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Safir (3.5e Race)

1,061 bytes added, 22:14, 13 January 2022
backporting updated lore from 5/e version
{{See also|Safir (5e Race)}}
 
{{author
|author_name=Halian
== Safir ==
[[File:Safir.png|200px|thumb|right|An electrokinetic safir. Art by Azorias, character by Halian.]] {{quote |An katae Teqagis eu vwontà nerymais kaniaþćaté Tèqagisan au vwontás nerỳmāiþ kānivǧa.*
|orig= Meteli Ìneǧae Iliu Suizan, former archon of Nesta-Palo
|src=''Fertile Conversations''<br>* “The Awakened mind is the bedrock of society.”
=== Tall and Alluring ===
With their beautiful exquisite figures , graceful motion, and reserved, yet empathic, nature, safir appear hauntingly, yet extraordinarily, beautiful to humans and to more than a few other races. Safir are well-known for their blue blood, and for the light blue hue that it imparts upon their skin. Female safir  Safir are unique among the known sentient races in that they have three sexes: female, male, and a sort of in-between known as '''azhar''', who, while looking outwardly female, can sire children as well as bear them. They are also unique in their unequal sex distribution: for every 36 children, on average, there are much taller than 25 females, 5 azhar, and 6 males. As well, with the former ranging from 5½ to 7 feet tall and the latter ranging from 4½ to 5½ feet. Female resting body temperature of safir weigh 140 to 220 poundsis lower than humans; however, while males weigh 110 to 170they can consciously modulate their body temperature via meditation. Male safir are rarely seen in public, due to their scarcity (only one boy is born for every five girls) and their closely protected nature. All safir have pointed ears, like elves. A plurality of safir have brown hairwhile, aside from height, but all manner of hair and eye colors are possible; they have no facial and little body hair. There it is great variation in hairstyles among difficult for an outsider to tell an azhar safir, but longer hair is usually indicative of higher social classapart from a female one.
The usual form Female safir range from 6 to 7 feet tall, males from 4¾ to 5½ feet, and azhar from 5½ to 6¼ feet. All safir have pointed ears, like elves. A plurality of clothing among safir is a long robe that is close-fitting around the torso have brown hair, but loose and flowing at the sleeves and around the legs, which can be found dyed all manner of colors (though cool hair and eye colors are more common) possible; they have no facial and printed with many different patternslittle body hair. There is great variation in hairstyles among safir, commonly geometrical or abstract designs, though animal motifs are also prevalent. Safir who have blended into human or elven society may wear the costume but longer hair is usually indicative of their adoptive homelandhigher social class.
Typical adventuring gear for this people includes flatExcepting a general lack of nudity taboo among safir, their usual form of clothing is a long robe that is close- fitting around the torso but loose and flowing at the sleeves and recurve bowsaround the legs, curved damascene swordswhich can be found dyed all manner of colors — though cool colors are more common — and printed with many different patterns, various forms commonly geometrical, abstract, or nature-based designs. Safir who have blended into elven or human society may wear the costume of polearms, and crossbowstheir adoptive homeland.
A notTypical adventuring gear for this people includes flat-commonly-known fact is that safir have quite and recurve bows, curved swords made from [https://en.wikipedia.org/wiki/Damascus_steel a low body temperature compared to humansstrange, beautifully patterned steel], various forms of polearms, absent meditation to consciously change suchand crossbows.
=== The Eternal Balancing Act ===
Safir are torn between their cold, soft, reserved nature, and their natural empathic powers, along with the resulting inclination to give into their emotions, especially when in the company of others. Their long lifespans, however, of well over 400 years, afford them ample opportunity to partake of both extrema.
Safir, by their psychic nature, are flexible and pragmatic, loath to let themselves become affected by petty happenstance and desirous to resolve conflicts diplomatically before raising a sword, or a mind, against their sisters. To this end, their cities are well fortified by means yet unknown to the Unawakened, and many a prospective raiding party have found themselves suddenly lost, back where they started, or turned against themselves when marching thereon. Should, however, the need arise to defend themselves, the safir are keen inheritrices of a proud martial tradition that has persisted for untold millennia.
It is not unheard of for a safir to go her entire life without speaking a single word. Those that do speak, however, do so in a mellifluous, enchanting language called AirumàliĀirumāli, or in one called Īnēmāli, which vacillates between a mere language isolate and is more akin to birdsong than any other known language.
{{Underbar|A Distant, Haunting Melody
=== Laiendada Silmaringi ===
The most common reason for safir to take up adventuring is out of wanderlust, and a desire to explore and discover. They also enjoy exercising their martial and supernatural power, and adventuring grants them the ability to do so at often minimal risk to others. Safir greatly, too, despite the collectivist nature of their society, value freedom, so they will often take up careers that allow them to travel and set their own hoursschedule. For the same reason, it is not uncommon to see them taking up arms against oppression, corruption, and decay, or what they perceive thereas.
