Raichu (3.5e Monster)

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Adopter: Quantumboost (talk)
Original Author: FrankTrollman (talk)
Date Created:
Date Adopted: 3/15/2010
Status: Complete
Editing: Spelling and Grammar only
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Raichu
Size/Type: Medium Magical Beast (Electricity)
Hit Dice: 12d10 (66 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 50 ft.
Armor Class: 18 (+2 natural armor, +6 Dex), touch 16, flat-footed 12
Base Attack/Grapple: +12/+13
Attack: Thunderpunch +18 melee (1d4+1 nonlethal and 2d6 electricity) or Thundershock +18 ranged touch (5 ft. increment, 2d6+4 electricity)
Full Attack: Thunderpunch +18/+13/+8 melee (1d4+1 nonlethal and 2d6 electricity) and Bite +13 melee (1d4+1); or Thundershock +6 ranged touch (5 ft. increment, 2d6+4 electricity)
Space/Reach: 5 ft./5 ft.
Special Attacks: High Voltage, Thunderbolt, Thunder
Special Qualities: Evasion, Agility, Electric Aura, Resistance to Electricity 20, Overspark
Saves: Fort +8, Ref +14, Will +5
Abilities: Str 12, Dex 23, Con 10, Int 11, Wis 12, Cha 19
Skills: Spot +6, Listen +6, Hide +12, Move Silently +12, Jump +12
Feats: Weapon Finesse, Improved Initiative, Dodge, Mobility, Spring Attack
Environment: Temperate Grasslands
Organization: Solitary, Pack (2-5), Family (1-2 Raichu, 0-3 Pikachus, 0-3 Pichus), Swarm (1-3 Raichus, 3-30 Pikachus, 1-12 Pichus)
Challenge Rating: 11
Treasure: Standard (double ketchup)
Alignment: Often Neutral
Advancement: 13-17 HD (Medium), 18-22 HD (Large)
Level Adjustment:


A Pikachu can be evolved into a Raichu with a Thunderstone.

Combat

Thunderpunch: A Raichu's unarmed strikes are filled with lightning, and it does not provoke attacks of opportunity (as though it had Improved Unarmed Strike). They deal 1d4 base weapon damage, and an additional 2d6 electricity damage.

High Voltage (Ex): Electricity Damage dealt by the Raichu may be nonlethal damage at no penalty.

Thunderbolt (Su): Every 1d3 rounds the Raichu may unleash a thunderbolt against a target within Close range (25 ft. plus 5 ft. per two levels). The thunderbolt has a 5' radius spread and deals 1d4 damage for each of Raichu's hit dice, Reflex Save for half damage (DC 10 + 1/2 hit dice + Charisma Modifier). Thunderbolt comes directly from the sky, and cannot be used indoors or underground.

Thunder (Su): If a Raichu is leading a Thunder, it deals twice as many d6's as it normally would inflict d12s, and every additional Raichu adds +2 DC instead of the normal +1.

Electric Aura (Su): Once per round at will, the Raichu may elect to emit a burst of electricity dealing 3d6 damage to in a 10' radius spread centered on the Raichu.

Agility (Su): A Raichu may act as if hasted for a number of rounds per day equal to its hit dice plus its Charisma modifier. This ability can be activated or suppressed as a free action.

Overspark: A Raichu's electricity is so powerful they would short circuit if it wasn't for their tails constantly capacitating the electricity. At the end of any round in which the Raichu left the ground it suffers d4 subdual damage from its own ohms. Electricity resistance does not apply against this damage.


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Facts about "Raichu (3.5e Monster)"
AdopterQuantumboost +
AlignmentOften Neutral +
AuthorFrankTrollman +
Challenge Rating11 +
EnvironmentTemperate Grasslands +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeMedium +
SubtypeElectricity +
TitleRaichu +
TypeMagical Beast +