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Iaijutsu Master (3.5e Prestige Class)

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{{Help Wanted|Need a sample encounter}}
{{author
|author_name=Ghostwheel
|editing=
|balance=Rogue
|rating=1
|raters=Wildmage
}}
<div class="blank">
|Minimum Level=6
|Base Attack Bonus Progression=Moderate
|Fortitude Save Progression=GoodPoor
|Reflex Save Progression=Good
|Will Save Progression=Good
</div>
[[File:Samurai-x-10Kaori_Kanzaki.jpg|thumb|right|270px|The flickering blade A moment of a calm before the battousai is a thing to be fearedunleashes the blade from its sheathe.]]
==Iaijutsu Master==
Few people become iaijutsu masters, the training to become on so rigorous that many who do attempt fail, never learning the true techniques of battojustu or blade-drawing. However, some push themselves harder and farther than others, honing their skills and becoming battosais--masters of the blade and the techniques a sheathe can hold within it.
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving ThrowThrows]]s
! rowspan="2" | Special
! rowspan="2" | [[#Speed Bonus|Speed Bonus]]
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
| 1st || +0 || +2 0 || +2 || +2| class="left" | [[#Blade Artist|Blade Artist]], [[#Defensive Sheathe|Defensive Sheathe]], [[#Iaijutsu Focus|Iaijutsu Focus]], [[#Iaijutsu Strike|Iaijutsu Strike]], [[#Weapon Bond|Weapon Bond]] || +0
|-
| 2nd || +1 || +3 0 || +3 || +3| class="left" | [[#Flowing BladeDevastating Blow|Flowing BladeDevastating Blow]] || +0
|-
| 3rd || +2 || +3 1 || +3 || +3
| class="left" | [[#Sheathe Unbloodied|Sheathe Unbloodied]], [[#Shunpo|Shunpo]] || +10
|-
| 4th || +3 || +4 1 || +4 || +4
| class="left" | [[#Dance of Blades|Dance of Blades]] || +10
|-
| 5th || +3 || +4 1 || +4 || +4
| class="left" | [[#One Strike, Two Cuts|One Strike, Two Cuts]] || +10
|-
| 6th || +4 || +5 2 || +5 || +5
| class="left" | [[#Strike from the Void|Strike from the Void]] || +20
|-
| 7th || +5 || +5 2 || +5 || +5
| class="left" | [[#Razor Wind|Razor Wind]], [[#Sharpened Reflexes|Sharpened Reflexes]] || +20
|-
| 8th || +6 || +6 2 || +6 || +6
| class="left" | [[#Flashing Blade|Flashing Blade]] 1/encounter || +20
|-
| 9th || +6 || +6 3 || +6 || +6
| class="left" | [[#Flowing Water|Flowing Water]], [[#Flashing Blade|Flashing Blade]] 2/encounter || +30
|-
| 10th || +7 || +7 3 || +7 || +7| class="left" | [[#Lightning Reflexes|Lighting Reflexes]], [[#Strike with no Thought|Strike with no Thought]] || +30
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::46]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
All of the following are class features of the Iaijutsu Master.
'''{{Anchor|Speed Bonus}}:''' The Iaijutsu Master gains iaijutsu master's class levels stack with his levels in [[SRD:Monk|monk]], [[Grimoire_Tenken_(3.5e_Alternate_Class_Feature)|tenken]], and classes that follow a similar progression for the purpose of determining his enhancement bonus to speed. Should he have no levels in the above classes, for the purposes of his base speed he counts himself as shown in the table a [[Grimoire_Tenken_(3.5e_Alternate_Class_Feature)|tenken]] of his class level as outlined aboveunder [[#Table: The Iaijutsu Master|Table: The Iaijutsu Master]].
'''{{Anchor|Blade Artist}} ([[Ex]]):''' At first level the iaijutsu master learns to gauge the swing of a weapon of a weapon on an almost unconscious level. He gains his the [[Wisdom]] or [[Charisma]] modifier to AC when not wearing armor or in light armorShielded_in_Life_(3. This bonus to [[SRD:AC5e_Feat)|ACShielded in Life]] apply even against feat, choosing either his [[SRD:Touch Attack|touch attacksWisdom]] or when the iaijutsu master is [[SRD:Flat-Footed|flat-footed]]. He loses this bonuses when he is immobilized or [[SRD:Helpless|helplessCharisma]], and when he carries a shield. This bonus does not stack with any other ability that adds an additional bonus to AC from an ability modifier (apart from score for the usual [[Dexterity]] modifier to AC, of course)feat.
'''{{Anchor|Defensive Sheathe}} ([[Ex]]):''' At first level, the iaijutsu master learns that it is important to remain protected even when others would open themselves up to attacks. Sheathing a weapon does not provoke an [[SRD:Attack of Opportunity|attack of opportunity]].
