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<option>{{:Strong Grip (3.5e Feat)/Favorite Blurb}}</option>
 
<option>{{:Strong Grip (3.5e Feat)/Favorite Blurb}}</option>
<option>{{:Warp (3.5e Spell)/Favorite Blurb}}</option>
 
 
<option>{{:Simplified Races (3.5e Variant Rule)/Favorite Blurb}}</option>
 
<option>{{:Simplified Races (3.5e Variant Rule)/Favorite Blurb}}</option>
 
<option>{{:Shadow Magister (3.5e Class)/Favorite Blurb}}</option>
 
<option>{{:Shadow Magister (3.5e Class)/Favorite Blurb}}</option>

Revision as of 15:59, 13 December 2016

Dash

Greyhound72.jpg

Looking for a bit of extra movement on your turn? Maybe you wanted to play a scout, and be better able to utilize your movement based abilities? Or get more than a 5' step in before you full attack? Well, look no farther. The Dash feat gives you a bit of extra speed, and something to do with those swift actions all your caster friends are enjoying. And in case that wasn't enough, it can also be used in place of Mobility to qualify for additional feats, so it may well fit into your existing feat chain plans. Check it out!

Read the full text at: Dash

Facts about Dash