Chapter |
Name |
Page |
Description
|
Introduction |
Introduction |
4 |
|
Chapter 1 |
Evil Does Not Sleep |
5 |
Gives you ways on introducing an elder evil into your campaign along with feats to make their servants more powerful.
|
Chapter 2 |
Atropus |
16 |
The stillborn afterbirth of the Dungeons and Dragons multiverse. It desires nothing more than the total destruction of the multiverse.
|
Chapter 3 |
Father Llymic |
32 |
His mind slowly infects the surroundings in an attempt to make the world part of himself.
|
Chapter 4 |
The Hulks of Zoretha |
48 |
Monoliths from another plane that are waiting for a signal to begin their destructive rampage.
|
Chapter 5 |
The Leviathan |
64 |
A creature whose restless slumber is responsible for earthquakes, tidal waves, and whirlpools. A group of mad cultists have made it their goal to awaken the beast.
|
Chapter 6 |
Pandorym |
80 |
A doomsday weapon that is just waiting to be used.
|
Chapter 7 |
Ragnorra |
96 |
The mother of monstrosities who was hurled into space by gods. She returns every 500 years as a red comet, spawning monsters as she goes.
|
Chapter 8 |
Sertous |
112 |
After being exiled from the Abyss, he took the form of a giant snake and worked with the yuan-ti. Even after being slain, he still occasionally corrupts the snake people.
|
Chapter 9 |
The Worm that Walks |
128 |
A slain god that transferred its powers to the maggots that ate it, transforming itself into a maggoty corpse. It was locked away, but tries to escape so it can devour the inhabitants of the world.
|
Chapter 10 |
Zargon |
144 |
It is said that he can only be destroyed by cutting off his horn and destroying the horn. The unfortunate part is no one is sure how to destroy the horn, so he may come back at any time.
|