Flamewind Spikes (3.5e Spell)
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Evocation [Fire] | |
Level: | Sorcerer/Wizard 4, Druid 6 |
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Components: | V, S |
Casting time: | 1 full round |
Range: | 120 ft. lines |
Area: | One 120 ft. line per 3 levels, maximum of 5 lines, no two lines may hit the same square |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
You wave your tail in a spiral. On the second pass, several beams of fire shoot from the tip.
Each target that is hit by at least one line takes 1d6 points of fire damage per level, to a maximum of 10d6 damage. A successful Reflex save halves the damage.
Verbal Component: The ability to speak languages is not a prerequisite for this spell.
Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Foxwarriorv |
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Facts about "Flamewind Spikes (3.5e Spell)"
Article Balance | Moderate + |
Author | Foxwarrior + |
Component | V + and S + |
Descriptor | Fire + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 4 + and Druid 6 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | You wave your tail in a spiral, then shoot out several beams of fire from the tip. + |
Title | Flamewind Spikes + |