Master of Everything (3.5e Class)
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Master of Everything
The Master of Everything often acts like a Deus Ex Machina, only stopping by long enough to solve all problems. This is actually because he'd turn out to be pretty useless if he stayed any longer.
Making a Master of Everything
The Master of Everything can be good at any role for a short period of time.
Abilities: Unfortunately, the Master of Everything's class imitation ability doesn't change his ability scores. Therefore, your ability score choices will affect which options are most viable.
Races: Races filled with envy and laziness like being Masters of Everything.
Alignment: Any.
Starting Gold: 3d4×10 gp (75 gp).
Starting Age: Simple.
Class Features
All of the following are class features of the Master of Everything.
Weapon and Armor Proficiency: The Master of Everything is not proficient with any weapons or armor.
Imitate Class (Su): As a full-round action, the Master of Everything can gain all of the class features of any class for 1 round per class level. Prepared spell slots are not filled if he does so, but spontaneous casting works excellently. The Master of Everything may do this once per day at level 1, and an additional time per day every 3 levels after 1st.
Imitate Alignment (Su): As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this once per day at level 2, and an additional time per day every 3 levels after 2nd.
Imitate Excellence (Su): As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds twice his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this once per day at level 3, and an additional time per day every 3 levels after 3rd.
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Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Other + |
Class Ability | Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Autohypnosis +, Bluff +, Control Shape +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Speak Language + and Use Rope + |
Skill Points | 2 + |
Summary | The Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course. + |
Title | Master of Everything + |
Will Save Progression | Poor + |