Ancestral Armory (3.5e Spell)
| |||||||||||
| |||||||||||
Rate this article Discuss this article |
Conjuration (Creation) | |
Level: | Duskblade 3 |
---|---|
Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Personal |
Effect: | One Ancestral Weapon/two caster level |
Duration: | 1 minute/level |
Saving Throw: | None |
Spell Resistance: | No |
Upon casting this spell you summon one ancestral weapon per two caster levels, these do not need to be weapon of the same kind. These weapons hover beside you although you can call any number of those weapon to your hand as a free action during your turn as long as you have a free hand, or similarly if the weapon is dropped or disarmed it will resume hovering beside you.
As an attack action you can fire one the ancestral weapon at a target within medium range, if it hit it deal weapon damage (including all effects of it enhancement) plus your spellcasting ability modifier (usually Intelligence for wizard and Charisma for sorcerer). The ranged attack is made with your spellcasting modifier instead of your dexterity if it better. The weapon will return to you at the start of your next turn unless it is destroyed or other prevented from doing so in which case it simply vanish.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Duskblade
Leziadv |
---|
Article Balance | Very High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Duskblade 3 + |
Range | Personal + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Creation + |
Summary | You create multiple weapon which you can change between or fire them at targets. + |
Title | Ancestral Armory + |