Open main menu

Dungeons and Dragons Wiki β

Electric Mandolin (3.5e Equipment)

Revision as of 20:13, 11 August 2009 by ClaytonQuintero (talk | contribs) (1 revision: Ganteka Import)
Homebrew.png
Author: Ganteka (talk)
Date Created: 14 June 2008
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Electric Mandolin

This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody. Created for the purpose of preventing jerks from smashing your instrument as well as adding some class to an otherwise plain chunk of wood, this weapon is a favorite of musical types who need to show their critics that it doesn't pay to heckle.

In combat, it is a +2 greatclub of shock which deals an extra 1d6 electricity damage. In addition, when used as an instrument, it provides a +4 circumstance bonus on Perform (stringed instrument) skill checks.

  • The +4 circumstance noted above is derived from the weapon's enhancement bonus stacked with the masterwork instrument's bonus.

Caster Level: 9th, Prerequisites: Craft Magic Arms & Armor, lightning bolt, Cost to Create: 26,000 gp (plus 305 for the masterwork greatclub component and 100 for the masterwork mandolin component), 1,040 XP, 26 Days to create.



Back to Main Page3.5e HomebrewEquipmentMagic Weapons