Difference between revisions of "The Duskwall Plateau (3.5e Quest)"

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{{Help Wanted|Spelling, grammar, and Wiki-coding mistakes.}}
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{{Author
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|author_name=Hananack
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|date_created= Jan. 3, 2010
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|status=In Progress
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=Introduction=
 
=Introduction=
The destruction of the peacful town of [[ravenshire]] began when a long stifling green cloud of undeath settled down on the town. before that event it could be seen that the sky turned into a green sickly color. ghostly pale green snow like flakes dropped from the sky gently upon every house, field, beast or men, dispersing like a gas when touching physical matter. later on the people of [[ravenshire]] felt the sickness that doomed then later. the people who died turned into [[SRD:Ghoul|Ghouls]] and finished off the rest of the living.<br>
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The destruction of the peaceful town of [[Ravenshire]] began when a long, stifling green cloud of undeath settled down upon the town. The sky turned a sickly lime color as ghostly pale green snowflakes dropped from the sky upon every living thing and dwelling, dispersing into a gas as each came into contact with physical matter. As time passed, the people of [[Ravenshire]] felt a terrible sickness, and those slain by the disease were transformed into [[SRD:Ghoul|ghouls]], which set upon their kinsmen and slew the rest of the living.
this is tyhe second part of the adventure. 
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The players have already investigated the taitned ghost town of [[ravenshire]] and discovered that the green tainted cloud and ghostly flakes are blown by the wind from the Dusk wall plateau<br>
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The players have already investigated the tainted ghost town of [[Ravenshire]] and have discovered that the green cloud of tainted miasma originates from afar, blown by the wind from the Duskwall Plateau.
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=The ancient road from [[Ravenshire]]=
 
=The ancient road from [[Ravenshire]]=
 
{{Quest DM Synopsis
 
{{Quest DM Synopsis
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|content=The players will head from the town of [[Ravenshire]] to the steep mountains north of the [[forgottenrealms:Silverymoon Pass|Silverymoon Pass]]. The players will meet a pack of [[SRD:Worg|Worgs]].
in this part the players will head from the town of [[ravenshire]] to the steepy mountains north of the [[w:c:forgottenrealms:Silverymoon Pass|Silverymoon Pass]]. The players will meet a pack of [[SRD:Worg|Worgs]].
 
 
}}
 
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[[File:Ancient_road_to_duskwall.jpg|thumb|The ancient road from ravenshire to duskwall plateau]]
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[[File:Ancient_road_to_duskwall.jpg|thumb|The ancient road from Ravenshire to Duskwall Plateau]]
The road to duskwall passes through an extension of the moonwood forest. through the entire walk on the road the tainted cloud from duskwall plateau keeps on falling. the sky is pale sickly green. and the air is still with no winds. at one of the stops the players encounter a group of [[SRD:Worg|Worgs]]. The worgs are hungry for there is not much game left after the falling of the taint. a successful [[SRD:Diplomacy Skill|Diplomacy Skill]] check vs. DC 19 will convince some of the worgs to cooporate with the players attacking the source of the taint in the duskwall plateau, a lower [[SRD:Diplomacy Skill|Diplomacy Skill]] check vs. DC 15 will convince the worgs to leave the party alone to deal with the taint that destroyed their game.
 
  
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The road to Duskwall Plateau passes through an extension of the Moonwood Forest, which is likewise corrupted by the cloud of taint, cloaking the forest in a fell mist with a pale green glow.  Though the tainted wind blows strong above, upon the ground there is not even a breeze; the air seems stagnant and dead.  At some point during their journey, the players will encounter a group of [[SRD:Worg|worgs]], driven to madness by hunger as little living prey remains after the corruption.  A successful [[SRD:Diplomacy Skill|Diplomacy Skill]] check may yet convince the worgs to leave them be, while a check which exceeds by 10 or more may convince them to aid the players in assaulting the source of the taint and restoring natural order.
  
