Lesser Regenerate (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-10-14
Status: Complete
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Lesser Regenerate
Conjuration (Healing)
Level: Cleric 4, Ki Master 4, Druid 6
Components: V, S, DF
Casting time: 1 round
Range: Touch
Target: One creature touched
Duration: 24 hours
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes

It'll grow back. (Psst, no it won't!)

This spell acts like regenerate with the following differences. It heals no hit points directly, but creatures automatically stabilize for the duration, and they are immune to any bleeding effects such as a vampire's bite or the Wounding weapon enhancement. Wounds scab over rapidly, and if any limbs are lost they will return after 24 hours and at least 8 hours of rest (failing to do so will cause the limb to return non-functional, and the spell must be cast again). Missing limbs can be pressed on the stump and are affixed within 1 round, but non-functional until 24 hours and 8 hours of rest have past.

In the instant it is cast, lesser regenerate also removes fatigue, or turns exhaustion into fatigue. The creature restores an amount of non-lethal damage equal to their HD.

If cast on an undead creature, the creature is rendered fatigued, even though they would normally be immune. If already fatigued, they are rendered exhausted. The undead creature must "rest" as if it were living to recover naturally. This form of the spell is instantaneous.

This spell counts as regenerate for any pre-requisites or interaction.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
ComponentV +, S + and DF +
Identifier3.5e Spell +
LevelCleric 4 +, Druid 6 + and Ki Master 4 +
RangeTouch +
RatingUndiscussed +
SchoolConjuration +
SubschoolHealing +
SummaryLike regenerate but much slower. However it does provide protection for a longer time. +
TitleLesser Regenerate +