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Saiyan Warrior (3.5e Class)

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'''{{Anchor|Style Focus}}:''' At various intervals in his career a Saiyan Warrior's superiority in combat shows more and more. At the intervals of 2nd, 5th, 7th, 9th, 13th, and 17th levels a Saiyan Warrior may choose a bonus feat or special ability from the lists below as appropriate for his Combat Style choice. The character must meet any of the prerequisites to qualify for the feat as normal in order to take it. The list of feats and abilities available depends on whether at first level the Saiyan selected Offense, Defense, or Ki Abilities as his focus.
:'''''Offense:''''' At each of the previously indicated levels above, the Saiyan Warrior may choose a bonus feat from the following list. Axiomatic Strike<sup>1</sup>, Blind-Fight, Brutal Strike<sup>3</sup>, Cleave, Clever Wrestling<sup>1</sup>, Combat Intuition<sup>2</sup>, Combat Reflexes, Combat Tactician<sup>3</sup>, Danger Sense<sup>2</sup>, Deft Opportunist<sup>2</sup>, Earths Embrace<sup>1</sup>, Eagle Claw Attack<sup>1</sup>, Expert Tactician<sup>2</sup>, Extra Stunning<sup>1</sup>, Fists of Iron<sup>1</sup>, Flying Kick<sup>1</sup>, Freezing the Lifeblood<sup>1</sup>, Great Cleave, Hold the Line<sup>1</sup>, Improved Bullrush, Improved Critical (Unarmed), Improved Grapple, Improved Initiative, Improved Overrun, Improved Sunder, Kiai Shout<sup>1</sup>, Greater Kiai Shout<sup>1</sup>, Leap Attack<sup>2</sup>, Prone Attack<sup>1</sup>, Power Critical (Unarmed)<sup>1</sup>, Roundabout Kick<sup>1</sup>, Snatch Arrows, Stunning Fist, Versatile Unarmed Strike<sup>3</sup>, Water Splitting Stone<sup>3</sup>, Weakening Touch<sup>1</sup>, Weapon Finesse, Weapon Focus (Unarmed), Weapon Specialization (Unarmed), Greater Weapon Focus (Unarmed), and Greater Weapon Specialization (Unarmed) or Zen Archery.
:'''''Defense:''''' At each of the previously indicated levels, the Saiyan Warrior may choose a bonus feat from the following list. Acrobatic Strike<sup>3</sup>, Bounding Assault<sup>3</sup>, Clever Wrestling<sup>1</sup>, Close-Quarters Fighting<sup>1</sup>, Combat Reflexes, Combat Tactician<sup>3</sup>, Cometary Collision<sup>3</sup>, Danger Sense<sup>2</sup>, Defensive Strike<sup>1</sup>, Defensive Sweep<sup>3</sup>, Defensive Throw<sup>1</sup>, Deft Opportunist<sup>2</sup>, Diehard, Dive for Cover<sup>2</sup>, Dodge, Eagle Claw Attack<sup>1</sup>, Endurance, Extra Stunning<sup>1</sup>, Faster Healing<sup>1</sup>, Hear the Unseen<sup>2</sup>, Improved Combat Expertise<sup>1</sup>, Improved Disarm, Improved Diversion<sup>2</sup>, Improved Feint, Improved Grapple, Improved Toughness<sup>1</sup>, Improved Trip, Karmic Strike<sup>1</sup>, Melee Evasion<sup>3</sup>, Mobility, Pain Touch<sup>1</sup>, Prone Attack<sup>1</sup>, Quick Reconnoiter<sup>2</sup>, Rapid Blitz<sup>3</sup>, Rapid Stunning<sup>1</sup>, Run, Snatch Arrows, Spring Attack, Toughness, Versatile Unarmed Strike<sup>3</sup>, Water Splitting Stone<sup>3</sup>, Weapon Finesse, Weakening Touch<sup>1</sup>, Whirlwind Attack and Zen Archery<sup>1</sup>.
:*<sup>1</sup> - Feat found in The Complete Warrior (page 94):*<sup>2</sup> - Feat found in The Complete Adventurer (page 104):*<sup>3</sup> - Feat found in The Players Handbook II (page 72)
:'''''Ki:''''' Saiyan Warriors that choose ki ability as their Combat Style at 1st level can choose from a new ki ability no higher than his current maximum grade of ki ability available. A Saiyan Warrior may choose a previously unchosen Least ki ability at 2nd and 5th level, a Least or Lesser ki ability at 7th and 9th level, a Least, Lesser or Greater ki ability at 13th level, and any Least, Lesser, Greater or Master ki ability at 17th level. Once a Saiyan Warrior has chosen a new ki ability, this choice may never be altered.
'''{{Anchor|Ki Abilities}}:''' At 2nd level, a Saiyan Warrior receives access to a repertoire of attacks and defensive abilities known as Ki Abilities that require him to focus the ki life energy that suffuses his body and soul. A Saiyan Warrior can use any Ki Ability that he knows at will with the following qualifications. All Ki Abilities act as invocations, so using any of these abilities is a standard action that provokes an attack of opportunity unless otherwise noted. Such ki abilities can be disrupted, just as a spell can be ruined during casting. A Saiyan Warrior is entitled to a [[SRD:Concentration Skill|Concentration]] check to successfully use the Ki Ability if he is hit by an attack while performing the move, just as a spellcaster would be. A Saiyan Warrior can choose to use a Ki Ability defensively, by making a successful Concentration check to avoid provoking attacks of opportunity. A Saiyan Warrior's caster level with his Ki Abilities is equal to his Saiyan Warrior class level.
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