Canon:5e Rule Tip/Jumping Costs Movement

From Dungeons and Dragons Wiki
< Canon:5e Rule Tip
Revision as of 01:12, 9 July 2020 by Rlyehable (talk | contribs) (Created page with "<noinclude> </noinclude> <div style="display:block; border:solid 1px Goldenrod; border-radius:0.5em; margin-left:5vw; margin-right:5vw; background:#eDdc9B; font-size:0.8rem;">...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Rule Tip: Jumping Costs Movement [1]
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.

Sources and Notes[edit]


Back to Main Page5e