Difference between revisions of "Armor Ablation (3.5e Feat)"

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''Shield Block:'' As an immediate action you may raise your shield against a single attack, you gain DR/- equal to your shield's bonus and a number of temporary hit point equal to the shield's hit point until the attack is resolved. However the damage is also dealt to your shield (hardness applies),  if it hit points are depleted it [[Broken (3.5e Condition)|break]] and you are left wide open, becoming flat-footed for 1 round and cannot use shield block again for the encounter.
 
''Shield Block:'' As an immediate action you may raise your shield against a single attack, you gain DR/- equal to your shield's bonus and a number of temporary hit point equal to the shield's hit point until the attack is resolved. However the damage is also dealt to your shield (hardness applies),  if it hit points are depleted it [[Broken (3.5e Condition)|break]] and you are left wide open, becoming flat-footed for 1 round and cannot use shield block again for the encounter.
  
''Tank Mode:'' As a swift action you may take a special stance, in this stance your move speed is halved and all hit point damage you receive is split evenly between you and your armor (hardness still applies). If your armor's hit points are depleted it [[Broken (3.5e Condition)|break]] and has 50% chance of falling off, otherwise it remain broken on you. You then immediately drop out of this stance and take double damage for 1 round and cannot enter this stance again for the encounter.
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''Tank Mode:'' As a swift at the start of your turn you may take a special stance, in this stance your move speed is halved and all hit point damage you receive is split evenly between you and your armor (hardness still applies). If your armor's hit points are depleted it [[Broken (3.5e Condition)|break]] and has 50% chance of falling off, otherwise it remain broken on you. You then immediately drop out of this stance and take double damage for 1 round and cannot enter this stance again for the encounter. You may drop out of this stance as a free action at the start or end of your turn.
  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->

Revision as of 19:45, 3 June 2016

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Author: Leziad (talk)
Contributors: Spanambula
Date Created: 3rd June 2016
Status: Finished
Editing: Clarity edits only please
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Armor Ablation [Fighter, Tactical] Prerequisites: Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields)Benefit: This feat grant three tactical maneuvers that can be used when wearing specific armor pieces.

Broken Helm: As an immediate action you may negate a single critical hit, causing it to deal normal damage. However the damage is also dealt to your Great Helm, if it hit points are depleted it fall broken adjacent to your space and you cannot use broken helm again for the encounter.

Shield Block: As an immediate action you may raise your shield against a single attack, you gain DR/- equal to your shield's bonus and a number of temporary hit point equal to the shield's hit point until the attack is resolved. However the damage is also dealt to your shield (hardness applies), if it hit points are depleted it break and you are left wide open, becoming flat-footed for 1 round and cannot use shield block again for the encounter.

Tank Mode: As a swift at the start of your turn you may take a special stance, in this stance your move speed is halved and all hit point damage you receive is split evenly between you and your armor (hardness still applies). If your armor's hit points are depleted it break and has 50% chance of falling off, otherwise it remain broken on you. You then immediately drop out of this stance and take double damage for 1 round and cannot enter this stance again for the encounter. You may drop out of this stance as a free action at the start or end of your turn. Special: Because this feat relies on your equipment actually absorbing some damage, riverine or other invincible materials cannot be used in conjunction with this feat.



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Leziad's Homebrew (4438 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 +, proficiency with Light + and medium and Heavy Armor alongside all shields (including tower shields) +
RatingUndiscussed +
SummaryYou can use your armor to it maximum potential, at the risk of breaking it. +
TitleArmor Ablation +
TypeFighter + and Tactical +