Air Juggle (3.5e Feat)
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Air Juggle [Fighter]
1 million hit c-c-c-combo!!!Prerequisites: BAB +6, Fighter or Monk level 6th, Improved Bull RushBenefit: You can make a bull rush attempt against a creature and choose to knock them directly up into the air. They must make a Reflex save DC 10 + 1/2 HD + Strength or fall prone.
If made as part of a full attack, subsequent attacks strike the creature while it is still up in the air. The creature is flatfooted against these attacks, and the save DC vs falling prone rises by +1 for each attack which hit.
Special: A monk can select this as his 6th level bonus feat, he does not need to meet pre-requisites.
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Facts about "Air Juggle (3.5e Feat)"
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | BAB +6 +, Fighter or Monk level 6th + and Improved Bull Rush + |
Rating | Unrated + |
Summary | You can knock creatures into the air and combo them! + |
Title | Air Juggle + |
Type | Fighter + |