SRD5:Azer
| This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
| Azer [SRD5 OGL/CC-BY] [1] [2] | ||||||||||||
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| Medium Elemental (Fire Elementals), Lawful Neutral | ||||||||||||
| Armor Class: 17 (natural armor, shield) | ||||||||||||
| Hit Points: 39 (6d8+12) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: Con +4 | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immunity: poisoned | ||||||||||||
| Senses: passive Perception 11 | ||||||||||||
| Languages: Ignan | ||||||||||||
| Plane: Plane of Fire | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ActionsWarhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. |
Sources and Notes
- ↑ SRD5:
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team (9 May 2024). SRD-CC v5.1. (5e 2014) Wizards of the Coast. Licensed: CC-BY.
- ↑ Plane — Not part of the SRD5.