Smoochum (3.5e Monster)
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Smoochum | |
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Size/Type: | Tiny Magical Beast (Cold, Psionic) |
Hit Dice: | 5d10-15 (24 hp) |
Initiative: | +1 |
Speed: | 20 feet |
Armor Class: | 15 (+2 size, +1 Dex, +2 natural), touch 13, flat-footed 14 |
Base Attack/Grapple: | +5/-4 |
Attack: | Slam +6 (1d2-1) |
Full Attack: | Slam +6 (1d2-1) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Egg Move, Lick, Sweet Kiss, Powder Snow, #Confusion |
Special Qualities: | Ice Pokémon traits, Psychic Pokémon traits |
Saves: | Fort +1, Ref +5, Will +3 |
Abilities: | Str 8, Dex 13, Con 5, Int 14, Wis 14, Cha 17 |
Skills: | |
Feats: | |
Environment: | Frigid caves |
Organization: | Solitary or group (2-8) |
Challenge Rating: | 5 |
Treasure: | Standard |
Alignment: | Usually chaotic neutral |
Advancement: | 6-9 HD (Small), 10-15 HD (Medium) |
Level Adjustment: |
This creature vaguely resembles a young human girl. However, its lips are much too big to be entirely natural, and its skin is an odd purplish hue.
Smoochum is the juvenile form of Jynx, a snow maiden-like Pokémon.
Combat
Smoochum is relatively weak in combat, but it does have cyrokinesis and psionic powers to battle with if it must.
Egg Move: Smoochum hatches knowing one of the following moves:
- Fake Out (Ex): Smoochum's attacks are much more potent when they come completely out of left field. It gains 1 sudden strike die (+1d6); this is like sneak attack, except that it only works against flat-footed opponents (mere flanking is insufficient). Furthermore, during a surprise round, Smoochum gains an additional sudden strike die (increasing the sudden strike to +2d6) and any opponent it strikes is stunned for 1 round with no save allowed. This is a [Normal] effect.
- Meditate (Su): By spending a full-round action to meditate, Smoochum can increase its Strength by 1 point for 1 minute. This can be used multiple times to raise Smoochum's strength further and reset the duration; however, the maximum Strength increase attainable with this ability is +6 Strength. This meditation is mechanically similar to how a swordsage refreshes maneuvers, and therefore does not provoke attacks of opportunity.
- Nasty Plot (Su): With just a Swift action, Smoochum may plan ahead, and until the beginning of its next turn, it gains Evasion and the benefits of a single feat of its choice, but only abilities and proficiencies, not numeric bonuses. Also, the save DCs for its spell-like abilities improve by 1 against flat-footed foes when Nasty Plot is in effect. This is a [Dark] effect, and when used in a Contest, everyone else receives a -4 Penalty on their actions on the following Round.
- Wake-Up Slap (Ex): The critical multiplier for Smoochum's melee attacks is increased by +1 (for instance, from ×2 to ×3), and Smoochum also adds +1d6 to the inflicted damage (this extra damage is not multiplied). In exchange, Smoochum's melee attacks will always awaken a sleeping creature, even if that creature's sleep normally could not be interrupted with a melee attack. This is a [Fighting] effect.
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Advancement
Smoochum can evolve into Jynx at 6 HD, but if it does, it permanently loses out on the chance to learn some of its own advanced techniques exclusive to this stage of its development. (Magihexy regains the ability to learn some of these techniques, but others are permanently lost if the evolution to the Jynx stage is not delayed.)
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