Difference between revisions of "Dandyleon (3.5e Race)"

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===Religion===
 
===Religion===
  
 
+
Most dandyleon don't care for religion, nor spirituality, focused as they are with the material world and themselves, but those religiously inclined either pay homage to fey creatures, gods of thievery, pleasure, art or bravery and combat.
  
 
===Language===
 
===Language===

Revision as of 08:40, 27 September 2022

Dandyleon

A race of feline, flowery creatures which are glamourous as much as dangerous.

Personality

Bold and full of themselves, dandyleons are a incredible energetic race, always ready to prove (and show) themeselves, with shows of physical prowess and wit, as well as honor and trickery. Their over the top personality allows them to left unscathed the most perilous situations, but their exaggerated approach to life sometimes brings them to misery.

Physical Description

They look like feline bipedals with green skin, which has a similar composition to green plants. They have a cat-like face and paws, but no tail, and, while their bite isn't the strongest thing, they have feline teeth too. They are slender and dressed with care: they try to always wear the last model to the point that some dandyleons spellcasters have been specualated to having given their immortal soul to hell to have a nice dress to wear at the gala. They have a crown of yellow or orange petals which grows from their head. They are particularly fond of this part of themselves and go extreme distances to care for it. They tend to wear colourful and esteemed clothes, usually made out of plant parts, with puffing wrists and on shoulders.

Relations

Not many know about dandyleons because they are few, and mostly stick to one place, but when becoming acquainted with them one must learn about their quirks, lest they will be more a noisance than an helping hand. They love fine things, from weapoons, to clothes, to food and other amenities, and so they oftent associate with races that deal with art.

Alignment

Dandyleons are dualistic creature, torn between chaos and law, as their fey-like aspects make them mischievious and tricksters, while their love for honor, arts and duels make them lawful and respectful of oaths. They love singular combat, dance and enjoying themselves with the pleasures of life, but they are honor-bound, a tendency that often lead them to live very honourable lives, that some could call good.

Lands

Dandyleons live in no established state-like entity, instead they either travel or live among other races (especially humans and elves), or settle in mansions and castles ruled by a "king/queen" or "lord/lady" with many servants (sometimes of other races), courtiers, jesters, artists and knights, living a lavish life. These queer communities are often looked with confusion or suspicions from neighbours and the actual rulers of the land, but usually tolerated if they don't disrupt the peace and because they usually buy the land they occupy, and give work to the locals.

These communities are called "courts" and are usually characterized by one specific trait (bravery, mischief or roguish talents) which is central to all members, defining their characteristics. Even dandyleons born or living outside these communities tend to associate themselves to one of the courts' style.

Religion

Most dandyleon don't care for religion, nor spirituality, focused as they are with the material world and themselves, but those religiously inclined either pay homage to fey creatures, gods of thievery, pleasure, art or bravery and combat.

Language

Names

Racial Traits

  • +2 Charisma, -2 Wisdom: Always shining, dandyleons presents a charismatic countenance to the world, but they sometimes act rather foolishly.
  • Plant (Sapblood): Dandyleons are a half-plant and half-feline. 
  • Medium: As a Medium creature, a dandyleon has no special bonuses or penalties due to its size.
  • Dandyleon base land speed is 30 feet.  
  • Low-Light Vision: A dandyleon can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Affiliation to the Court (Ex): A dandyleon chooses one of the three courts, indicating the one that it chose and in which it trained.
Court of the Gallants: Those that choose this court are enamored with their honor and gain a +4 against fear and compulsion effects.
Court of the Knaves: Dandyleons of this court work on their cat-like abilities, gaining a +2 to Reflex saves and +4 against attacks of opportunity.
Court of the Mischievous: From this court's training dandyleons gain the Fairy-Touched feat for free, but must choose the Mischief option. This trait also makes them susceptible to effects and magic against feys. 
  • Feline Physiology: Dandyleons are very agile and gain a +2 to Move Silently, Sleight of Hand, and Tumble checks. 
  • Finesse: A dandyleon gains Weapon Finesse for free. If your campaign doesn't include the feat or if it would already gain it at level 1, substitute it with Weapon Focus (any finessable weapon). 
  • Flowery Lure (Ex): Dandyleons always have Bluff as a class skill and know the alluring distraction skill trick, but targets don't get the bonus to the Will save because it's based on their scent rather than looks, which also means that it's not a mind-affecting ability. Creatures that can't smell are immune to this ability. 
  • Lion's Bite: Dandlyleons gain a feral strike bite with the statistics presented below. 
  • Slight Build: Dandyleons' physical stature lets them function in many ways as if they were one size category smaller. Whenever they are subject to a size modifier or special size modifier, they are treated as one size smaller if doing so is advantageous to them. They can use weapons designed for a creature one size smaller without penalty. However, their space and reach remain those of a creature of their actual size. The benefits of this feat stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • Automatic Languages: Common and Sylvan
  • Bonus Languages: Any
  • Favored Class: Beguiler or Swashbuckler
  • Level Adjustment: +0
  • Effective Character Level: 1

Lion's Bite

Light Melee

Cost: — gp
Damage (Small): 1d3
Damage (Medium)1: 1d4
Critical: 19-20/×2
Weight2: — lbs
Type3: Piercing and Slashing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Facts about "Dandyleon (3.5e Race)"
ClassMelee +
Cost— gp +
Critical19-20/×2 +
Damage1d4 +
Damage TypePiercing + and Slashing +
Effective Character Level1 +
Favored ClassBeguiler + and Swashbuckler +
Hardness5 +
Hit Points10 +
Level Adjustment0 +
ProficiencyNone +
Racial Ability Adjustments+2 Charisma + and -2 Wisdom +
Range+
SizeMedium + and Light +
SubtypeSapblood +
SummaryA race of feline, flowery creatures which are glamourous as much as dangerous. +
TypePlant +
Weight+