Talk:Damage Sponge (3.5e Feat)

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Revision as of 20:45, 15 September 2014 by Aarnott (talk | contribs) (VH-level Version Idea)
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Ratings

RatedNeutral.png Sulacu is neutral on this article and rated it 2 of 4.
I like the idea of giving characters more options to be tough and take a lot of hits, but the fact that this feat gradually loses its usefulness as your level gets higher bothers me a little. Constitution is a stat that is rarely focused upon, so I don't expect to get much use out of this beyond the first 5 levels unless the point buy is very high. This feat would be fantastic for a low power Epic 6 style game, but as it stands, there are archetype feats that give you more extra hit points, and at higher levels, DR to boot. I don't know if that makes those feats overpowered or this one underpowered, but I have to agree that this feat could use a little boost. Something like, perhaps 'equal to your Constitution score or twice your character level (whichever is lower)'. Could be a little too much I suppose.
RatedLike.png Ghostwheel likes this article and rated it 3 of 4.
Helping tanks be tanky is nice.


Comments

Why the lower of char level or con mod? Doesn't that make it grow to con mod and then plateau at a pretty anemic point? 1 point of temp hp to start also seems really small. It just seems weird for an H feat. Are you sure you didn't want to take the higher of the two? - Tarkisflux Talk 01:17, 15 September 2014 (UTC)

At lower levels, where you usually only one attack a round if that, temp hp is almost as good as DR (this becomes more irrelevant as you level and are expected to take on stronger things or more numerous weaker things). I didn't feel comfortable with potentially starting out someone with DR 5, though in practice it would probably be DR 2-3. I waffled on it a bit, but ultimately kept it so I could be sure it wasn't unexpectedly stronger than intended at 1st and 2nd level. By 3rd and beyond, it'll be the same and running as intended. -- Eiji-kun (talk) 01:29, 15 September 2014 (UTC)
I agree with the DR comparison at lower levels (particularly given the relatively uncommon occurrence of energy damage), and see not wanting to give too much too soon... though I disagree with the solution. I don't have anything that isn't more complicated or a BAB prereq in mind though, so meh.
Can you run me through your beyond 3rd level reasoning though? Or really just your beyond 10th reasoning? Because it seems to cap before that unless you're going crazy into con boosting, and that doesn't seem that great as energy damage values go up and you have more attacks per round to deal with. - Tarkisflux Talk 04:02, 15 September 2014 (UTC)

VH-level Version Idea

A VH version could be something like this: Gain your BAB multiplied by the number of attacks you gain from BAB as temporary HP each round. So levels 1-5 would be 1-5 temp hp, 6-10 would be 12-20 temp HP, 11-15 would be 33-45 temp hp, and 16-20 would be 64-80 temp hp. This would scale, for the most part, with the amount of damage a player would be taking. It's more than a bit too crazy for H-level, but at VH, where damage is hardly the main thing to worry about, I think it would be a fair. --Aarnott (talk) 20:45, 15 September 2014 (UTC)

LikedGhostwheel +
NeutralSulacu +