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User:Balmz/fighter4/Martial Abilities

157 bytes added, 16:43, 2 November 2020
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'''{{Anchor|Break Them Free}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As a standard action, the fighter can make either a bluff, intimidate or diplomacy check on an ally within 15 feet suffering from any hostile mind effects(fear, demoralize, charm, dominate etc). If the fighter beats the original effect's dc, the ally has the effects removed, though if suffering from several effects as once, the fighter must beat each effect though beating several effects in one try does not require extra points. The fighter can try multiple times if they fail but must spend the points to do so.
*''Boost''(15 points):You can perform this as a move action now
*''Boost''(25 points): you can perform this as a swift or immediate action now.
*''Boost''(15 points): For each 15 points you use you can affect another ally within 15 feet
'''{{Anchor|Shoot the Missile}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): ''' For the duration of the encounter as an immediate action, the fighter can with a thrown weapon attempt to deflect a ranged attack aimed at themselves or an ally in range of their ranged weapon. The fighter makes an attack roll against the other ranged weapon's attack roll, if the fighter rolls higher the attack is stopped. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be stopped.
*''Boost''(15 points): You may now attempt this on ranged touch attacks generated by magic effects, magic effects that are lined line effects, rays or ranged attacks generated by magic effects.*''Boost''(25 points): You can now perform this as a free action once per round even if it's not your turn which does not use up your immediate or swift action.
'''{{Anchor|Ally Moves}}(10 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As a standard action the fighter can grant all allies within 5 feet + 5 feet per 5 fighter levels of the fighter an additional move action on their turn or alternatively enable allies to ready a move or swift action as a move action not standard action or grant them an extra 5 foot step. If not used the move action or ability to ready an action or 5 foot step is wasted. This can be used a number of times per encounter equal to 1/4 fighter level(minimum one) but only once per round.
*''Boost''(25 points): The fighter can now do this as a move action.
'''{{Anchor|Ally Shield}}(3 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Any allies within 10 feet of the fighter gain evasion for 1 minute as long as they stay within 10 feet of the fighter, if they already have evasion, they gain improved evasion. The fighter must spend a swift or immediate action each turn to maintain this. The effect is lost if the fighter is incapacitated or helpless.
*''Boost''(10 points):This now can be used as a free action once per round.
'''{{Anchor|Take The Blow}}(1 point) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''The fighter can as an immediate or swift action switch places with an ally within 10 feet and take a hostile hit or effect directed at the ally instead of the ally taking it. The fighter can save against it as usual and apply the usual defenses.
'''{{Anchor|Group Will}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For 1 minute, if the fighter and any allies within 15 feet of the fighter are subjected to a hostile mind effect or morale effect that affects more then one target, if the fighter saves against the effect, the allies automatically pass their save as well.
'''{{Anchor|Opening Spot}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For the duration of the encounter, the fighter as a move action can make a single attack on a foe so that if the attack damages the foe, the foe must make a reflex save or else it for 1 round provoke 1 extra attack of opportunity from allies that it threatens or allies that threaten it even if it would not normally provoke an attack of opporunityopportunity. The bonus attack of opportunity is in addition to the allies regular amount number of attacks of opportunity they can normally do.
*''Boost''(10 points): This can now be done as part of an attack action.
'''{{Anchor|Shared Initiative}}(10 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For 1 round, all allies within 10 feet of the fighter can use the fighter's Initiative score in place of their own if the fighter's is higher. The fighter and allies must not be suffering an adverse status condition in order to use this.
'''{{Anchor|Group Opportunist Eye}}(3 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For the duration of the encounter, all allies within 15 + 5 feet per 5 fighter levels of the fighter deal an extra 1d8 points of damage on an attack of opportunityon a foe the fighter is fighting. This ability can not be used or affect foes if the fighter is helpless, unconscious, staggered, confused, nauseated, Fascinated, slowed, deafened, exhausted, stunned, dazed, pinned, frightened or panicked.
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