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=The Duskwall Plateau=
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High upon the ancient road lies the Duskwall Plateau: an ancient complex used by many villains on their time of raising. The complex has lost its original name and purpose as the ages passed - its dark history faded with the span of the years and flowing of time. One fact of Duskwall Plateau is apparent: it is a nexus for evil matter and dark deeds.<br>
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The complex contains four stone-paved plateaus: a central one larger than the rest, and three smaller ones located due west, south, and east from the central plateau. These smaller plateaus are taller than the central platform; winding stone stairs lead to the tops of each of them. Ancient ruins are apparent on the central plateau - large foundation-stones arranged in a mostly-broken circular construction.<br>
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Catacombs lie on the western slope of the mountain, beneath the complex - a stone path and steps lead off from the central plateau down to a sharply-curving, winding path leading down the slope of the mountain to the catacomb entrance.
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==Elements of Duskwall==
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[[File:Duskwall.jpg|thumb]]
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# [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]]
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# [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]]
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# [[The Duskwall Plateau (3.5e Quest)/The Skull Abbey|The Skull Abbey]]
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# [[The Duskwall Plateau (3.5e Quest)/The Old Soul|The Old Soul]]
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# [[The Duskwall Plateau (3.5e Quest)/The Howling Roots|The Howling Roots]]
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# [[The Duskwall Plateau (3.5e Quest)/The Catacombs|The Catacombs]]
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===The Necro mage Gnolls===
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Through the entire quest in Duskwall. The DM should use the Necro Mage Gnolls as the Wandering monster. The Necro Mage Gnolls are the servants of Go-go'roth. They are very hostile to anyone who attempts to come close to the plateau and will attack immediately.
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# [[The Duskwall Plateau (3.5e Quest)/Acolyte Necro-mage Gnoll|Acolyte Necro-mage Gnoll]]
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# [[The Duskwall Plateau (3.5e Quest)/Adept Necro-mage Gnoll|Adept Necro-mage Gnoll]]
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:*Dm's Notice: One of The Necro Mage Gnolls must have a Broken Gargoyles Finger. This broken Stone finger must be found before the players get to [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]]. This Broken Finger Reveals an Opening in One of The [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh#The missing finger|Gargoyles Mouth]] located at [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]].
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===Go-go'roth The skull lord And His Serpentirs===
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Go-go'roth is a Skull Lord<ref>{{Cite_Pub|Monster Manual V}} Pp. 154-156.</ref>. He took over the Duskwall in the name of [http://en.wikipedia.org/wiki/Doresain Doresain King of Ghouls]<ref>{{Cite_Pub|Libris Mortis}} Pp. 16-17.</ref>, his mission was to protect [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]]. <br>
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Go-go'roth is protected by three negative shields which are being renewed at the negative plane portals located at the [[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]], [[The Duskwall Plateau (3.5e Quest)/The Skull Abbey|The Skull Abbey]] and at [[The Duskwall Plateau (3.5e Quest)/The Howling Roots|The Howling Roots]]. Go-go'roth travels between these 3 locations to renew the 3 shields upon him, each time he passes near [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]], he transfers some of the shield to the Cauldron to renew its protection and enabling it to spread the fell cloud of undeath.
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Go-go'roth is also accompanied by 3 Serpentirs<ref>{{Cite_Pub|Monster Manual V}} Pp. 158-159</ref>. The Serpentirs will automatically attack any opponent coming close to Go-go'roth.
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===Quest Objective===
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# Destroy all of the negative portals located at these locations to remove the Skull lord Shield
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##[[The Duskwall Plateau (3.5e Quest)/The Ziggurat of Flesh|The Ziggurat of Flesh]]
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##[[The Duskwall Plateau (3.5e Quest)/The Skull Abbey|The Skull Abbey]]
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##[[The Duskwall Plateau (3.5e Quest)/The Howling Roots|The Howling Roots]]
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#Destroy Go-go'roth and remove his protection over [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]]
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#Destroy [[The Duskwall Plateau (3.5e Quest)/The Tainted Cauldron|The Tainted Cauldron]]
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=References=
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<references/>
 
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{{3.5e Quests Breadcrumb}}
 
{{3.5e Quests Breadcrumb}}
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Introduction[edit]

The destruction of the peaceful town of Ravenshire began when a long, stifling green cloud of undeath settled down upon the town. The sky turned a sickly lime color as ghostly pale green snowflakes dropped from the sky upon every living thing and dwelling, dispersing into a gas as each came into contact with physical matter. As time passed, the people of Ravenshire felt a terrible sickness, and those slain by the disease were transformed into ghouls, which set upon their kinsmen and slew the rest of the living.

