Otherworldly Familiar (One)/Display
Otherworldly Familiar (pointer) [1] | ||||||
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Tiny Celestial, Fey, or Fiend (Choose when Casting the Spell), Neutral | ||||||
Armor Class: calculated (natural armor) | ||||||
Hit Points: calculated (calculated) | ||||||
Speed: 30 ft., Climb 30 ft. (Land only), Fly 30 ft. (Air only), Swim 30 ft. (Water only) | ||||||
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Senses: Darkvision 60 ft., passive Perception 12 | ||||||
Languages: Telepathy 120 ft. (only between you and the familiar) | ||||||
Challenge: ( xp)Proficiency Bonus (PB): equals your Proficiency Bonus | ||||||
FeaturesAmphibious (Water Only). [2] The familiar can breathe air and water. ReactionsDeliver Spell. |
Sources and Notes
- ↑ UA 2023 Druid and Paladin
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
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