Difference between revisions of "Gripping Vise (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "}} ----" to "}}</onlyinclude> ----")
m (Adding NavBoxes back.)
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:
 
----  
 
----  
 
{{3.5e Feats Breadcrumb}}
 
{{3.5e Feats Breadcrumb}}
{{:User:Ghostwheel/NavBox}}
+
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Feat]]
 
[[Category:Feat]]
 
[[Category:Grimoire]]
 
[[Category:Grimoire]]
 +
 +
{{Navboxes}}

Latest revision as of 02:53, 19 September 2012

Homebrew.png
Author: Ghostwheel (talk)
Date Created: November 30, 2009
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Gripping Vise [Fighter] Prerequisites: Stand Still, BAB +6Benefit: As a move action, you may force an adjacent enemy to make a Reflex save with a DC equal to your Strength or Dexterity modifier (whichever is higher) + 10 + 1/2 your level or be unable to move through mundane means for one round. They may still move through magical means, such as teleportation. Special: Once one reaches a BAB of +12, this may instead be used as a Swift action.



Back to Main Page3.5e HomebrewCharacter OptionsFeats


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteStand Still + and BAB +6 +
RatingUndiscussed +
SummaryYour mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving. +
TitleGripping Vise +
TypeFighter +