Difference between revisions of "SRD:Stunning Fist"

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===Stunning Fist [General]===
 
  
=====Prerequisites=====
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{{3.5e Feat
 
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|name=Stunning Fist
[[SRD:Dexterity|Dex]] 13, [[SRD:Wisdom|Wis]] 13, [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[SRD:Base Attack Bonus|base attack bonus]] +8.
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|summary=Stun foes during attack.
 
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|types=Fighter
=====Benefit=====
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|prereqs=[[SRD:Dexterity|Dex]] 13, [[SRD:Wisdom|Wis]] 13, [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[SRD:Base Attack Bonus|base attack bonus]] +8.
 
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|benefit=You must declare that you are using this [[SRD:Feats|feat]] before you make your [[SRD:Attack Roll|attack roll]] (thus, a failed [[SRD:Attack Roll|attack roll]] ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 10 + 1/2 your character level + your [[SRD:Wisdom|Wis]] modifier), in addition to dealing damage normally. A defender who fails this [[SRD:Saving Throw|saving throw]] is [[SRD:Stunned|stunned]] for 1 [[SRD:Round|round]] (until just before your next action). A [[SRD:Stunned|stunned]] character can’t act, loses any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]], and takes a –2 penalty to [[SRD:AC|AC]]. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per [[SRD:Round|round]]. [[SRD:Construct Type|Constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], [[SRD:Undead Type|undead]], [[SRD:Incorporeal Subtype|incorporeal creatures]], and creatures immune to [[SRD:Critical Hit|critical hits]] cannot be [[SRD:Stunned|stunned]].
You must declare that you are using this [[SRD:Feats|feat]] before you make your [[SRD:Attack Roll|attack roll]] (thus, a failed [[SRD:Attack Roll|attack roll]] ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 10 + 1/2 your character level + your [[SRD:Wisdom|Wis]] modifier), in addition to dealing damage normally. A defender who fails this [[SRD:Saving Throw|saving throw]] is [[SRD:Stunned|stunned]] for 1 [[SRD:Round|round]] (until just before your next action). A [[SRD:Stunned|stunned]] character can’t act, loses any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]], and takes a –2 penalty to [[SRD:AC|AC]]. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per [[SRD:Round|round]]. [[SRD:Construct Type|Constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], [[SRD:Undead Type|undead]], [[SRD:Incorporeal Subtype|incorporeal creatures]], and creatures immune to [[SRD:Critical Hit|critical hits]] cannot be [[SRD:Stunned|stunned]].
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|special=A [[SRD:Monk|monk]] may select Stunning Fist as a bonus [[SRD:Feats|feat]] at 1st level, even if she does not meet the prerequisites. A [[SRD:Monk|monk]] who selects this [[SRD:Feats|feat]] may attempt a stunning attack a number of times per day equal to her [[SRD:Monk|monk]] level, plus one more time per day for every four levels she has in [[SRD:Classes|classes]] other than [[SRD:Monk|monk]].
 
 
=====Special=====
 
 
 
A [[SRD:Monk|monk]] may select Stunning Fist as a bonus [[SRD:Feats|feat]] at 1st level, even if she does not meet the prerequisites. A [[SRD:Monk|monk]] who selects this [[SRD:Feats|feat]] may attempt a stunning attack a number of times per day equal to her [[SRD:Monk|monk]] level, plus one more time per day for every four levels she has in [[SRD:Classes|classes]] other than [[SRD:Monk|monk]].
 
  
 
A [[SRD:Fighter|fighter]] may select Stunning Fist as one of his [[SRD:Fighter Bonus Feats|fighter bonus feats]].
 
A [[SRD:Fighter|fighter]] may select Stunning Fist as one of his [[SRD:Fighter Bonus Feats|fighter bonus feats]].
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{{SRD Feat Footer}}
[[Category:General Feat|{{BASEPAGENAME}}]]
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[[Category:3.5e|{{BASEPAGENAME}}]]
[[Category:Fighter Bonus Feat|{{BASEPAGENAME}}]]
 
[[Category:Martial Style Feat|{{BASEPAGENAME}}]]
 
[[Category:Stunning Fist Feat|{{BASEPAGENAME}}]]
 
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Latest revision as of 04:07, 4 February 2011

This material is published under the OGL


Stunning Fist [Fighter] Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned character can’t act, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. Special: A monk may select Stunning Fist as a bonus feat at 1st level, even if she does not meet the prerequisites. A monk who selects this feat may attempt a stunning attack a number of times per day equal to her monk level, plus one more time per day for every four levels she has in classes other than monk.

A fighter may select Stunning Fist as one of his fighter bonus feats.



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Facts about "Stunning Fist"
PrerequisiteDex 13 +, Wis 13 +, Improved Unarmed Strike + and base attack bonus +8. +
SummaryStun foes during attack. +
TitleStunning Fist +
TypeFighter +