The players have already investigated the tainted ghost town of Ravenshire and have discovered that the green cloud of tainted miasma originates from afar, blown by the wind from the Duskwall Plateau.

The ancient road from Ravenshire[edit]

File:Ancient road to duskwall.jpg
The ancient road from Ravenshire to Duskwall Plateau

The road to Duskwall Plateau passes through an extension of the Moonwood Forest, which is likewise corrupted by the cloud of taint, cloaking the forest in a fell mist with a pale green glow. Though the tainted wind blows strong above, upon the ground there is not even a breeze; the air seems stagnant and dead. At some point during their journey, the players will encounter a group of worgs, driven to madness by hunger as little living prey remains after the corruption. A successful Diplomacy Skill check may yet convince the worgs to leave them be, while a check which exceeds by 10 or more may convince them to aid the players in assaulting the source of the taint and restoring natural order.

The Duskwall Plateau[edit]

High upon the ancient road lies the Duskwall Plateau: an ancient complex used by many villains on their time of raising. The complex has lost its original name and purpose as the ages passed - its dark history faded with the span of the years and flowing of time. One fact of Duskwall Plateau is apparent: it is a nexus for evil matter and dark deeds.
The complex contains four stone-paved plateaus: a central one larger than the rest, and three smaller ones located due west, south, and east from the central plateau. These smaller plateaus are taller than the central platform; winding stone stairs lead to the tops of each of them. Ancient ruins are apparent on the central plateau - large foundation-stones arranged in a mostly-broken circular construction.
Catacombs lie on the western slope of the mountain, beneath the complex - a stone path and steps lead off from the central plateau down to a sharply-curving, winding path leading down the slope of the mountain to the catacomb entrance.

Elements of Duskwall[edit]

  1. The Tainted Cauldron
  2. The Ziggurat of Flesh
  3. The Skull Abbey
  4. The Old Soul
  5. The Howling Roots
  6. The Catacombs

The Necro mage Gnolls[edit]

Through the entire quest in Duskwall. The DM should use the Necro Mage Gnolls as the Wandering monster. The Necro Mage Gnolls are the servants of Go-go'roth. They are very hostile to anyone who attempts to come close to the plateau and will attack immediately.

  1. Acolyte Necro-mage Gnoll
  2. Adept Necro-mage Gnoll

Go-go'roth The skull lord And His Serpentirs[edit]

Go-go'roth is a Skull Lord[1]. He took over the Duskwall in the name of Doresain King of Ghouls[2], his mission was to protect The Tainted Cauldron.
Go-go'roth is protected by three negative shields which are being renewed at the negative plane portals located at the The Ziggurat of Flesh, The Skull Abbey and at The Howling Roots. Go-go'roth travels between these 3 locations to renew the 3 shields upon him, each time he passes near The Tainted Cauldron, he transfers some of the shield to the Cauldron to renew its protection and enabling it to spread the fell cloud of undeath.

Go-go'roth is also accompanied by 3 Serpentirs[3]. The Serpentirs will automatically attack any opponent coming close to Go-go'roth.

Quest Objective[edit]

  1. Destroy all of the negative portals located at these locations to remove the Skull lord Shield
    1. The Ziggurat of Flesh
    2. The Skull Abbey
    3. The Howling Roots
  2. Destroy Go-go'roth and remove his protection over The Tainted Cauldron
  3. Destroy The Tainted Cauldron

References[edit]

  1. David Noonan, et. al. (July 2007). Monster Manual V. (3.5e) Wizards of the Coast. ISBN 978-0-7869-4115-5. Pp. 154-156.
  2. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis. (3.5e) Wizards of the Coast. ISBN 0-7869-3433-6. Pp. 16-17.
  3. David Noonan, et. al. (July 2007). Monster Manual V. (3.5e) Wizards of the Coast. ISBN 978-0-7869-4115-5. Pp. 158-159

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AuthorHananack +
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TitleThe Duskwall Plateau +