Anti-Villain (3.5e Feat)

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Revision as of 03:00, 15 November 2010 by YX33A (talk | contribs) (Logical edit, if I can be count as evil if it would be beneficial, they shouldn't the stuff mentioned be evil spells?)
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Author: Leziad (talk)
Date Created: 2 Jun 2009
Status: Finished
Editing: Spelling and Grammar only, please.
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Anti-Villain [Archetype] Prerequisites: Any non-evil.Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: You are considered evil for the purpose of qualifying for feats, prestige classes, or other prerequisites.
  • 3 HD: You are no longer prone to alignment change or failing a code of honor by doing good or evil actions.
  • 8 HD: You are considered evil whenever it is advantageous to you (i.e. you can by example wield a unholy weapon without penalty or being affected by Blasphemy).
  • 15 HD: You gain immunity to mind-affecting effects.



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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteAny non-evil. +
RatingUndiscussed +
SummaryYou are not really evil; you know it. Killing people makes you sick... but it is necessary. +
TitleAnti-Villain +
TypeArchetype +