Condensed Skills, Deemphasize First Level (3.5e Variant Rule)
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Condensed Skills, Deemphasize First Level
This variant simplifies the skill system. Characters receive half as many skill points each level, but many skills are combined. Odd number levels round up for skills but down for health, even numbered levels round the reverse. There are no x4 skill points at level one and max ranks are simply equal to your level. To compensate for this, any skill that has at least one rank in it gains a +3 proficiency bonus. Additionally there is no maximized HP at level one, instead all characters simply receive 6 bonus hit points. This way there is no particular weight to level one compared to any other level. It is also possible to have level 0 characters that have 6 plus their constitution modifier hit points and one plus their intelligence modifier (if positive) skill points.
Skill Conversion
- Acrobatics (Dex) ->Balance, Escape Artist, Tumble
Artist (Cha) -> craft (painting, Sculpture)
- Athletics (Str) ->Climb, Swim, Jump
Bio-alchemy (Int) -> craft (alchemy, poisonmaking, Heal)
Clockwork (Int) -> craft (clockwork, traps, locks)
Clothier (Int) -> craft (jewelry, textiles)
Concentration (Con) ->Concentration, Autohypnosis
Construction (Int)-> craft (buildings, vehicles, siege weapons)
Cosmic Lore (Int) -> Knowledge (Religion, the planes)
Electronics (Int) -> craft (electronics) + computer use
Devicing (Dex) -> Disable Device, Open Lock, Use Magic Device
Historical Lore (Int) -> knowledge (Geography, History, Local, Nobility and Royalty)
Huntsman (Int) -> craft (bows, firearms)
Intuition (Wis) ->Sense motive, Puzzles, Spellcraft
Linguistics (Int) ->linguistics, Decipher Script
Perception (Wis) -> Listen, Search, Spot
Perform (Cha) -> combine act/comedy/oratory and keyboard and percussion, otherwise as is
Profession (Wis) -> as is
- Ride (Dex) -> Ride or Pilot all
Scientific Lore (Int) -> knowledge (Arcana, Architecture and engineering, dungeoneering)
Smithing (Int) -> craft (armor, weapons, blacksmithing)
Speechcraft (Cha) ->Bluff, Diplomacy, Intimidate
Spycraft (Cha) ->Disguise, Gather Information, Forgery
- Stealth (Dex) -> Hide, Move Silently, Sleight of Hand
Wilderness Lore (Wis) -> Survival, Use Rope, Handle Animal, Knowledge (Nature)
Example Skill Lists
Barbarian
Athletics, Concentration, Huntsman, Perception, Profession, Ride, Smithing, Wilderness Lore.
Cleric
Bio-alchemy, Artist, Clothier, Concentration, Cosmic Lore, Historical Lore, Intuition, Perception, Profession, Smithing, Speechcraft.
Druid
Bio-alchemy, Concentration, Cosmic Lore, Intuition, Perception, Profession, Ride, Speechcraft, Wilderness Lore.
Fighter
Bio-Alchemy, Athletics, Construction, Historical Lore, Huntsman, Intuition, Perception, Profession, Ride, Smithing, Speechcraft.
Paladin
Bio-alchemy, clothier, concentration, construction, cosmic lore, historical lore, intuition, profession, ride, smithing, speechcraft.
Ranger
Acrobatics, Bio-Alchemy, Athletics, Concentration, Historical Lore, Huntsman, Perception, Profession, Ride, Smithing, Stealth, Wilderness Lore.
Rogue
Acrobatics, Artist, Athletics, Clockwork, Clothier, Electronics, Devicing, Historical Lore, Huntsman, Intuition, Perception, Perform, Smithing, Speechcraft, Spycraft, Stealth.
Sorcerer
Artist, Bio-alchemy, Concentration, Intuition, Profession, Scientific Lore.
Wizard
Artist, Bio-alchemy, Clockwork, Clothier, Concentration, Construction, Cosmic Lore, Historical Lore, Intuition, Linguistics, Profession, Scientific Lore.