Time Mage (3.5e Class)

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Author: Eiji-kun (talk)
Date Created: 8-22-10
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Time Mage

Wizards study the arcane runes of ancient times and forge elemental powers into explosions and other magical effects. However, it is said that the first arcane magic was more primal than the elements, beyond the concepts of manipulating the mind, the body, and the things which make up it. The old magic, horomancy, manipulated the river of time's flow, and the wide seas of creation through gravity and all those that would call the cosmos home. Such is the Time Mage, a wizard who gains his arcane powers from his studies of the movement of the stars and the essence of time's passing.

Making a Time Mage

Time Mages, like other wizards, prove effective battlefield controllers. They are best benefited by staying in the back ranks and providing powerful spells to throw the battle in their favor.

Abilities: Time Mages are Intelligence focused, much like wizards. It takes a strong mind to comprehend the vast power of the cosmos. Like any class they enjoy a good Constitution, and Dexterity can help them to avoid danger and act before any other. Charisma and Wisdom play second fiddle, though they help the Time Mage to remain skillful. Only Strength is of least value of all, as with a low BAB the Time Mage makes a poor combatant.

Races: Any race which produces wizards can produce time mages, but they are surprisingly common in shamanic cultures, due to their focus on the heavens and primal occurrences above.

Alignment: Any, though neutral time mages are by far the most common.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As wizard.

Table: The Time Mage

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Focus 3 1
2nd +1 +0 +0 +3 Astronomer, Horologic Power 4 2
3rd +1 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 Horologic Power 4 3 2
5th +2 +1 +1 +4 4 3 2 1
6th +3 +2 +2 +5 Horologic Power 4 3 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 Horologic Power, Improved Power 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Horologic Power 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6 +4 +4 +8 Horologic Power 4 4 4 4 3 3 2
13th +6 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7 +4 +4 +9 Horologic Power 4 4 4 4 4 3 3 2
15th +7 +5 +5 +9 4 4 4 4 4 4 3 2 1
16th +8 +5 +5 +10 Horologic Power, Greater Power 4 4 4 4 4 4 3 3 2
17th +8 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9 +6 +6 +11 Horologic Power 4 4 4 4 4 4 4 3 3 2
19th +9 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10 +6 +6 +12 Cosmic Mastery, Horologic Power 4 4 4 4 4 4 4 4 4 4

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis),

Class Features

All of the following are class features of the Time Mage.

Weapon and Armor Proficiency: Time Mages are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a time mage's movements, which can cause her spells with somatic components to fail.

Spells: A time mage casts arcane spells which are drawn from the time maged spell list. A time mage must choose and prepare her spells ahead of time as a wizard. To learn, prepare, or cast a spell, the time mage must have an Intelligence score equal to at least 10 + the spell level. The DC for a saving throw against a time mage's spell is 10 + the spell level + the time mage's Intelligence modifier.

Like other spellcasters, a time magecan cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Time Mage. In addition, she receives bonus spells per day if she has a high Intelligence score.

Like a wizard, a time mage may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her star charts. While studying, the time mage decides which spells to prepare. Time Mages choose their spells from the following list:

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

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Astronomer (Ex): At 2nd level,

Horological Power: At 2nd level,

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Improved Horological Power: At 8th level,

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Greater Horological Power: At 16th level,

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Cosmic Mastery (Ex): At 20th level,

Epic Time Mage

Table: The Epic Time Mage

Hit Die: d4

Level Special
21st
22nd Horologic Power
23rd
24th Horologic Power
25th
26th Horologic Power
27th
28th Horologic Power
29th
30th Horologic Power

2 + Int modifier skill points per level.

Horologic Power: You continue to gain holological powers chosen from the normal, improved, or greater lists at 22nd and every two levels beyond.

Human Time Mage Starting Package

Weapons: Quaterstaff.

Skill Selection: Pick a number of skills equal to 3 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Concentration 4 Con
Knowledge The Planes 4 Int
Spellcraft 4 Int

Feat: Improved Initiative.

Bonus Feats: Dodge.

Gear: Backpack.

Gold: 123 gp.

Campaign Information

Playing a Time Mage

Religion: Time Mages are a bit more pious than most wizards, if only because their focus on the heavens often brings them interlacing with the lore of creation itself and ancient gods. Gods of primal focuses and overdieties far removed from reality are common focuses for the time mage's belief.

Other Classes: Other classes find time mages to simply be wizards with their heads in the clouds. Of course, none complain when he causes them to move faster than their opponents can react or addles the opponent with chronological mishaps of their own.

Combat: The time mage excels in buffing, debuffing, and battlefield control, but as he gains level several blast spells open up as well. The preparation of the time mage each day may lead to a different focus.

Advancement: Wizard prestige classes work well with the time mage, especially the Fatespinner from Complete Arcane, whose focus on the stars meshes well.

Time Mages in the World

Galaxy Stop!
—Olan, Human Time Mage

Daily Life: The time mage is a scholar and a teacher, he is a man of knowledge who seeks to unravel the mysteries of the world. He is often cut off from common folk and normal life, but his achievements help progress civilization.

Notables: Olan Orlandu was a powerful time mage who learned dark secrets from the call of the heavens above. Whatever he learned caused him to flee, a shadowy organization out for his blood.

Organizations: Time Mages, being learned sorts, often collect with each other every so often to share data and stories, but ultimately each time mage is a loner working on his own projects.

NPC Reactions: To the commoner, a time mage is a wizard who seems closest to being a diviner, the fortune of the stars open to them. The commoner's view of the job is likely romaticized, forgetting the complex math for ideas of telling the future by the tail of a comet.

Time Mage Lore

Characters with ranks in Knowledge The Planes can research time mages to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge The Planes
DC Result
10 Time Mages are arcane casters with a focus on time adjustment, teleportation, and cosmic occurrences.
15 Time Mages gain several minor powers granted by the stars, ranging from divinations from merely watching the night sky to calling the stars from the sky and throwing them upon their opponents.
20 Powerful time mages even cease aging, can cross the void of space, and even time travel!
30 Those that reach this level of success can research specific time mages, their beliefs and lore, their whereabouts, and recent activities.

Time Mages in the Game

Sample Encounter: Olan the Time Mage has discovered something terribly important, a terrible secret of space which could change everything! But assassins are on his tail, can the PCs save him and get him to reveal his terrible secret to the world before the knowledge and ability to do anything about it is lost forever?

EL 16: PENDING.



Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorEiji-kun +
Base Attack Bonus ProgressionPoor +
Class AbilityPrepared Spellcasting + and Arcane Spellcasting +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
Rated ByBrainduster +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillConcentration +, Craft +, Decipher Script +, Knowledge +, Profession +, Search +, Spellcraft + and Spot +
Skill Points2 +
SummaryMasters of time and space, the Time Mage can cause opponents to freeze or the stars to fall upon them. +
TitleTime Mage +
Will Save ProgressionGood +