'''{{Anchor|Iaijutsu Focus}}:''' After drawing a weapon, the iaijutsu master gains an extraordinary focus as all his attention descends upon the target of his strike. At first level , once during his turn upon drawing his a slashing weapon, with which he has [[SRD:Weapon Focus|Weapon Focus]] the iaijutsu master gains a 1d4 Iaijutsu Points. The number of Iaijutsu Points equal to 1d4 + his [[Charisma]] or [[Wisdom]] modifier divided he gains increases by four + his class one at 3rd level and every levelhence. He may use these to power his various abilities, but they only apply to the next melee attack he makes which gains a +1 competence bonus to attack. This competence bonus increases by one at third level and an additional one at every three class levels hence (at levels 4, 7, and to a maximum of +4 at level 10), and stacks with any competence bonuses granted by any class, but not one granted from feats or other abilities. Any leftover Iaijutsu Points disappear at the end of his turn. Iaijutsu Points may only be spent on an attack which uses the iaijutsu master's bonded weapon.
'''{{Anchor|Iaijutsu Strike}} ([[Ex]]):''' Faster than the eye can see, the Iaijutsu Master whips out his weapon and coats it with the blood of his opponents in attacks of truly superhuman speed. At first level after drawing his weapon, the iaijutsu master may spend a number of Iaijutsu Points up to his class level + 2. He adds an extra 1d6 damage to the attack immediately made after drawing the weapon for each Iaijutsu Point spent.
'''{{Anchor|Weapon Bond}}:''' At first level the iaijutsu master chooses one slashing weapon with which he has Weapon Focus with. This weapon is now bonded to the Iaijtusu Master, allowing him to use his various abilities with it. Bonding to a different weapon erases any bond the iaijutsu master had with a previous weapon, and requires a full round of meditation. '''{{Anchor|Flowing BladeDevastating Blow}} ([[Su]]):''' At second level the iaijutsu master learns to make attacks that are almost supernatural in nature; after drawing his bonded weaponon an attack with which he gains iaijutsu focus, he may spend a number of Iaijutsu Points to activate effects should he hit as detailed in the table below. As he advances in levels, he gains access to new effects. The DC of these effects is equal to 10 + 1/2 his [[BAB]] + the bonus to attack he gets from Iaijutsu Focus + his [[Charisma]] or [[Wisdom]] modifier (whichever is higher), and is a [[Fortitude]] save at second level, and they last one round before ending. At fifth level the iaijutsu master may instead require a [[Will]] save to resist the effect, and by eighth level a [[Reflex]] save. This ability may be used in tandem with Iaijutsu Strike, and the effects last for one round.
{| class="{{d20}}"
|+ Flowing Blade Devestating Blow Class Feature
! Level || class="left" | Condition Caused || Iaijutsu Points spent
|- class="{{Odd-Even}}"
|}
'''{{Anchor|Sheathe Unbloodied}} ([[Ex]]):''' The iaijutsu master continues to grow faster, able to now accomplish a feat that many are famed for but few can do--drawing, attacking, and sheathing his weapon in a single smooth action with no blood on the blade. At third level, he may now sheathe a weapon as a swift action, or as part of a move action when moving.
'''{{Anchor|Shunpo}} ([[Ex]]):''' The iaijutsu master's speed quickly reaches incredibly heights, allowing him to move from place to place in only the blink of an eye, confusing his enemies as he reaches places he isn't expected to be. At third level, the iaijutsu master may take a standard action that does not provoke an [[SRD:Attack of Opportunity|attack of opportunity]] to duplicate [[SRD:Dimension_Slide|Dimension Slide]] at will with a manifester level equal to twice your class level, but only once per round. At fifth level this ability may be activated as a move action, and at seventh level as a swift action.
'''{{Anchor|Dance of Blades}} ([[Ex]]):''' The iaijutsu master's ability to move about the battlefield improves further; at fourth level, he gains the ability to move before and after taking a standard action (usually an attack), though the total distance moved consumes a move action and cannot be farther than the iaijutsu master's speed. The square within which the iaijtusu master's standard action is taken is not considered threatened for the purposes of movement, though his action and any other movement during the round may provoke [[SRD:Attack of Opportunity|attacks of opportunity]].
'''{{Anchor|One Strike, Two Cuts}} ([[Ex]]):''' The draw, a single slash, and the sheathe--and yet two slices appear from where only one strike occured! At fifth level, after drawing his bonded weaponon an attack that gains iaijutsu focus, the iaijutsu master's may make a second attack after his first. Any effects that affected the first strike (including any effects from Iaijutsu Strike, Flowing BladeDevastating Strike, or any other class abilities he possesses from other classes, feats, or equipment) affect the second attack as well. This second attack does not have to be against the same target as the first.
'''{{Anchor|Strike from the Void}} ([[Ex]]):''' The void begins to fill the iaijutsu master as he draws the blade, allowing him to cut deeper into his enemies with barely a thought; in fact, few thoughts cross his mind as he watches blood spray before the blade crawls back into its sheathe, almost by instinct. At sixth level, the iaijutsu master may add one-half his [[Charisma]] or [[Wisdom]] modifier to every die of damage done with Iaijutsu Focus.
