Talk:Corpsecrafted (3.5e Feat)

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Revision as of 20:05, 11 December 2016 by DanielDraco (talk | contribs) (Added rating.)
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Ratings

RatedDislike.png DanielDraco dislikes this article and rated it 1 of 4.
I always like prereq replacements for uninteresting feat chains, but this one feels a little flat to me. It's mostly just numeric bonuses, you know?
RatedNeutral.png Leziad is neutral on this article and rated it 2 of 4.
While the Corpsecrafter series of feat is not the worst, it certainly not a super good line. This feat is a welcomed addition although I think it goes a bit too far.
  • Regeneration does not work well with undead, given they are immune to non-lethal damage. As of right now any undead (and you) become immune to any non-acid, fire, sonic and force damage as soon as you hit 15 HD. Alternatively it just turn into fast healing or dosen't even do anything.
  • Even without that, the 15 HD benefits are really really good. I am not sure if the not commanded and destroyed are really necessary.
  • While I am the one who pointed out the exploit with Corspecrafted as an undead character, I am not sure if it wise to actively encourage it. As it is this feat is pretty much a must have for every corporeal undead characters (a bit less for Incorporeal ones).
  • While the exploit could be forgiven for Corpsecrafter and assorted feats, making it a all-in-one package deal and then using the exploit feel incredibly cheesy.

I am not sure if it fit an archetype proper, from the name it a Frankenstein Monster feat but the benefits are clearly for the Doctor Frankenstein character.

As it stand the feat could be very good, but I feel like it trying to do way too much. My suggestion would to either make it a Tome Corsecrafter or make it explicitly for Frankenstein Monster characters.