Power Word The Game (3.5e Spell)
| |||||||||||
| |||||||||||
Rate this article Discuss this article |
Enchantment (Compulsion) [Mind-Affecting] | |
Level: | Bard 2, Eiji 2, Paladin 2, Sorcerer/Wizard 2 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature. |
Duration: | 1 min./level |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
You just lost (sunglasses off) the game.
Pick one target. That target must make a Will save or instantly believe that they have lost any and all games they are currently playing. If the target is playing a game in which a significant amount of resources is risked upon loss, the target gains a +4 bonus to the Will save. If all the games are inconsequential, the target suffers a -4 penalty to the Will save. Whether or not the target makes the save, the target must say "I just lost the game."
This spell is a favorite of no-nonsense paladins and tricky sorcerers. Rogues whom favor small swindles will occasionally obtain an eternal wand for this spell.
You may use this spell in a non-humor campaign by renaming it to power word lose and removing the forced speaking effect.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Paladin
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Havvyv |
---|
Eiji-kunv |
---|