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Dungeons and Dragons Wiki talk:The Same Game Test

537 bytes added, 17:13, 7 August 2021
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:::::::::: Hallway full of magical runes is: can you disable or somehow bypass magical traps? Then you pass. You can't? Then you (probably) fail. Not sure why you're having difficulty with this particular thing. [[User:Surgo|Surgo]] ([[User talk:Surgo|talk]]) 19:29, 3 September 2019 (MDT)
 
 
::::::::::: What if the traps trigger immediately in the presence of carbon dioxide, or water vapor? Now you automatically fail unless you are a warforged, undead, or some other sort of non-typical race. What if every trap is Death Spell and has a DC of 600? Now you fail unless you're immune to death effects. What are the walls or floor made of? Does your character have passwall, or a burrow speed? Is the hallway in a dead magic zone? This is why the test is useless without specific definitions. It doesn't actually say anything.
::::::::::: The problem is that it is an arbitrarily large number of traps. Therefore, if the character has less than a 100% chance to find and disable each trap, they automatically fail. If they can automatically succeed but require a resource such as spell slots, they automatically fail. This is so obvious I can't believe you need it spelled out. Was this test written by an infant?
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