Information for "Mastermind Rogue (3.5e Alternate Class Feature)"

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Display titleMastermind Rogue (3.5e Alternate Class Feature)
Default sort keyMastermind Rogue (3.5e Alternate Class Feature)
Page length (in bytes)3,633
Page ID47431
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Page creatorLeziad (talk | contribs)
Date of page creation00:41, 9 February 2016
Latest editorLeziad (talk | contribs)
Date of latest edit20:16, 3 April 2021
Total number of edits19
Total number of distinct authors1
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AuthorLeziad +
ClassRogue +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA Mastermind is a rogue who use deception,
A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high Dexterity and Charisma scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice combat effectiveness for skills.
sacrifice combat effectiveness for skills. +
TitleMastermind Rogue +