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{{ambiguous|term=SRD:Cleric}}
{{OGL Top5esrd}}{{#set: Canon=true}}{{tocright}}'''Cleric''' is a [[SRD5:Class|class]] in 5th edition and part of the [[SRD-OGL v5.1|SRD]].[[Summary::Warrior Priests| ]]
==Class Features==
As a cleric, you gain the following class features.
|classname=Cleric
|hitdie=8
|armorprofs=[[SRD5:Armor#Light Armor|Light armor]], [[SRD5:Armor#{{srd5lc|Medium Armor|medium armor]] }} and [[SRD5:Armor#Armor Class{{srd5lc|shields]]Shield}}s|weaponprofs=[[SRD5:Simple Weapon#Simple Melee|Simple weaponsweapon]]s
|toolprofs=None
|saveprofs=Wisdom, Charisma
|skillnum=two
|skillprofs=History, Insight, Medicine, Persuasion, Religion
|equipment= * ''(a)'' a [[SRD5:Weapon#{{srd5lc|Mace|mace]] }} or ''(b)'' a [[SRD5:Weapon#{{srd5lc|Warhammer|warhammer]] }} (if [[SRD5:Weapon#Weapon_Proficiency{{srd5lc|proficient]]Proficient}}) * ''(a)'' [[SRD5:Armor#{{srd5lc|Scale Mail|scale mail]]}}, ''(b)'' [[SRD5:Armor#{{srd5lc|Leather Armor|leather armor]]}}, or ''(c)'' [[SRD5:Armor#{{srd5lc|Chain Mail|chain mail]] }} (if [[SRD5:Armor#Armor_Proficiency|proficient]])* ''(a)'' [[SRD5:Weapon#{{srd5lc|Light Crossbow, light|light crossbow]] }} and 20 [[SRD5:{{srd5lc|Bolt|bolt]]}}s or ''(b)'' any [[SRD5:Weapon#Simple Weapon|simple weapon]]* ''(a)'' a [[SRD5:Adventurer%27s_Gear#{{srd5lc|Priest.E2.80.99s_Pack|priest’s pack]] 's Pack}} or ''(b)'' an [[SRD5:Adventurer%27s_Gear#{{srd5lc|Explorer.E2.80.99s_Pack|explorer’s pack]] 's Pack}} * a [[SRD5:Shield|shield]] and a [[SRD5:{{srd5lc|Holy Symbol|holy symbol]]}}
}}
{{Spell Row |10|3|2}}
|feature2=[[#Channel Divinity|Channel Divinity]] (1/[[SRD5:{{srd5lc|Rest|rest]]}}), [[#Divine Domain Feature|Divine Domain Feature]]feature
{{Spell Row |10|3|3}}
{{Spell Row |10|4|4|3}}
|feature5=[[#Destroy Undead|Destroy Undead]] ([[SRD5:Category:5e CR1/2 Monsters|CR]] 1/2]])
{{Spell Row |10|4|4|3|2}}
|feature6=[[#Channel Divinity|Channel Divinity]] (2/[[SRD5:Rest|rest]]), [[#Divine Domain Feature|Divine Domain Feature]]feature
{{Spell Row |10|4|4|3|2}}
{{Spell Row |10|4|4|3|3|1}}
|feature8=Ability Score Improvement, Destroy Undead ([[SRD5:Monster#ChallengeCategory:5e CR 1 Monsters|CR 1]] 1), [[#Divine Domain Feature|Divine Domain Feature]]feature
{{Spell Row |10|4|4|3|3|2}}
{{Spell Row |10|5|4|3|3|3|2}}
|feature11=Destroy Undead ([[SRD5:Monster#ChallengeCategory:5e CR 2 Monsters|CR2]] 2)
{{Spell Row |10|5|4|3|3|3|2|1}}
{{Spell Row |10|5|4|3|3|3|2|1|1}}
|feature14=Destroy Undead ([[SRD5:Monster#ChallengeCategory:5e CR 3 Monsters|CR3]] 3)
{{Spell Row |10|5|4|3|3|3|2|1|1}}
{{Spell Row |10|5|4|3|3|3|2|1|1|1}}
|feature16=Ability Score ImprovementImprovemnet
{{Spell Row |10|5|4|3|3|3|2|1|1|1}}
|feature17=Destroy Undead ([[SRD5:Monster#ChallengeCategory:5e CR 4 Monsters|CR4]] 4), [[#Divine Domain Feature|Divine Domain Feature]]
{{Spell Row |10|5|4|3|3|3|2|1|1|1|1}}
|feature18=[[#Channel Divinity|Channel Divinity]] (3/[[SRD5:Rest|rest]])
{{Spell Row |10|5|4|3|3|3|3|1|1|1|1}}
{{Spell Row |10|5|4|3|3|3|3|2|1|1|1}}
|feature20=Divine Intervention Improvementimprovement
{{Spell Row |10|5|4|3|3|3|3|2|1|1|1}}
===Spellcasting===
{{#set: Features=Spellcasting}}As a conduit for divine power, you can cast [[SRD5:Spells#Cleric Spellscleric {{srd5lc|cleric spells]]Spell}}s.
