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Dungeon Master (3.5e Class)

Revision as of 21:10, 18 September 2010 by 174.103.126.145 (talk) (Making a Dungeon Master)
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Author: Summerscythe (talk)
Date Created: July 3rd 2008
Status: Playable, up for any constructive critcism.
Editing: Grammar, formatting and spelling, be my guest, anything else, ask first
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Dungeon Master

A dungeon Master hates fate, he hates thinking that everything happens for a reason or that he's following some divine path. Everything happens for his reason, and he follows his own friggin path, and if anyone tries to tell him different, he'll just change the course of events to take him back to His path. He learns how to change the outcome of the world around him to suit his needs, some call it luck, some call it magic, the Dungeon Master knows however, that it is merely him doing what he wants.

its gay

Campaign Information

Playing a Dungeon Master

Religion: Dungeon Masters arn't big on religion, that means a controlled divine path usually, but every now and then you'll here mention of the big Dungeon Master in the sky.

Other Classes: A Dungeon Master can get a long with just about anyone, though lawful classes might be a little peeved with his "I do what I want" ideals.

Combat: A Dungeon Master can Charge head on into combat or stay back and support his allies by manipulating the outcome of there actions in the favor.

Advancement: Depending on how the Dungeon Master Adapts himself, he can go in many directions. He tends to favor more free classes like the Shadowdancer.

Dungeon Masters in the World

Fate? Just a four letter word that means nothing to me, I create my own... Fate
—Jeremiah Clessick, Human Dungeon Master

Daily Life: One might find a Dungeon Master walking along the country side or in the black market in a big city, always with a smile on there face. They tend to stay away from schedules, they create their own. Dungeon Masters are never in the same place for long, their to busy creating the next page to their story.

Notables: There is legend of a Dungeon Master who long ago changed the very material plane to what it is today.

Organizations: Dungeon Masters never organize, but they have been known to travel together.

NPC Reactions: Authorities look down on the Dungeon Master's free ideals, but common folk dont mind them at all, in fact, they think they're fun...

Dungeon Master Lore

Characters with ranks in Knowledge (local) can research Dungeon Masters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (local)
DC Result
5 The Dungeon Master can change the outcome of events in their favor.
10 The Dungeon Master can bring bad luck on their enemies, or good luck on their friends.
15 The Dungeon Master hates fate, and learns to change it, and the world around him, to meet his liking.
20 At this level of success you can bring up the details of a specific Dungeon Master.

Dungeon Masters in the Game

Template:Section Description Needed

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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