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God (3.5e Prestige Class)

46 bytes removed, 22:22, 31 December 2019
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| 11th || +11 || +7 || +7 || +7
| class="left" | DR 4030/cosmic, Energy Resistance 4030
| +1 class level
| 8
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| 16th || +16 || +10 || +10 || +10
| class="left" | DR 8040/cosmic, Energy Resistance 8040
| +1 class level
| 13
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| 21st || +21 || +12 || +12 || +12
| class="left" | DR 16050/cosmic, Energy Resistance 16050
| +1 class level
| 18
'''{{Anchor|Skills}}:''' A god takes all the skills from previous classes as class skills.
'''{{Anchor|Divine Aura}} {{Ex}}:''' A god gains a divine aura out to 10 feet, which the deity can use for three different effects. Activating or excluding subjects is a free action, and changing which aura is active is a swift action. All divine aura effects are mind-affecting, extraordinary abilities. The saving throw is 10 + 1/2 HD + your highest ability scoremodifier. Choose from the following:
*''Awe:'' Your radiance fascinates other beings into a stupor. All creatures with HD equal or less than your own must make a [[Will]] save or become [[SRD:Fascinated|fascinated]] for as long as they remain in line of sight, and for 1 minute after, save negates. An opponent that succeeds on the saving throw is immune to that same deity’s aura of awe for 24 hours.
'''{{Anchor|Energy Resistance}} {{Ex}}:''' A god must be endure the elements. At 2nd level a god receives energy resistance 10 (acid, cold, electric, fire, and sonic). At 6th level this becomes energy resistance 20. At 11th level this becomes energy resistance 30. At 16th this becomes energy resistance 40. Finally at 21st this becomes energy resistance 50.
'''{{Anchor|Adaptive Form}} {{Ex}}:''' At 3rd level a god is not bound by mere mortal laws like not breathing in space, dying of starvation, and burning to death in lava. They are always under the effect of ''[[SRD:Adapt Body|adapt body]]'' as an extraordinary effect, and no longer need to eat, sleep, or breath to survive. Finally, their voice carries regardless of medium, even allowing them to speak underwater or in space. A ''[[SRD:Silence|silence]]'' field still silences them however.
'''{{Anchor|Divine Armor}} {{Ex}}:''' A 3rd level god warps reality around it, protecting it from harm. The god has a 20% miss chance against both harmful physical attacks, spells, and other effects. This is not concealment nor is it bypassed by ''[[SRD:True Seeing|true seeing]]'', it is the altering of fate to be most favorable to the deity.
'''{{Anchor|Tongues}} {{Ex}}:''' A 4th level god is under the constant effect of ''[[SRD:Tongues|Tongues]]'' as an extraordinary ability.
'''{{Anchor|Divine Home}}:''' A 5th level god selects a location on an outer or transitive plane and makes it his divine realm, a place that serves as a workplace, personal residence, audience chamber, and sometimes as a retreat or fortress. Over the course of 1 week you attune an a spherical area equal to your divine rank squared x miles large. In this area, you can control the temperature, lighting, and minor elements of the environment to any degree which is normal for that plane (which for the material plane is typically between -20ºF to 120ºF), and fill the area with scents and sounds as the deity sees fit. Sounds can be no louder than one hundred humans could make, but not harmful sound. The deity’s ability to create scents is similar.
A demigod or lesser deity can erect buildings and alter the landscape, but must do so through its own labor, through magic, or through its divine powers. Intermediate deities can create buildings and perform major terrain alterations like adding mountains or rivers, and greater deities may create impossible structures such as mountains supported by a single twig or rivers that flow through the sky.