Difference between revisions of "Gripping Vise (3.5e Feat)"
From Dungeons and Dragons Wiki
m (Text replace - "}} ----" to "}}</onlyinclude> ----") |
m (Adding NavBoxes back.) |
||
(One intermediate revision by the same user not shown) | |||
Line 19: | Line 19: | ||
---- | ---- | ||
{{3.5e Feats Breadcrumb}} | {{3.5e Feats Breadcrumb}} | ||
− | + | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Feat]] | [[Category:Feat]] | ||
[[Category:Grimoire]] | [[Category:Grimoire]] | ||
+ | |||
+ | {{Navboxes}} |
Latest revision as of 02:53, 19 September 2012
| |||||||||
| |||||||||
Rate this article Discuss this article |
Gripping Vise [Fighter]
Prerequisites: Stand Still, BAB +6Benefit: As a move action, you may force an adjacent enemy to make a Reflex save with a DC equal to your Strength or Dexterity modifier (whichever is higher) + 10 + 1/2 your level or be unable to move through mundane means for one round. They may still move through magical means, such as teleportation.
Special: Once one reaches a BAB of +12, this may instead be used as a Swift action.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Ghostwheelv |
---|
Facts about "Gripping Vise (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Stand Still + and BAB +6 + |
Rating | Undiscussed + |
Summary | Your mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving. + |
Title | Gripping Vise + |
Type | Fighter + |