'''{{Anchor|Razor Wind}} ([[Su]]):''' A strain of the blade--and suddenly it's free, letting loose a blinding wind that flies free to rend the flesh of its foes even beyond the material weapon's reach. At seventh level, the attack with which the iaijutsu master gains iaijutsu focus with can reach opponents as far away as 100' from the Iaijutsu Master as long as it's made with his bonded weapon, though every 1020' the attack roll takes a penalty of -1 (for at 20 to 35 feet, with a maximum of -10 5 at 100' range). Apart from the extended reach, this attack still counts as a melee attack for all intents and purposes.
'''{{Anchor|Sharpened Reflexes}} ([[Ex]]):''' As the movements become more instinctual, the iaijutsu begins to act without thinking, allowing his body to move on its own. At seventh level, the iaijutsu master cannot be surprised and may roll initiative even during surprise rounds during which he would normally be surprised.
'''{{Anchor|Flashing Blade}} ([[Ex]]):''' Movement without thought, flashing blades twinkling with barely a blink of an eye. At eight eighth level, the iaijutsu master may move up to his base speed an and make a single attack as an immediate action once per encounter. He may use this ability twice per encounter at level tennine.
'''{{Anchor|Flowing Water}} ([[Ex]]):''' Men can offer the resistance of cornstalks against the iaijutsu master's movement as he flows between them leaving only sprays of blood in his wake. At level nine, the iaijtusu master may move up to twice his speed as a full-round action and make a single attack against every foe he threatens during his movement, though only once per foe. He gains a +4 dodge bonus against [[SRD:Attack of Opportunity|attacks of opportunity]] provoked by his movement when using this ability.
'''{{Anchor|Lightning Reflexes}} ([[Ex]]):''' The pinnacle of speed, the iaijutsu master can so fast that few can follow his actions. At level ten, the iaijutsu master gains an extra swift action every round. Conversely, this also means that he may take two immediate actions to burn both his swift actions the following round. '''{{Anchor|Strike with no Thought}} ([[Ex]]):''' The iaijutsu master's body has reached such heights that at times it moves as though it were seperate from him--its own living thing. Once per encounter at level ten, the iaijutsu master may take an immediate action to immediately take a turn. While his initiative doesn't actually change, he gains a full round's worth of actions at that point.
===Campaign Information===
====Playing an Iaijutsu Master====
'''Combat:''' As an iaijutsu master, who you are a trained warrior who excels in both a high mobility and dealing a lot of damage. Very effective against backliners who wish you weren't there, you know just where and how to strike, shattering the opponent's defense before they have a clue as to what happened.
'''Advancement:''' Typical characters who become iaijutsu masters include samurais, martial adepts, rogues, and ninjas. Just about anyone who has the strength and resolve to undergo the incredibly intense training can become an iaijutsu master--many have the potential, but few have the will to carry it out.
====Iaijutsu Masters in the World====
{{quote|I barely saw him draw his blade and sheathe it in one go--and then he disappeared! By the time he our leader fell to the ground, our leader he was already dead, and never knew what happened...|4=Grosh, Orc BodyguardBandit}}
Iaijutsu masters can fit into any cadre of highly-trained soldiers, though some can be found working as lone assassins, vigilantes, or even wanderers who follow their own ideals. Whatever the case, iaijutsu masters are often highly individualistic due to their unique fighting style which sets them apart from virtually all other melee combatants.
| 22 || class="left" | Iaijutsu masters can move incredibly fast. In fact, they reach such speeds that they seem to teleport from place to place freely, so you can never be sure of where they'll be next.
|-
| 30 27 || class="left" | The strike of an iaijutsu master can kill even the strongest foes and tear through the toughest build. However, they have a secret weakness, though no one's sure what it is...
|-
| 40 32 || class="left" | The weakness of This check lets the user know about specific iaijutsu masters has been found! They are bonded to a single weapon, and should you destroy or take away organizations that weapon from employ them, they will lose many of their abilitiesin the area.
|}
Iaijutsu masters can fit almost anywhere in the campaign; be they assassins, military-men, scouts, or simple wanderers who follow wherever their feet lead them, they can be anyone. All it takes is speed, swiftness, and a keen mind along with the right training to mold someone into an iaijutsu master.
'''Adaptation:''' Though the majority of iaijutsu masters are often lightly armored, one can also have one clad in full plate swinging about a greatsword if one wishes to. In this way you can break the stereotype, leading to new and interesting combinations. If using the Oriental Adventures sourcebook, one can add the Iaijutsu Focus skill to the Iaijutsu Master's class skills.
'''NPC:'''
[[SMW::off]]{{:Din_(3.5e_NPC)}} {{[[SMW:User:Ghostwheel/NavBox}}on]]
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