====Cantrips====
At 1st level, you know three cantrips {{srd5lc|Cantrip}}s of your choice from the [[SRD5:Spells#{{srd5lc|Cleric Spells|cleric spell]] Spell}} list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
====Preparing and Casting Spells====
The Cleric table shows how many [[SRD5:{{srd5lc|Spell Slot|spell slot]]}}s you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the [[SRD5:{{srd5lc|Spell Level|spell’s level]] }} or higher. You regain all expended spell slots when you finish a [[SRD5:RestingLong Rest|long rest]].
You prepare the list of [[SRD5:Spells#Cleric Spells|cleric spells]] that are available for you to cast, choosing from the [[SRD5:Spells|cleric spell]] list. When you do so, choose a number of [[SRD5:Spells#Cleric Spells|cleric spells]] equal to your [[SRD5:Using_Ability_Scores#WisdomAbility Modifier|Wisdom modifier]] + your cleric level {{srd5lc|Level}} (minimum of one [[SRD5:Spells#Cleric Spells|spell]]). The [[SRD5:Spells#Cleric Spells|spell]]s spells must be of a level for which you have [[SRD5:Spells#Cleric Spells|spell]] slots.
For example, if you are a 3rd-level level cleric, you have four 1st-level level and two 2nd-level [[SRD5:Spells#Cleric Spells|level spell]] slots. With a [[SRD5:Using_Ability_Scores|Wisdom]] of 16, your list of [[SRD5:{{srd5lc|Prepared Spell|prepared spells]] }}s can include six [[SRD5:Spells#Cleric Spells|spells]] of 1st or 2nd level, in any combination. If you prepare the 1st-level [[SRD5:Spells#Cleric Spells|level spell]] ''[[SRD5:{{srd5lc|Cure Wounds|cure wounds]]}}'', you can cast it using a 1st-level level or 2nd-level level slot. Casting the [[SRD5:Spells#Cleric Spells|spell]] doesn’t remove it from your list of prepared [[SRD5:Spells#Cleric Spells|spells]].
You can change your list of prepared [[SRD5:Spells#Cleric Spells|spells]] when you finish a [[SRD5:Long Rest|long rest]]. Preparing a new list of [[SRD5:Spells#Cleric Spells|cleric spells]] requires time spent in prayer and meditation: at least 1 [[SRD5:{{srd5lc|Minute|minute]] }} per [[SRD5:Spell Level|spell level]] for each [[SRD5:Spells#Cleric Spells|spell]] on your list.
====Spellcasting Ability====
'''[[SRD5:Spell Save DC|Spell save DC]]''' = 8 + your [[SRD5:Using_Ability_Scores#Proficiency_Bonus{{srd5lc|proficiency bonus]] Proficiency Bonus}} + your [[SRD5:Using_Ability _Scores#Wisdom|Wisdom modifier]]
'''[[SRD5:Spellcasting#Spellcasting_AbilitySpell Attack Modifier|Spell attack modifier]]''' = your [[SRD5:Using_Ability_Scores#Proficiency_Bonus|proficiency bonus]] + your [[SRD5:Using_Ability_Scores#Wisdom|Wisdom modifier]]
====Ritual Casting====
You can cast a [[SRD5:Spells#Cleric Spells|cleric spell]] as a [[SRD5:{{srd5lc|Ritual|ritual]] }} if that [[SRD5:Spells#Cleric Spells|spell]] has the [[SRD5:Ritual|ritual]] tag and you have the [[SRD5:Spells#Cleric Spells|spell]] prepared.
