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Fleet Ship (3.5e Location)

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{{#set:Type=City/Planet/PlaneShip}}
<onlyinclude>==Fleet Ship==
[[File:Fleet Ship 2.jpg|thumb|right|600px|A Fleet Ship]]
*[[SRD:About Planes#Light Gravity|Light Gravity]]: A fleet has light gravity.
*[[SRD:About Planes#Time|Time]]: The fleet experiences normal time.
*[[SRD:About Planes#Shape and Size|Shape and Size]]: A fleet is a [[Greater Character Sizes (3.5e Other)|mega]]-sized self-contained shape with a length of four three miles, width of two miles, and weight of 500,000 tons.
*[[SRD:About Planes#Static|Static]]: A fleet is static to such an extent that only [[Siege (3.5e Subtype)|siege]] weapons can damage it.
*[[SRD:About Planes#Air-Dominant|Elemental and Energy Dominance]]: No elemental or energy dominance.
*[[SRD:About Planes#Alignment TraitsGood-Aligned/Evil-Aligned|Alignment TraitsGood Aligned]]: A fleet is neutral mildly good aligned.
*[[SRD:About Planes#Magic Traits|Magic Traits]]:
**Impeded Magic: Make a [[SRD:Spellcraft Skill|Spellcraft]] check [[SRD:DC|DC]] 20+spell level. If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally.
**Limited Magic: Can only use spells in the [[SRD:Divination School|Divination]] school, or [[SRD:Charm Subschool|charm]], [[SRD:Figment Subschool|figment]], [[SRD:Pattern Subschool|pattern]], or [[SRD:Healing Subschool|healing]] subschool'ssubschools, and all [[SRD:Inflict Spells|inflict spells]]. And no spell or spell-like ability can be above level 7.**Power Trait: Limited Manifestation: Can only use powers in the [[SRD:Clairsentience Discipline|Clairsentience]], [[SRD:Psychometabolism Discipline|Psychometabolism]] [[SRD:Psychokinesis Discipline|Psychokinesis]] discipline'sdisciplines, or [[SRD:Charm Subdiscipline|charm]] subdiscipline.
'''Planar Connections:''' Whenever a fleet makes a [[Hyperjump (3.5e Creature Ability)|hyper-jump]], it briefly visit the [[SRD:Plane of Shadow|plane of shadow]]. But does not link to any other planes, including the [[SRD:Astral Plane|astral]] or [[SRD:Ethereal Plane|ethereal]].
'''Movement and Combat:''' As an Earth-like planet.
(Info for table, ignore: [[Size::4x2x1 miles/500,000 tons]] .)===Ship Features==={{:Template:Standard City Ship Features|fleet|cannot be bought|35|A Fleet city.}} {{:Template:Complex Ship Features|fleet|15|8|60|10|4|16|20|25,000, medium 25,000–50,000, and max is 75,000}} '''Fleet Ship Changes:''' A singe fleet ship has the following qualities: |35HD, 1400 HP<!--1220+180construct-->(+150 Shield HP, see below) and 300' [[SRD:Fly|fly speed (clumsy)]]. It requires 2 minutes and 2000’ to turn the ship 90 degrees.*''More than Massive:'' The sheer size of a fleet ship, means it always fails Hide checks, and fails AC checks against Siege weapons (but only siege weapons can harm it). The fleet ship has not attack of its own (outside of ramming), instead it fights with gun rooms (see below).*''Extra Engineer Room:'' A fleet ship has three engine rooms. But can operate with only one (at one third speed).*''Stronger Gun Rooms and Docks:'' A fleet ship’s gun rooms and docks have 60HP each (instead of 40).*''Larger Hyperdrive:'' A fleet ship has a much larger hyperdrive, requiring four [[FT11 Cell (3.5e Equipment)|FT11 cells]] to do a single jump.*''Comprehensive Systems:'' A fleet ship has two [[FT20 Defense System (3.5e Equipment)|FT20 Defense Systems]] (on rear and top), six [[FT25 Assault System (3.5e Equipment)|FT25 Assault Systems]] (on all six sides), two [[FT28 Ship Killer (3.5e Equipment)|FT28 Ship Killers]] (on both sides), and two [[FT29 Moon Killer (3.5e Equipment)|FT29 Moon Killers]] (on bottom and front)|A Fleet city.*''Gravitational Pull:'' The sheer magnitude of a fleet ship makes it have its own gravitational pull, acting in many ways like a tractor beam. This pulls in all objects smaller than it within five miles, at a rate of 100’/round. Ships caught this way are unable to hyper-jump, unless they beat a DC 30 escape artist check. Ships can still move away from the fleet ship if they have a speed greater than 100’. The fleet ship does not receive collision damage from objects or other ships hitting it in this way.}}
===Ship Sections===
'''Dock:''' To enter a A fleet ship, one first goes through a thick air-tight door with dimensions 10x70x40 (LxWxH), reaching a dock is an ovular room (150x90x40). This room is has anywhere from 4-6 [[Uon Turret (3.5e Monster)|uon turrets]], has purple lights emerging from where the floor and wall touch, and has a circular door (5x30x30) at the end of it. There always is a [[Uon Turret (3.5e Monster)|Uon Turret III]] at the end of the hall to ask for entry. Quite commonly a ship is pulled into the dock by the ship’s gravitational pull. This room has enough space for one deka-sized battle, transport or utility ship.*''Exterior Elevator:'' Larger ships cannot fit within a fleet ship dock. They must move cargo and passengers through an elevator. This elevator is controlled from the bridge (or an engineer room if disabled). And hooks up to another ship’s docks directly. This links to a fleet ship’s dock. The external elevator has a mobile room with internal dimensions of 30x30x20. The distance between docks is 500’, and it takes one minute to shuttle materials between.
*''Vehicle Repair Center:'' There is a mechanics room which is attached to the dock.
'''Inhabitants:''' [[Octoxeno (3.5e Race)|Octoxeno]], [[Seppia (3.5e Race)|Seppia]], [[Uongo-mijusi (3.5e Race)|Uongo-mijusi]] and [[Zherihnghil (3.5e Race)|Zherihnghil]] make up most of the leadership of a Fleet Ship. They are the original races, and are most of the culture.
Small sects of [[Ethergaunt (3.5e Race)|Ethergaunt]], [[Gear Actua (3.5e Race)|Gear Actua]], [[SRD:Humans (Race)|Human]], [[Life Elemental Energon (3.5e Race)|Life ElementalEnergon]], [[Skandar (3.5e Race)|Skandar]] and [[Tempus (3.5e Race)|Tempus]] have inhabited The Fleet for at least a millennium. Allowing some to gain high seats of power in Fleet society.
There is a plethora of other species that inhabit fleet ships.
==='''Government===:''' Fleet Ship is a federal republic oligarchy. Meaning 3% of population is voted for to rule a government with divisions of power. This body has a commander, that it votes for to lead only with military affairs. The commander has no power over trade or inner ship affairs outside of security, and all powers can be challenged by the senate. <span style="display:none">[[Challenge Rating::35]] [[Pilot::35]] [[Size::[[Greater Character Sizes (3.5e Other)|Mega]](15,840x10,560x100/500,000 tons)]] [[Costs::cannot be bought]]</span>
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{{Template:3.5e Locations Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Location]] [[Category:Starship]]
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