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User:Balmz/fighter4/Martial Abilities

199 bytes added, 15:38, 30 October 2020
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Fighter Boons
'''{{Anchor|Sharp Mind}}(20 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The fighter's training and experience has given the fighter a sixth sense of sorts in battle. By spending a move action to scan and observe the battlefield, the fighter gains the effect of [[SRD:Foresight|foresight]] for 1 minute. This can be used once per encounter.
*''Boost''(35 points): This now only requires a swift or immediate action*''Boost''(45 points): This can be done as a free action
'''{{Anchor|Clear Mind}}(10 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' By focusing and emptying their mind of thoughts and issues, the fighter gains a new calm in battle. By spending a move action, the fighter is protected from all devices and magics/psionics that detect, influence, or read emotions or thoughts. The fighter is also now protected against all mind-affecting magic/psionics and effects. This lasts for 1 minute and can be used once per encounter.
*''Boost''(30 points): This now can be done as a free action.
'''{{Anchor|First Initiative}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For the duration of the encounter, the fighter adds 1/2 their fighter levels to Initiative checks as an circumstance bonus(minimum 1). *''Boost''(30 points): You may now add all your fighter levels to Initiative checks.
'''{{Anchor|Rapid Launch}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For the duration of encounter, if you throw a weapon that does not have a normal range increment, you do not take a -4 to attack and regardless of it being light, one or two handed it only requires a move action to throw.
'''{{Anchor|Readied Tactics}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' for the duration of the encounter, if the fighter uses a readied attack or action on a foe, the foe is denied its Dexterity bonus to its AC for 1 round.
*''Boost'' (15 points): The foe is now also treated as flat footedfor 1 round.
'''{{Anchor|Supreme Dodge}}(20 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The fighter can for the duration of the encounter as a swift action or immediate action each round gain the effect of [[SRD:Blur|blur]] on themselves for 1 round. This is not affected by true seeing or similar effects as it is a representation of the fighter's reflexes and skill, this can not be used if the fighter is helpless, unconscious, staggered, pinned, confused, fatigued, disabled, nauseated, dazed, stunned, Fascinated, exhausted, frightened, panicked or blinded.
*''Boost''(25 points): This can be done as a free action once per round
*''Boost''(35 points): You now gain a 50% miss chance against enemy attacks instead of 20%
'''{{Anchor|Stand Firm}}(2 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''The fighter can add their strength bonus if any to reflex saves and balance checks for 1 minute.
'''{{Anchor|Play Through The Pain}}(10 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If affected by adverse status conditions such as nauseated, blinded, stunned, dazed, confused, sleep(caused by a foe), staggered, , disabled, fatigued and exhausted(but not from lack of rest or non combat reasons), slowed, paralyzed, the fighter can through sheer strength and willpower act normally for the duration of the effect, however they take a -5 to all rolls, checks and saves for the duration. The fighter must spend the points for each effect on them.
*''Boost''(5 points): The penalty is reduced by 1 per 5 points used, to a minimum penalty of -1
'''{{Anchor|Super Save}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For the duration of the encounter, if attacked by a no save ability damaging or draining or level draining effect or ability or magic/psionics/Extraordinary abilities of some sort that would normally not allow a save, the fighter can now make a save as if it did allow one. For some effects that maybe hard to determine a partial or complete negation save effect use your best judgement such as halving damage or lessening the effect.
'''{{Anchor|Greater Save}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If the fighter passes any save that would cause a partial effect on a successful save, the fighter negates the effect completely. This effect lasts for 1 minute and works with super save.
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