====Spellcasting Focus====
You can use a holy symbol (see “[[SRD5:#Equipment|Equipment]]”) as a [[SRD5:{{srd5lc|Spellcasting Focus|spellcasting focus]] }} for your [[SRD5:Spells#Cleric Spells|cleric spells]].
===Divine Domain===
{{#set: Features=Divine Domain}}Choose one [[SRD5:Divine Domain|domain ]] related to your deity, such as [[#Life Domain|Lifedeity]]. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you [[#{{srd5lc|Domain Spell|domain spell]]}}s and other features when you choose it at 1st level. It also grants you additional ways to use [[#Channel Divinity|Channel Divinitychallen divinity]] when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels. ====Divine Domains===={{beyondsrd}}''The SRD lists only the {{SRD5|Life Domain}}. Below is a list of divine domains, official and unofficial.''<br />({{#ask: [[Category:5e Divine Domains]]|format=count}} official and unofficial divine domains).{{#ask: [[Category:5e Divine Domains]]|?Features|?Summary|?Author=Source|mainlabel=Divine Domain|headers=plain|format=broadtable|class=zebra small leftall sortable|sep=, |limit=500|default=None created yet! Why don't you add your own?}}{{Canon:5e Rule Tip/Divine Strike vs. Potent Spellcasting}}
====Domain Spells====
Each [[SRD5:Divine Domain|domain ]] has a list of spells {{srd5lc|Spell}}s — its [[#Domain Spell|domain spells]] — - that you gain at the cleric levels noted in the domain description. Once you gain a [[#Domain Spell|domain spell]], you always have it prepared, and it doesn’t doesn't count against the number of [[SRD5:Spells#Cleric Spells|spells]] you can prepare each day. If you have a [[#Domain Spell|domain spell]] that doesn’t doesn't appear on the [[SRD5:Spells#{{srd5lc|Cleric Spells|cleric spell]] Spell}} list, the spell is nonetheless a [[SRD5:Spells#Cleric Spells|cleric spell]] for you.
===Channel Divinity==={{#set: Features=Channel Divinity}}At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical [[SRD5:Magic|magic]]al effects. You start with two such effects: [[#Channel divinityDivinity: Turn Undead|Turn Undead]] and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
When you use your Channel Divinity, you choose which effect to create. You must then finish a [[SRD5:RestingShort Rest|short ]] or long rest]] to use your Channel Divinity again.
Some Channel Divinity effects require [[SRD5:Saving Throw|saving throws]]. When you use such an effect from this class, the DC equals your [[SRD5:Spells|cleric spell]] save DC.
Beginning at 6th level, you can use your Channel Divinity twice between [[SRD5:Resting|rests]], and beginning at 18th level, you can use it three times between [[SRD5:Resting|rests]]. When you finish a [[SRD5:Resting|short or long rest]], you regain your expended uses.
====Channel Divinity: Turn Undead====
As an [[SRD5:{{srd5lc|Action|action]]}}, you present your holy symbol and speak a prayer censuring the [[SRD5:{{srd5lc|Undead|undead]]}}. Each undead that can see or hear you within 30 feet of you must make a [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] [[SRD5:Saving Throw|saving throw]]. If the creature fails its [[SRD5:Saving Throw|saving throw]], it is ''turned'' for 1 minute or until it takes any damage.
A ''turned'' creature must spend its [[SRD5:{{srd5lc|Turn|turn]]}}s trying to [[SRD5:Movement|move]] as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take [[SRD5:{{srd5lc|Reaction|reaction]]}}s. For its action, it can use only the [[SRD5:Dash{{srd5lc|Dash]] }} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the [[SRD5:Dodge{{srd5lc|Dodge]] }} action.
===Ability Score Improvement===
{{#set: Features=Ability Score Improvement}}When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one [[SRD5:{{srd5lc|Ability Score|ability score]] }} of your choice by 2, or you can increase two [[SRD5:Ability Score|ability scores]] of your choice by 1. As normal, you can’t increase an [[SRD5:Ability Score|ability score]] above 20 using this feature.
===Destroy Undead===
{{#set: Features=Destroy Undead}}Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly [[SRD5:{{srd5lc|Destroyed|destroyed]] }} if its [[SRD5:{{srd5lc|Challenge Rating|challenge rating]] }} is at or below a certain threshold, as shown in the Destroy Undead table.
