Isla Sorna (3.5e Campaign Setting)/Classes

From Dungeons and Dragons Wiki
< Isla Sorna (3.5e Campaign Setting)
Revision as of 21:16, 23 August 2010 by Halen2020 (talk | contribs) (Created page with "right|300px = Classes = Winged Raptors have certain adjustments made to some Classes, which more align with their in-the-wild lifestyle, while others simply…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Classes

Winged Raptors have certain adjustments made to some Classes, which more align with their in-the-wild lifestyle, while others simply do not exist for them because they have no knowledge of those classes, which means that they cannot start in those classes. However, this does not mean they cannot take on those classes at a later point in time.

Cleric (Shaman): The only class that allows Raptors to be Good or Evil. The domains tend to focus more on the natural world, though they can choose any domain they wish. Druid (Forester): Raptors who choose this path choose to watch over the island and its ecosystem as a whole, rather than working for the pack. For some reason, individuals of smaller species of dinosaurs follow them around, and obey commands. Fighter (Hunter): Hunters make up most of the pack. They are very good at coordinating attacks, and work well both in a hunting party, and alone. Psion (Mystic): Mystics are Raptors that have through some strange genetic dice roll (no pun intended) have developed powerful mental abilities. They are often loners, though they are welcome to join any pack they choose. Ranger (Tracker): Trackers are raptors who have become exceptionally good at reading trails, and locating prey. Like Foresters, individuals of smaller species will follow them around and obey commands. Rogue (Scout): Scouts are usually the runts of the pack. They put this to good use to sneak around their island home almost completely undetected. They often help in hunts by finding sneaky approaches, and by leading ambushes.