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Rod of Nerdkind (3.5e Equipment)

2 bytes removed, 22:59, 2 April 2014
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wtf commas
* It has 5 charges, which replenishes every session (every time the group gets together to play D&D).
* The character has all knowledge that its player has out of game. If you know how to make circuit-boards out of game, you may be able to start your own technological revolution in-game without requiring knowledge checks -- y'know if you can make transistors somehow.
* At the cost of 1 charge, another player, gets the you a specified beverage or snack that will take at most 3 minutes to get. The player must deliver this food to you directly. Multiple charges can be used to increase the retrieval time, giving a maximum journey of 15 minutes per session (if you want them to pick up a pizza you ordered or something). You must still pay all appropriate costs for the beverage or snack, if any. You can't use this mid-combat.
* At the cost of 1 charge, you can call dibs on the last portion of a shared snack.
* At the cost of 1 charge, you can reroll any die roll. You can do this multiple times if you want, each time taking another charge. ''"No, I totally rolled a 20, see?"''