{|class="zebra"
===Divine Intervention===
{{#set: Features=Devine Intervention}}Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll [[SRD5:Percentile Dice|percentile dice]]. If you roll a number equal to or lower than your cleric level, your deity intervenes. The [[SRD5:GM|GM]] chooses the nature of the intervention; the effect of any [[SRD5:Spells#Cleric Spells|cleric spell]] or cleric [[#Domain Spell|domain spells]] would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a [[SRD5:Resting|long rest]]. At 20th level, your call for intervention succeeds automatically, no roll required. ==Divine Domains=====Knowledge Domain===The gods of knowledge - including Oghma, Boccob, Gilean, Aureon, and Thoth - value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge pro mote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. {|class="zebra"!colspan="2" style="font-size:12pt;"|Knowledge Domain Spells|-!Cleric Level!Spells|-|1st|''[[SRD5:Command|command]], [[SRD5:Identify|identify]]'' |-|3rd |''[[SRD5:Augury|augury]], [[SRD5:Suggestion|suggestion]]'' |-|5th |''[[SRD5:Nondetection|nondetection]], [[SRD5:Speak With Dead|speak with dead]]'' |-|7th |''[[SRD5:Arcane Eye|arcane eye]], [[SRD5:Confusion|confusion]]'' |-|9th |''[[SRD5:Legend Lore|legend lore]], [[SRD5:Scrying|scrying]]'' |} ====Blessings of Knowledge====At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: [[SRD5:Using_Ability_Scores#Arcana|Arcana]], [[SRD5:Using_Ability_Scores#History|History]], [[SRD5:Using_Ability_Scores#Nature|Nature]], or [[SRD5:Using_Ability_Scores#Religion|Religion]].Your proficiency bonus is doubled for any ability check you make that uses either of those skills. ====Channel Divinity: Knowledge of the Ages====Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. ====Channel Divinity: Read Thoughts====At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it.As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest.If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute. During that time, you can use your action to end this effect and cast the [[SRD5:Suggestion|suggestion]] spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell. ====Potent Spellcasting====At 8th level, you add your [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] modifier to the damage you deal with any cleric cantrip. ====Visions of the Past====Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] score and must maintain concentration during that time, as if you were casting a spell.Once you use this feature, you can't use it again until you finish a short or long rest. '''''Object Reading.''''' Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] score), you can spend 1 additional minute for each owner to learn the same information about that creature.
At 20th level, your call for intervention succeeds automatically, no roll required.
{{SRD5end}}
==Optional Class Features==
When you reach certain levels you may, with your DM's permission, acquire these features:
{{5e Ability Section|3|Additional Cleric Spells|<ref name="TCoE30">{{Cite Pub|Tasha's Cauldron of Everything|pages=30}}</ref> 1st level. Unofficial Description: Gain an additional {{srd5lc|Spell}}s.}}
{{5e Ability Section|3|Harness Divine Power|<ref name="TCoE30" /> 2nd level. Unofficial Description: Regain a {{srd5lc|Spell Slot}}.}}
{{5e Ability Section|3|Cantrip Versatility|<ref name="TCoE31">{{pub|TCoE}} page 31.</ref> 4th level. Unofficial Description: Replace {{srd5lc|Cantrip}} at 4th, 8th, 12th, 16th, and 19th levels.}}
{{5e Ability Section|3|Blessed Strikes|<ref name="TCoE31" /> 8th level. Unofficial Description: Bonus damage from cantrips.}}
==Sources==
* [[SRD-OGL v5.1]] - 5th edition SRD/OGL document published Jan. 2016 by WotC
<references />
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{{DEFAULTSORTKEY:Cleric 5e}}[[Category:Base Class|{{Title Only|{{BASEPAGENAME}}}} SRD5]][[Category:5e|{{Title Only|{{BASEPAGENAME}}}} SRD5]] [[Category:SRD5|{{Title Only|{{BASEPAGENAME}}}} SRD5]] [[Category:Class|{{Title Only|{{BASEPAGENAME}}}} SRD5]][[Category:5e Classes]][[Category:SRD5 Classes|{{Title Only|{{BASEPAGENAME}}}} SRD5]][[Category:Class]]