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Momentum Blast (3.5e Feat)

7 bytes added, 04:31, 3 October 2021
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|prereqs=[[Skipper (3.5e Class)|Skipper]]'s Decisive Strike +1d6
|fluff=Almost instantly she accelerated the crossbow bolt she held into the orc’s skull.
|benefit=You are able to use latent momentum of your unspent skip to accelerate ammunition or even a blast of air to a lethal speed. You may make a special decisive strike as an attack of its own, making a ranged touch attack with the same range you can make a decisive strike at (base of 30 feet). If the attack hits it deals only your decisive strike damage and has a 18-20/x2 critical multiplier. The extra damage from a decisive strike is considered base damage for a momentum blast and is thus multiplied on a critical hit, unlike a normal decisive strike. You apply any feats which apply to ranged attack to a momentum blast and may even take [[SRD:Weapon Focus|Weapon Focus]] (momentum blast). You may deal nonlethal damage with a momentum blast without any penalties, even if though it is a ranged attack.
You may use an arrow, crossbow bolt, [[SRD:Dart|dart]] or [[SRD:Sling Bullets|slings bullets]] as a projectile as part of making the decisive strike. If you do you deal extra damage based as if you had fired the piece of ammunition but the attack is resolved as a normal ranged attack roll. An arrow deals extra damage as if it was fired from a [[SRD:Shortbow|shortbow]], a bolt as a [[SRD:Light Crossbow|light crossbow]], a [[SRD:Dart|dart]] as an [https://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Atlatl altalt] and a [[SRD:Sling Bullets|slings bullet]] as a [[SRD:Sling|sling]]. The momentum blast benefits from any enhancements placed on the ammunition fired. Using a piece of ammunition does not alter the momentum's blast range or critical threat/multiplier, and the extra damage is multiplied on a critical hit.

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