27 || 15 || 28 || 24 || 29 || 23 || 146[[Category:3.5e]]|-[[Category:User]]| Phoenix || 19 || 20 || 26 || 16 || 16 || 25 || 122[[Category:Class]]|-[[Category:Prestige Class]]|}
'''Most Powerful Espers by Ability Score Totals''' Keep in mind while looking at this table, that just because Espers like Unicorn or Shiva are on this list and more powerful Espers like Alexander and Knights of the Round are not, that doesnt mean Shiva or Unicorn are more powerful overall. Unicorn and Shiva only have X hit dice and their overdrives only have a scaling bonus of X4, as where Alexander and Knights of the Round have X hit dice and their overdrives have a scaling bonus of X6. So, ultimately, the tier does far more to decide overall power than the stats do. This is merely meant for comparative purposes. {{Navboxes}| class="zebra d20" style="width: 50%" style="border: 1px solid black;"|+ Espers|-! Esper !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Total|-| Bahamut || 45 || 12 || 30 || 21 || 25 || 25 || 158|-| Odin || 27 || 15 || 28 || 24 || 29 || 23 || 146|-| Leviathan || 26 || 17 || 24 || 18 || 24 || 19 || 128|-| Phoenix || 19 || 20 || 26 || 16 || 16 || 25 || 122|-| Magus Sisters || 14 || 16 || 15 || 26 || 23 || 28 || 122|-| Diablos || 21 || 13 || 23 || 23 || 19 || 22 || 121|-| Asura || 11 || 15 || 18 || 22 || 27 || 27 || 120|-| Anima || 25 || 10 || 25 || 16 || 22 || 21 || 119|-| Ixion || 25 || 18 || 20 || 13 || 22 || 20 || 118|-| Lakshmi || 11 || 18 || 12 || 20 || 25 || 29 || 115|-| Unicorn || 22 || 17 || 21 || 10 || 21 || 23 || 114|-| Hades || 19 || 14 || 17 || 19 || 19 || 20 || 108|-| Mist Dragon || 22 || 19 || 19 || 16 || 16 || 15 || 107|-| Valigarmanda || 18 || 13 || 18 || 18 || 21 || 17 || 105|-| Ifrit || 20 || 15 || 24 || 13 || 14 || 18 || 104|-| Shiva || 12 || 20 || 16 || 14 || 19 || 22 || 103|-| Ramah || 11 || 12 || 9 || 29 || 26 || 15 || 102|-| Cerberus || 21 || 19 || 22 || 6 || 18 || 15 || 101|-| Sraphim || 9 || 16 || 10 || 17 || 22 || 26 || 100|-|}