=== Safir Names ===
Safir are considered children until initiation, the details of which are a tightly guarded secret, aside from that it takes place in the child's teenage years, usually on or shortly after its sixteenth their forty-eighth birthday, and involves its their first, and sometimes only, haircut. Child safir names are as often meaningless babble as they are words, but adult names, and especially adult female names, are meaningful, closely treasured throughout the generations, and often long-winded.
Various safir societies may also impart on their members, in some combination or order, a family name, a matronymic, a caste name, and a locative. The given name(s) usually come(s) lastafter the family name and/or matronymic.
'''Male Female Names:''' Matêu Endoré (of a snowstormcrescent moon), Níraso Seóni (opallacquerware doll), Mismar Mitēuřamae (anchorthe name of a weapon from safir mythology), Tarin Valōra (close friendbutterfly), Žegán Lakuná (silvery or whitedreamscape), Āran Āstraja (blessedguardian spirit)<br>'''Gender-Neutral Names:''' Mismar (anchor), Lornar (wheel), Vraissaþr (truth), Tāriel (rose), Selén (a velvet-like fabric), Imar (cloud)<br>'''Female Male Names:''' Endoré Matēu (crescent moondependable), Seoni Níraso (lacquerware dollopal), Mitēuřamae Dyneþīłū (the name of a weapon from safir mythology)soft, Valōra (butterflyfreshly fallen snow), Lakuná Ŵecù (dreamscapebell), Āstraja Neþu (guardian spiritleaf), Ỳlvá Nenu (silvermoss)<br>'''Family Names:''' Matronymics (the name of an individual's mother, with the suffix ''-ei'' added) are far more common than all other kinds of surname combined among safir. That said, some examples of the latter are Ansin (tree), Arvin (merchant), Ilāþrikan (angelborne), Jaīnakan (novaborne), Leido (crossroads), Neital (emerald), Rai Raí (holy light), Syvre Sývrè (ocean), and Telemnai (Seeker).
===Racial Traits===
* {{3.5e Racial Attribute Adjustment|+2|Intelligence}}
* +1 Wisdom
* [[Type::Humanoid]] ([[Subtype::Psionic]], [[Subtype::Safir]])
* {{3.5e Racial Size|Medium|Safir}}
* +2 racial bonus on Listen and Spot checks.
* Empathic {{Ex}}: Safir are natural empaths, constantly in touch with the emotions of others. They have a constant ''[[SRD:Empathy|empathy]]'' effect, as the psionic power with the following changes. If a creature at least 6 intelligence dies within the area of effect of a safir's ''empathy'' ability, she must make a Concentration check (DC 10 + the creature's HD + the creature's Charisma modifier) or be Stunned for 1 round. On a successful check, there is no penalty. A safir may not willingly turn off her ''empathy''; therefore, she does not benefit from the +2 skill bonus normally offered in the round a manifester ceases to concentrate on that power.
* Mindsight {{Ex}}: Safir have a sixth sense that allows them to perceive their close surroundings without need of sight. A safir can detect and pinpoint humanoids of all types, outsiders, giants, and magical beasts within 30 ft. This works much like [[SRD:Blindsense|blindsense]] — the safir knows what square each thinking being is in, but does not see the being, and the being still has total concealment unless she can see it by some other means. The safir also perceives several observable characteristics about each being detected with ''mindsight'', including the being's type and race. She need not take any additional or special actions to gain this information; it is as obvious to ''mindsight'' as the being's race and clothing would be to eyesight.* Mental Map {{Ex}}: unerringly know which direction north is. While traveling for at least an hour, a safir cannot become lost except by magical means.
* Multiple Arms: Safir have four arms, so they can take [[SRD:Multiweapon Fighting|Multiweapon Fighting]] instead of [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]].
* Naturally Psionic: Safir gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
{{3.5e Racial Starting Age
|name=Safir
|start=1648
|simple=0 years
|moderate=0 1d6 years|complex=1d4 2d6 years}}
{{3.5e Racial Aging Effects
|old=420
|venerable=440
|maximum=3d20}}
{{3.5e Racial Height and Weight
|name=Safir
|mHeightBase=4’ 4'9”
|mHeightMod=1d10"
|mWeightBase=90
|mWeightMod=1d61d4|fHeightBase=5’ 9”5'11”
|fHeightMod=1d10"
|fWeightBase=150
|fWeightMod=1d61d4}}  For azhar safir: base height 5’4”, height modifier +1d10”; base weight 130 lb.; weight modifier × (1d4) lb.
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