Canon:TSR

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TSR, Inc. was an American game publishing company that was publishing the Dungeons & Dragons role-playing game.

History

Tactical Studies Rules was formed in 1973 as a partnership between Gary Gygax and Don Kaye as a means to formally publish and sell the rules of Dungeons & Dragons, one of the first role-playing games. The partnership was subsequently joined by Brian Blume and (temporarily) by Dave Arneson. When Don Kaye died of a stroke in 1975, Brian Blume and Gary Gygax, the remaining owners, incorporated a new company, TSR Hobbies, Inc., of which Blume acquired the larger share. The assets of the original company were transferred to the new one, and Tactical Studies Rules was dissolved. In 1983, the word "Hobbies" was dropped from the name, resulting in the final name of TSR, Inc.

TSR emerged as a leading developer of the modern Role Playing Games, or RPG. Its flagship product, Dungeons & Dragons, served as the model for the new field. Dungeons and Dragons proved to be a financial success, and also was instrumental in developing the new RPG genre and introducing it to new market segments such as children and teens.

TSR's games proved extremely popular, and extremely profitable. Gygax left for Hollywood to found Dungeons & Dragons Entertainment, which attempted to license D&D products to movie and television executives. His work would eventually lead to only a single license for what later became the Dungeons & Dragons cartoon. After Gygax's departure, Brian Blume and his brother Kevin Blume assumed control of the company. The Blumes were forced to leave after being accused of misusing corporate funds and accumulating large debts in the pursuit of spinoffs such as latchhook rug kits that were thought to be too broadly targeted. Within a year of the ascension of the Blumes, the company was forced to post a net loss of 1.5 million US dollars, resulting in layoffs for approximatly 75% of the staff. Some of these staff members went on to form other prominent game companies such as Pacesetter Games, Mayfair Games and to work with Coleco's video game division.

Gygax, who at that time owned only approximately 30% of the stock, wrote to the Board of Directors, asking them to remove the Blumes as a way of restoring financial health to the company. In an act many saw as retaliation, the Blumes sold their stock to Lorraine Williams. Gygax tried to have the sale declared illegal; after that failed, Gygax sold his remaining stock to Williams and used the capital to form New Infinity Productions.

Williams was a financial planner who saw the potential for transforming the debt-plagued company into a highly profitable one. However, she disdained the gaming field, viewing herself as superior to gamers. Williams implemented an internal policy under which playing games was forbidden at the company. This resulted in many products being released without being playtested (some were playtested "on the sly") and a large number of products being released that were incompatible with the existing game system.

Through Williams' direction, TSR solidified its expansion into other fields, such as magazines, paperback fiction, and comic books. Williams controlled the Buck Rogers license and encouraged TSR to produce Buck Rogers games. TSR would end up publishing a board game and a role-playing game.

During this time, in the early 1980s, TSR developed the Dragonlance series, which consisted of an entirely new game world and rules. Margaret Weis and Tracy Hickman also produced a trilogy of novels set in the Dragonlance universe, which became the first game company fiction to reach the Best Seller list in the United States. During the height of its success, TSR made an annual profit of over one million U.S. dollars, and maintained a staff of 400 employees.

However, TSR gradually lost its ability to innovate and began retaliating against fan fiction and other creative work derived from TSR intellectual property, which angered many long-time customers and fans. Other new entrants into the RPG genre introduced competing fantasy worlds, which fragmented the RPG community, further reducing TSR's already wilting consumer base. These and other factors led to TSR ending accumulating over $30 million in debt by 1996, and having to endure multiple rounds of layoffs.

With the decline of TSR, Wizards of the Coast, publishers of the wildly popular collectible card game Magic: The Gathering, inherited the title of "Lord of the RPGs". Wizards of the Coast purchased TSR and its intellectual properties in 1997, ending the company's slow fall from grace. TSR employees were given the opportunity to transfer to Wizards of the Coast's offices in Washington; some accepted the offer. Corporate offices in the Lake Geneva office were closed. Over the next few years, various parts of the company were resold to other companies, while in 1999, Wizards of the Coast was itself purchased by Hasbro, Inc.. In 2002 Gen Con was sold to Peter Adkison's Gen Con, LLC. Also in 2002 TSR's magazines were transferred to Paizo Publishing. The TSR brand name continued for several years, then was retired. Soon after, TSR trademarks were allowed to expire.

See also

External links