Talk:Interwoven Spell (3.5e Feat)

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nukes are fun

How does this interact with spells like locate city? Locate city plus disintegrate is a 7th, 6th and 1st level spell slot, and would leave a hole in the planet that could be seen from space Dr.Drako (talk) 12:41, 16 June 2019 (MDT)

This is true, and I really hadn't thought of that, but Locate City and its shenanigans are pretty stupid to begin with. I'm not sure what to do about this. --Zhenra-Khal (talk) 07:13, 17 June 2019 (MDT)
A suggestion: If both spells are area spells, the interwoven spell only takes effect where the areas overlap. If both are target spells, the target selection must be valid for both spells. If one area and one target all targets must be in the area at time of casting. If one area and one effect, the effect must be in the area. For target/effect and effect/effect, some sort of proximity requirement? Ideasmith (talk) 08:18, 17 June 2019 (MDT)
so it would only disintegrate the city, instead of everything in a 10 mile/level radius area?Dr.Drako (talk) 15:11, 17 June 2019 (MDT)
I was not suggesting any changes to the what a base spells effect was, only where it was. So disintegrate interwoven with an area spell would still produce a single ray, which would still affect a single target, but the ray must be entirely in the area. Ideasmith (talk) 17:16, 17 June 2019 (MDT)
that ends with it just being a double spell, quicken spell would do much the same and in one round instead of 2, unless you suggest something like being able to fire that ray anywhere in the 10 mile/level radius. which in hindsight would be pretty neat, hell, it makes scrying a legitimately terrifying spell, since you could be hit with disintegrate from anywhere, at any moment. I can imagine a devil who the PCs thwarted using this, or a group of pc's making the BBEG's life living hell. Dr.Drako (talk) 18:05, 17 June 2019 (MDT)
Good point about giving the benefits of Quicken Spell without the +4 slot level. An extra round and a minor placement restriction don’t make up for that. Your suggestion to use the lower range helps, but more nerfing is needed on top of that. Hmmm. Ideasmith (talk) 15:30, 26 June 2019 (MDT)