Octosuit (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 3-3-21
Status: Complete
Editing: Mechanical changes on Talk
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Octosuit

Somewhat of a misnomer, considering it only possesses four tentacles. If you count your arms and legs, however, it works.

The back of the helmet has a double airlock to allow room for long hair.
Octosuit (Light)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 14600 gp 29200 gp 2 5 lb. 16
Medium 14600 gp 29200 gp 2 10 lb. 16
Non-Standard Sizes
Fine 7300 gp 14600 gp 3 1 lb. 16
Diminutive 7300 gp 14600 gp 3 1 lb. 16
Tiny 7300 gp 14600 gp 3 1 lb. 16
Large 29200 gp 58400 gp 2 20 lb. 16
Huge 58400 gp 116800 gp 2 50 lb. 16
Gargantuan 116800 gp 233600 gp 2 80 lb. 16
Colossal 233600 gp 467200 gp 2 120 lb. 16
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
7 -4 0% 8
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Don Don Hastily Remove
4 minutes1 1 minute  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

A magi-tech device created by a scientist interested in exploring the depths of the ocean, this outfit is a pressurized wetsuit pressed tight on the body, with a large collar and shoulder brace which has four metallic tentacles hanging off it. A bubble helmet locks onto the top. It is cumbersome to don, and is donned as if breastplate. It requires an energy cell for 24 hours of operation, or a fusion cell for unlimited operation. Toggling power to the suit is a move action, and if unpowered its armor check penalty becomes -8 and it slows you down as if wearing medium armor.

Once powered, the tentacles come to life controlled by the users thoughts. They can walk upon them at their normal move speed, and reach twice as high as normal vertically by stretching tall (10 ft for small or medium creatures) as long as they have one tentacle on the ground. They are too cumbersome to attack with, but do offer reach for the purposes of grabbing and interacting with things. Each arm can hold, but not wield, items with all the dexterity of your normal arms. You can also make touch attacks through the arms as if it were your natural reach.

The additional arms grant you a +8 circumstance bonus to grapple checks, Climb checks, and Swim checks. You can always take 10 on Climb or Swim checks even in a stressful situation. You also gain a climb and swim speed equal to half your base land speed.

The collar contains a rebreather and active electrolysis engine to produce oxygen while powered, giving you a constant flow of fresh air. However, it does not protect against inhaled poisons. You are immune to the pressure of the deep and gain endure elements (cold) as an extraordinary ability.

While not standard, there are sockets on the collar to insert special waterproof bullseye lanterns for deep sea exploration in darkened areas for an additional +30 gp. Lighting is powered by the energy cell and requires no oil, and is a move action to toggle.

Magic is used in its initial creation, but the end result is ultimately extraordinary. It requires both Craft Magic Arms & Armor and Craft Wondrous Item to make, and counts as light armor. It takes up both the body and shoulders slot, and the head slot with its helmet on. It is always masterwork, accounted for in the cost.

No Aura; CL 7th; Craft Magic Arms and Armor, Craft Wondrous Item, black tentacles, endure elements, water breathing; Price 14,600 gp.



Back to Main Page3.5e HomebrewEquipmentMagic Armor

Arcane Spell Failure0% +
Armor Bonus2 +
Armor Check-4 +
AuthorEiji-kun +
Cost14600 gp +
Identifier3.5e Equipment +
Max Dex Bonus7 +
RatingUndiscussed +
SummaryMore collar than armor, this half-armor half-wondrous item gives four tentacles and the ability to traverse the water with ease. +
TitleOctosuit +
TypeLight +
Weight10 lb. +