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21,910 bytes removed, 11:40, 4 February 2010
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!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!
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{{author
|author_name=
|date_created=
|adopter=
|date_adopted=
|status=<-how close to completion->
|editing=
|balance=<!-- One of Monk, Fighter, Rogue, or Wizard (closest approximation). -->
}}
<div class="blank">
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
|Length=<!-- The length of your class. Most base classes are 20 levels long. -->
|Minimum Level=<!-- The minimum level you can qualify for this class. -->
|Base Attack Bonus Progression=<!-- Choose one of: Good, Moderate, Poor, Other. -->
|Fortitude Save Progression=<!-- Choose one of: Good, Poor, Other. -->
|Reflex Save Progression=<!-- Choose one of: Good, Poor, Other. -->
|Will Save Progression=<!-- Choose one of: Good, Poor, Other. -->
|Class Ability=<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. -->
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
==<-class name->==
 
<-general description->.
 
===Making a <-class name->===
 
<-Strong points and weak points, and effectiveness with party members.->.
 
'''Abilities:''' <-description of most important attributes for this class->.
 
'''Races:''' <-description of relative likelihood of various races to join this class->.
 
'''Alignment:''' <-alignments allowed for this class, or write "Any"->.
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
 
{| class="zebra d20"
|+
<div>{{Anchor|Table: The <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
|1st||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|2nd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|3rd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|4th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|5th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|6th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|7th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|8th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|9th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|10th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|11th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|12th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|13th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|14th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|15th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|16th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|17th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|18th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|19th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|-
|20th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|—||—||—
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
 
====Class Features====
 
All of the following are class features of the <-class name->.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
 
0&mdash;<-spells, spells, spells->
 
1st&mdash;<-spells, spells, spells->
 
2nd&mdash;<-spells, spells, spells->
 
3rd&mdash;<-spells, spells, spells->
 
4th&mdash;<-spells, spells, spells->
 
5th&mdash;<-spells, spells, spells->
 
6th&mdash;<-spells, spells, spells->
 
7th&mdash;<-spells, spells, spells->
 
8th&mdash;<-spells, spells, spells->
 
9th&mdash;<-spells, spells, spells->
 
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
|-
| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
 
0&mdash;<-powers, powers, powers->
 
1st&mdash;<-powers, powers, powers->
 
2nd&mdash;<-powers, powers, powers->
 
3rd&mdash;<-powers, powers, powers->
 
4th&mdash;<-powers, powers, powers->
 
5th&mdash;<-powers, powers, powers->
 
6th&mdash;<-powers, powers, powers->
 
7th&mdash;<-powers, powers, powers->
 
8th&mdash;<-powers, powers, powers->
 
9th&mdash;<-powers, powers, powers->
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
 
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
 
<-Lather, rinse...->
 
<-... repeat as necessary.->
 
====Ex-<-pluralized class name->====
 
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 
====Epic <-class name->====
 
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
<-Lather, rinse...->
 
<-... repeat.->
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
<-copy and paste the rows as necessary.->
|}
 
'''Feat:''' <-1st-level feat selection->.
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
'''Gold:''' <-Starting gold using this package.->.
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
'''Combat:''' <-Typical role in combat->.
 
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
<-Where characters of this class fit in a d20 world.->
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
'''Notables:''' <-notable NPCs of this class->.
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
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